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=Sacrificing to Gods=
=Sacrificing to Gods=


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Syntax: Sacrifice <object> <deity>
Syntax: Sacrifice <object> <deity>


The sacrifice command allows a character to turn an item currently in the room with them into a sacrifice to a specified deity. This will destroy the item (similar to the destroy command) and may result in the god smiling upon them. Not all items will be suitable sacrifices; items that cannot be destroyed cannot be sacrificed, and some will simply have no value to any god.
The sacrifice command allows a character to turn an item currently in the

room with them into a sacrifice to a specified deity. This will destroy the
The gods are relatively easy to please; they are more likely to reward those who make offerings of high-level items or on an appropriate altar (those with the pious trait are always considered as being on an altar), but this is by no means necessary. Declared followers of a deity will receive more powerful effects from sacrifice to that god, and those with god touches will receive even greater results. However, the gods are not jealous; one may still be rewarded by a god one does not devote one's life to, even if sigiled by a different god.
item (similar to the destroy command) and may result in the god smiling upon
them. Not all items will be suitable sacrifices; items that cannot be
destroyed cannot be sacrificed, and some will simply have no value to any god.


Sacrificing may provide up to two effects, if noticed by the god. The secondary effect will always be provided to the god-touched; otherwise it may occur on the basis of the dedicant's offering, as well as previous offerings they have made. Some gods will cause these extra effects under other, unique circumstances instead.
The gods are relatively easy to please; they are more likely to reward those
who make offerings of high-level items or on an appropriate altar (those with
the pious trait are always considered as being on an altar), but this is by no
means necessary. Declared followers of a deity will receive more powerful
effects from sacrifice to that god, and those with god touches will receive
even greater results. However, the gods are not jealous; one may still be
rewarded by a god one does not devote one's life to, even if sigiled by a
different god.


Sacrifice now rewards gold or red resonance when sacrificing to good or evil deities. Neutral deities reward no resonance.
Sacrificing may provide up to two effects, if noticed by the god. The
secondary effect will always be provided to the god-touched; otherwise it may
occur on the basis of the dedicant's offering, as well as previous offerings
they have made. Some gods will cause these extra effects under other, unique
circumstances instead.


The effects of sacrifice are:
The effects of sacrifice are:


*[[Aeoleri]] : Bonus to [[saves]]. There is a chance to improve your [[karma]].
*[[Aeoleri]]: Bonus to saves. There is a chance the dedicant's weapon will be enchanted to dispel evil once in combat.
*[[Serachel]] : Bonus to [[saves]]. There is a chance to penalize your [[karma]].
*[[Serachel]]: Bonus to saves. There is a chance to gain the skill Hide.
*[[Alil]] : Bonus to [[charisma]]. The offered item will be metamorphized by Alil.
*[[Alil]]: Bonus to charisma. The offered item will be metamorphized by Alil.
*[[Chadraln]] : Gain [[resistance]] to magic. There is a chance to be affected with [[detect magic]].
*[[Chadraln]]: Gain resistance to magic. There is a chance to be affected with detect magic.
*[[Jalassa]] : Bonus to [[hitroll]]. Chance to restore [[mana]].
*[[Jalassa]]: Bonus to hitroll. Chance to restore mana.
*[[Alajial]] : Gain [[resistance]] to defilement. There is a chance She will shine the light of serenity upon the dedicant.
*[[Alajial]]: Gain resistance to defilement. There is a chance She will shine the light of serenity upon the dedicant.
*[[Jolinn]] : Gain [[resistance]] to fire. There is a chance to be affected by a [[glyph of frost]] (as if cast by one without the [[frostkin]] skill).
*[[Jolinn]]: Gain resistance to fire. There is a chance to be affected by a glyph of frost (as if cast by one without the frostkin skill).
*[[Lilune]] : Bonus to [[mana]]. Lilune will smile, for better or worse, if sacrificed to if one or both of the moons is full.
*[[Lilune]]: Bonus to mana. Lilune will smile, for better or worse, if sacrificed to if one or both of the moons is full.
*[[Dolgrael]] : Bonus to [[strength]]. He may repair the dedicant's weapon and provide it a temporary enchantment to [[hitroll]] and [[damroll]].
*[[Dolgrael]] : Bonus to strength. He may repair the dedicant's weapon and provide it a temporary enchantment to hit and damroll.
*[[Fenthira]] : Bonus to [[constitution]]. She will transform the item into a healthy, sustaining egg.
*[[Fenthira]]: Bonus to constitution. She will transform the item into a healthy, sustaining egg.
*[[Sythrak]] : Bonus to [[damroll]]. Srryn will receive additional damroll.
*[[Sythrak]]: Bonus to damroll. Srryn will receive additional damroll.
*[[Sitheus]] : Gain [[resistance]] to disease. A skeletal horror will rise somewhere nearby.
*[[Sitheus]]: Gain resistance to disease. A skeletal horror will rise somewhere nearby.
*Girikha: Girikha has been “demoted”.
*[[Girikha]] : Bonus to [[movement points]]. More will be gained if the dedicant is under adrenaline.
*Calaera: Calaera has been demoted.
*[[Calaera]] : Bonus to [[damroll]]. There is a chance the dedicant's weapon will be enchanted to dispel evil once in combat.
*[[Rystaia]] : Gain [[resistance]] to negative. There is a chance a good-aligned shade will be called forth.
*[[Rystaia]]: Gain resistance to negative. There is a chance a good-aligned shade will be called forth.
*[[Vaialos]]: Aura becomes silver.
*[[Vaialos]] : The memory of Vaialos may be honoured by sacrifice, but there are no tangible benefits for doing so.
*[[Elar]] : Bonus to [[hit points]]. She may attempt to mend the dedicant's wounds.
*[[Elar]]: Bonus to hit points. She may attempt to mend the dedicant's wounds.
*[[Lielqan]] : Bonus to [[saves]]. She may provide additional maximum deaths. The undead will never gain this benefit.
*[[Lielqan]]: Bonus to saves. She may provide additional maximum deaths. The undead will never gain this benefit.
*[[Ayaunj]] : Ayaunj will provide money for sacrifices, and may be sacrificed to far more frequently than other gods.
*[[Ayaunj]]: Ayaunj will provide money for sacrifices, and may be sacrificed to far more frequently than other gods.
*[[Bayyal]] : Gain [[resistance]] to cold. He may cause pyrotechnic effects.
*[[Bayyal]]: Gain resistance to cold. He may cause pyrotechnic effects.
*[[Tzajai]] : Bonus to [[luck]]. Depending on his whim, the dedicant may be teleported.
*[[Tzajai]]: Bonus to luck. Depending on his whim, the dedicant may be teleported.
*[[Arkhural]] : Bonus to [[hitroll]]. He may offer bonus combat damage to the dedicant, as if they had been rallied in combat.
*[[Arkhural]]: Bonus to hitroll. He may offer bonus combat damage to the dedicant, as if they had been rallied in combat.
*[[Ashur]]: Aura becomes black.
*[[Ashur]] : Ashur will not destroy you where you stand for disturbing It.
*[[Rveyelhi]] : Gain [[resistance]] to light. He may enchant the dedicant with a [[blind]]ness spell that will be released on their next opponent in combat.
*[[Rveyelhi]]: Gain resistance to light. He may enchant the dedicant with a blindness spell that will be released on their next opponent in combat.
*[[Iandir]] : Gain [[resistance]] to physical. The bonus is increased for the lawful.
*[[Iandir]]: Gain resistance to physical. The bonus is increased for the lawful.
*[[Enirra]] : Bonus to [[armor class]]. Alatharya will receive a greater bonus.
*[[Enirra]]: Bonus to armour class. Alatharya will receive a greater bonus.

