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  • 01:26, 25 April 2024The Yithoul Jeweler's Workshop (hist | edit) ‎[6,802 bytes]Sokarera (talk | contribs) (Created page with "The Yithoul Jeweler's Workshop is a jewelery shop located on the North-Western corner of the City of Yithoul, operated by the shuddeni Ijjara Reshka. {| class="wikitable" style="text-align: center" |+ '''Wares''' |- ! Price !! Item |- | 63p 1g || style="width: 520px" | <div class="toccolours mw-collapsible mw-collapsed">a lustrous ruby ring <div class="mw-collapsible-content"> <pre style="font-size: 12px"> +----------------------------------+ | Object: a lustrous...")
  • 01:13, 25 April 2024A Tiled Clothing Shop (hist | edit) ‎[7,506 bytes]Sokarera (talk | contribs) (im doin it. im makin it happen.)
  • 23:23, 22 April 2024The Front Room (hist | edit) ‎[12,424 bytes]Sokarera (talk | contribs) (front roooooooom)
  • 22:52, 22 April 2024The Jandiskan Kiln (hist | edit) ‎[6,765 bytes]Sokarera (talk | contribs) (Eril :))
  • 22:48, 22 April 2024Lerin's Forest Fashions (hist | edit) ‎[8,406 bytes]Sokarera (talk | contribs) (we're gettin there)
  • 06:18, 18 April 2024Forge of the Farlight (hist | edit) ‎[5,524 bytes]Sokarera (talk | contribs) (Created page with "Shop Description Should Be Here {| class="wikitable" style="text-align: center" |+ '''Wares''' |- ! Price !! Item |- | 30p 1g 2s 9c || style="width: 520px" | <div class="toccolours mw-collapsible mw-collapsed">a pair of shimmering white gloves <div class="mw-collapsible-content"> <pre style="font-size: 12px"> +---------------------------------------------+ | Object: an embroidered pair of flat shoes | | Flags: none | | Weight: 4.0...")
  • 05:03, 10 April 2024Yolsei (hist | edit) ‎[504 bytes]Elanthe (talk | contribs) (Created page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Overview''' |- |'''Epithets''' || Goddess of the Stars, The Defiant, Grandmother |- |'''Favored People''' || Nefortu |- |'''Element(s)''' || Air |- |'''Alignment''' || Chaotic Neutral |- |'''Iconography''' || a lightning bolt, crossroads, a goose |- |'''Values''' || Air magic, travel, trickery, cunning, luck, ephemerality |- |'''Worshippers''' || Illusionists, travel...")
  • 02:12, 3 April 2024Grand Federation of Merchants (hist | edit) ‎[1,257 bytes]Elanthe (talk | contribs) (Created page with "The Grand Federation of Merchants are a group of like-minded wealth seekers devoted to the acquisition of property and coin. Merchants tend to not only possess substantial liquid assets, but also notable business investments and sizable personal estates. Moreover, the Merchants' ventures are intricately tied to the economies of Avendar's city-states and their power structures, especially Gaald. ==Values== While profit is the ultimate goal for its members, the Fede...")
  • 02:09, 3 April 2024Raiders of Twilight (hist | edit) ‎[1,231 bytes]Elanthe (talk | contribs) (Created page with "The '''Raiders of Twilight''' are a band of thieves and bandits, devoted entirely to the satiation of their basest desires. They live for the bloody acquisition of loot and plunder, and the notoriety that follows in its wake. Power, then, is only desired by Raiders insofar as it is a means to the satisfaction of their ends. ==Values== The Raiders of Twilight are predominantly motivated by greed for wealth or power, and use force and cunning to satiate these desires. T...")
  • 02:03, 3 April 2024Coven of the Shunned (hist | edit) ‎[1,544 bytes]Elanthe (talk | contribs) (Created page with "A secretive conclave of sorcerers and practitioners of black witchcraft, the '''Coven of the Shunned''' is infamous. Little concrete is known about them save that they are ruled by a council of five, and that they have been implicated in atrocity after atrocity, hoarding forbidden knowledge, and seeking to subjugate the minds and hearts of those of weaker will to their dark purposes. Although political maneuvering within the Coven structure is commonplace, Initiates tend...")
  • 00:50, 3 April 2024Champions of Avendar (hist | edit) ‎[1,587 bytes]Elanthe (talk | contribs) (Created page with "The ''Champions of Avendar'' are a charitable order whose roots lie in the War of Fire. Established by the great hero, Aramril, it has defended the realm against evil since the dawn of the Republic of Earendam. Renowned for both their bravery and devotion, the Champions are considered the first line of defense against the forces of darkness. ==Values== Champions center their philosophy around three principles. ===JUSTICE=== The only meaningful solution in the...")
