Fuse resonance

Revision as of 16:44, 10 March 2024 by Undaedalus (talk | contribs) (Created page with "{{skill |name= Fuse Resonance |type= Skill |subtype= Karma modifier |user= Good and Evil scholar mixed spheres |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Scholars who intermix the Good and Evil aligned spheres in any capacity often find themselves stymied by conflicting demands upon their morality when spellcasting. As such, they have learned to leverage their inherently neutral natures to...")
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Fuse Resonance
Skill type: Skill
Skill subtype: Karma modifier
Primary user: Good and Evil scholar mixed spheres
Syntax: Automatic

Scholars who intermix the Good and Evil aligned spheres in any capacity often find themselves stymied by conflicting demands upon their morality when spellcasting. As such, they have learned to leverage their inherently neutral natures to ensure they are still able to work magic. Any time a scholar with this skill attempts to cast a spell that has a moral requirement, they have a chance of succeeding even if they would ordinarily be unable to do so. As this skill improves, so does the chance of succeeding one's spells; this eventually becomes flawless.