Classes: Difference between revisions

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|+ Professions
|+ Professions
|-
|-
| [[Category:Warriors|Warriors]] || [[Category:Rogues|Rogues]] || [[Category:Mentalist|Mentalists]] || [[category:naturalist|Naturalists]]
| Warriors || Rogues || Mentalists || Naturalists
|-
|-
| [[Fighter]] || [[Bandit]] || [[Assassin]] || [[Barbarian]]
| [[Fighter]] || [[Bandit]] || [[Assassin]] || [[Barbarian]]
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|+Magical Professions
|+Magical Professions
|-
|-
! [[Category:Scholars|Scholars]] !! [[Category:Templars|Templars]]
! Scholars !! Templars
|-
|-
| [[Air scholar]] || [[Air templar]]
| [[Air scholar]] || [[Air templar]]

Revision as of 02:10, 4 February 2024

There are many guilds one may join when enrolling in the School of Heroes. Generally speaking, they are separated into various professions which share similar philosophies in the way they approach adventuring. While most of these professions have a 'take it or leave it' style when it comes to the curriculum, the magical profession of Scholars allows one to either focus in a single school of magic or take a minor in a different one. Each of these comes with their own benefits and unique spells that can change the entire way the scholar plays.

Professions
Warriors Rogues Mentalists Naturalists
Fighter Bandit Assassin Barbarian
Swordmaster Bard Psionicist Druid
Gladiator Thief Watcher Ranger
Magical Professions
Scholars Templars
Air scholar Air templar
Earth scholar Earth templar
Fire scholar Fire templar
Spirit scholar Spirit templar
Void scholar Void templar
Water scholar Water templar