Inscribe

Inscribe
Skill type: Skill
Skill subtype: Demonology
Primary user: Void scholar, Void templar
Duration: 6 Hours
Range: Caster's Current Room
Recast delay: 2 Hours
Syntax: Inscribe <symbol> <reagent>

Both void templars and scholars can inscribe mystic figures in order to aid them in the practice of their craft. Void templars most frequently use various forms of the Trigon of Binding to bind demons into their arms and armour. All Void scholars use symbols to empower a number of their spells. Additionally, Void scholars may learn more symbols throughout their studies and use them in rites to empower themselves or their minions.

This skill requires a reagent of specific material to inscribe the symbol with. Void scholar guildmasters will typically have standard reagents for sale, and other common reagents may be found in apothecaries. Other, more exotic reagents must be found about the world or created.

Guildmasters will provide their reagents in a small leather pouch. These reagents must be in the pouch, and not in the summoner's inventory in order to properly inscribe with them.

Being fairly standardized throughout all studies, three basic symbols are taught to all students of the Void.

Symbol

  • Pentagram of Summoning
  • Trigon of Binding
  • Circle of Protection

Void templars attempting to bind their weapons and shields with demons must take special care with their trigons, because each binding ritual requires the templar use a specific reagent, keyed to appeal to the intended demon.

As a rule, inscriptions will be consumed once used. Fighting in the same room as a symbol has a high likelihood of destroying it. A symbol may be willfully removed with the erase command.

Inputting the inscribe command without any arguments will display which symbols the user has already learned.

See Also: Bind demon, Symbols, Summoning rituals, Binding rituals