  • 20:37, 25 March 2024Slow burn (hist | edit) ‎[652 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Slow Burn |type= Skill |subtype= Spell Improvement |user= Fire scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Sufficiently skilled fire scholars learn to prolong the effects of their spells. First and foremost, the fires set by the immolate spell will last longer. Second, their area-effect spells will also immolate those caught in the blast. Thirdly, when immolation ends, the ling...")
  • 20:35, 25 March 2024Intensity (hist | edit) ‎[633 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Intensity |type= Skill |subtype= Spell improvement, Karma |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} By gaining a thorough understanding of how to leverage intensity in their magics, the majority of a fire scholar's offensive fire-based spells will be more difficult to save against, the evoke hatred, mindkindle, and pandemonium spells will be cast at an increased l...")
  • 20:34, 25 March 2024Firekin (hist | edit) ‎[641 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Firekin |type= Skill |subtype= Resistance, Spell improvement |user= Fire scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Firekin offers a reduction in fire damage taken from all sources. This reduction will not be evident to the scan spell. The long experience with fire that it represents also grants the scholar an improved chance to save against smoke, consume, and brims...")
  • 17:07, 10 March 2024Antipode (hist | edit) ‎[939 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Antipode |type= Spell |subtype= Spell improvement, Damage |user= W/f scholar |duration= 3 Hours |castingCost= 55 Mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast 'Antipode' }} This spell draws on the diametric opposition between a mage's spheres, channeling it into explosive force. While this spell is active, should the caster use the immolate spell, a great deal of power will be drained from their own defens...")
  • 17:05, 10 March 2024Boil seas (hist | edit) ‎[691 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Boil Seas |type= Spell |subtype= Damage, Area of Effect |user= W/f scholar |duration= Special |castingCost= 95 Mana |tickCost= |pulseCost= |range= User's current room, connect rooms with aquatic terrain |delay= 10 Hours |requirements= Aquatic terrain |syntax= Cast 'Boil Seas' }} With this spell, the caster may channel raw heat into water that surrounds them, setting the very seas to boiling. While this spell is in effect, all but the caster or those...")
  • 17:03, 10 March 2024Cinder scry (hist | edit) ‎[927 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Cinder Scry |type= Spell |subtype= Utility, Farseeing |user= Fire scholar |duration= Instant |castingCost= 80 mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= *Cast 'Cinder Scry' *Cast 'Cinder Scry' <number> }} Even the least of fire magi can call upon their affinity to flames and seek them out, even over great distances. By casting this spell with no argument, will find the locations of campfires and other flames....")
  • 17:00, 10 March 2024Martyr's fire (hist | edit) ‎[688 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Martyr's Fire |type= Spell |subtype= Healing |user= W/f scholar |duration= 3 Hours |castingCost= 45 Mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast "Martyr's Fire" }} With this spell, the caster may empower their own healing magics, using their very life as the fuel. Every time they use such spells, they will incur irreducible damage-- this can indeed prove fatal. While burning with the martyr's fire, the...")
  • 16:59, 10 March 2024Grip of elanthemir (hist | edit) ‎[597 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Grip of Elanthemir |type= Spell |subtype= Item destruction, PvP, Skill penalty, regeneration penalty |user= W/f scholar |duration= Level/10 Hours |castingCost= 35 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Grip of Elanthemir' <target> }} Calling upon the depths of winter, this spell chills its target to the very bone. Potions they carry may be instantly shattered. They will suffer a penalty to a...")
  • 16:56, 10 March 2024Wall of fire (hist | edit) ‎[617 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Wall of Fire |type= Spell |subtype= Damage, Crowd control |user= Fire scholar |duration= Level/6 Hours |castingCost= 60 mana |tickCost= |pulseCost= |range= Target Exit |delay= 12 Hours |requirements= |syntax= }}Cast 'Wall of Fire' <direction> This spell calls a large column of flame to block off an exit of a given room. Anyone passing through this wall will incur damage. This wall will also block line of sight, preventing archery, bolo, [...")
  • 16:54, 10 March 2024Shiyul's fury (hist | edit) ‎[499 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Shiyul's Fury |type= Spell |subtype= Damage, knockback |user= Fire scholar, W/f scholar |duration= Instant |castingCost= 55 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast "Shiyul's Fury" <target> }} Fire blast sends a column of flame crashing into its target. In addition to dealing some damage, the force of the blow may also lag its target, or even force them out into an adjoining room. Those who a...")
  • 16:44, 10 March 2024Fuse resonance (hist | edit) ‎[795 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Fuse Resonance |type= Skill |subtype= Karma modifier |user= Good and Evil scholar mixed spheres |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Scholars who intermix the Good and Evil aligned spheres in any capacity often find themselves stymied by conflicting demands upon their morality when spellcasting. As such, they have learned to leverage their inherently neutral natures to...")