Latest revision as of 23:24, 17 April 2024

Sacrificing to Gods

Syntax: Sacrifice <object> <deity>

The sacrifice command allows a character to turn an item currently in the room with them into a sacrifice to a specified deity. This will destroy the item (similar to the destroy command) and may result in the god smiling upon them. Not all items will be suitable sacrifices; items that cannot be destroyed cannot be sacrificed, and some will simply have no value to any god.

The gods are relatively easy to please; they are more likely to reward those who make offerings of high-level items or on an appropriate altar (those with the pious trait are always considered as being on an altar), but this is by no means necessary. Declared followers of a deity will receive more powerful effects from sacrifice to that god, and those with god touches will receive even greater results. However, the gods are not jealous; one may still be rewarded by a god one does not devote one's life to, even if sigiled by a different god.

Sacrificing may provide up to two effects, if noticed by the god. The secondary effect will always be provided to the god-touched; otherwise it may occur on the basis of the dedicant's offering, as well as previous offerings they have made. Some gods will cause these extra effects under other, unique circumstances instead.

Sacrifice now rewards gold or red resonance when sacrificing to good or evil deities. Neutral deities reward no resonance.

The effects of sacrifice are:

  • Aeoleri: Bonus to saves. There is a chance the dedicant's weapon will be enchanted to dispel evil once in combat.
  • Serachel: Bonus to saves. There is a chance to gain the skill Hide.
  • Alil: Bonus to charisma. The offered item will be metamorphized by Alil.
  • Chadraln: Gain resistance to magic. There is a chance to be affected with detect magic.
  • Jalassa: Bonus to hitroll. Chance to restore mana.
  • Alajial: Gain resistance to defilement. There is a chance She will shine the light of serenity upon the dedicant.
  • Jolinn: Gain resistance to fire. There is a chance to be affected by a glyph of frost (as if cast by one without the frostkin skill).
  • Lilune: Bonus to mana. Lilune will smile, for better or worse, if sacrificed to if one or both of the moons is full.
  • Dolgrael : Bonus to strength. He may repair the dedicant's weapon and provide it a temporary enchantment to hit and damroll.
  • Fenthira: Bonus to constitution. She will transform the item into a healthy, sustaining egg.
  • Sythrak: Bonus to damroll. Srryn will receive additional damroll.
  • Sitheus: Gain resistance to disease. A skeletal horror will rise somewhere nearby.
  • Girikha: Girikha has been “demoted”.
  • Calaera: Calaera has been demoted.
  • Rystaia: Gain resistance to negative. There is a chance a good-aligned shade will be called forth.
  • Vaialos: Aura becomes silver.
  • Elar: Bonus to hit points. She may attempt to mend the dedicant's wounds.
  • Lielqan: Bonus to saves. She may provide additional maximum deaths. The undead will never gain this benefit.
  • Ayaunj: Ayaunj will provide money for sacrifices, and may be sacrificed to far more frequently than other gods.
  • Bayyal: Gain resistance to cold. He may cause pyrotechnic effects.
  • Tzajai: Bonus to luck. Depending on his whim, the dedicant may be teleported.
  • Arkhural: Bonus to hitroll. He may offer bonus combat damage to the dedicant, as if they had been rallied in combat.
  • Ashur: Aura becomes black.
  • Rveyelhi: Gain resistance to light. He may enchant the dedicant with a blindness spell that will be released on their next opponent in combat.
  • Iandir: Gain resistance to physical. The bonus is increased for the lawful.
  • Enirra: Bonus to armour class. Alatharya will receive a greater bonus.