  • 16:31, 10 March 2024Thermal mastery (hist | edit) ‎[780 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Thermal Mastery |type= Skill |subtype= Spell improvement, Resistance |user= W/f scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A scholar of both fire and ice develops a uniquely-nuanced perspective on all matters caloric, ultimately attaining mastery over both heat and cold. With time, this understanding becomes almost intuitive, aiding the whole of the mage's efforts. Thermal...")
  • 01:02, 10 March 2024Frigid burst (hist | edit) ‎[456 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Frigid Burst |type= Spell |subtype= Damage, Area of Effect |user= Water scholar |duration= Instant |castingCost= 50 mana |tickCost= |pulseCost= |range= All ungrouped PCs or Mobs in Room |delay= |requirements= |syntax= Cast 'Frigid Burst' }} This spell causes a spray of icicles throughout the caster's current room, dealing both cold and piercing damage to anyone not grouped with them. The room will also become colder as a result.")
  • 01:01, 10 March 2024Mend wounds (hist | edit) ‎[578 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Mend Wounds |type= Spell |subtype= Status effect removal |user= Water scholar |duration= Instant |castingCost= Yes |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Mend Wounds' <target> }} This spell of the element of water attempts to mend the more persistent physical injuries an adventurer encounters - broken bones, open wounds, or even gouged eyes. The spell is not perfect...")
  • 00:59, 10 March 2024Mark of winter (hist | edit) ‎[442 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Mark of Winter |type= Spell |subtype= Elemental damage modification |user= Water templar |duration= Level/12 Hours |castingCost= 85 mana |tickCost= |pulseCost= |range= User's current room |delay= 8.5-10 Hours |requirements= |syntax= Cast 'Mark of Winter' }} When scribed upon solid ground, this mark will cause all sources of physical melee damage to deal cold damage instead. Magical weapons and spells are uneffected.")
  • 00:58, 10 March 2024Whirlpool (hist | edit) ‎[541 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Whirlpool |type= Spell |subtype= Anti-flee, PvP |user= Water scholar |duration= 1 Hour |castingCost= 45 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Whirlpool' <target> }} When successful, this spell will create a whirlpool around its target, preventing them from fleeing from combat, withdrawing, or using caltraps to escape. Targets caught in a whirlpool will have their skills hindered by bei...")
  • 00:56, 10 March 2024Mass heal (hist | edit) ‎[364 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Mass Heal |type= Spell |subtype= Healing, Area of Effect |user= Water scholar |duration= Instant |castingCost= 85 mana |tickCost= |pulseCost= |range= Caster's Group |delay= |requirements= |syntax= Cast 'Mass Heal' }} Drawing on powerful healing energies, mass heal will replicate the effects of the heal spell on the caster's entire group.")
  • 00:55, 10 March 2024Refine potion (hist | edit) ‎[706 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Refine Potion |type= Spell |subtype= Item modification |user= Water templar |duration= Permanent |castingCost= 150 mana |tickCost= |pulseCost= |range= Inventory Object |delay= |requirements= |syntax= cast 'refine potion' <potion> }} As a natural part of their general studies, researchers of water magics are instructed in the art of refining potions. By carefully concentrating the magics within a potion, such a scholar may increase the lev...")
  • 00:53, 10 March 2024Frozen heart (hist | edit) ‎[765 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Frozen Heart |type= Spell |subtype= Damage over time, Disarming |user= Water templar |duration= Level/22 Hours |castingCost= 65 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Frozen Heart' <target> }} Mages of water may attempt to freeze the very hearts of their foes. This spell will cause a small amount of cold-typed damage when it hits, and periodically over the duration of the spell. Wh...")
  • 00:51, 10 March 2024Currents (hist | edit) ‎[676 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Currents |type= Spell |subtype= Theft, Crowd control |user= Water scholar |duration= Instant |castingCost= 40 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= cast 'currents' <target> }} With the currents spell, a scholar of water may call forth surrounding water to throw around his foe. The currents will fling the target around, possibly dislodging his weapons, money, or inventory items. Once the...")
  • 00:48, 10 March 2024Heal (hist | edit) ‎[563 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Heal |type= Spell |subtype= Healing |user= Water scholar |duration= Instant |castingCost= 55 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Heal' <target> }} While more taxing than the noble refuge spell, the heal spell is used to restore a consistent amount of health to its target. This spell should not be confused with the healers that can be found acting in various capacities around the world. This...")
  • 00:47, 10 March 2024Polar aura (hist | edit) ‎[362 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Polar Aura |type= Spell |subtype= Resistance bonus |user= Water templar |duration= 2 Hours |castingCost= 45 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Polar Aura' <target> }} This spell chills the air around its target, providing a resistance to fire dependent on the caster's level.")
  • 00:44, 10 March 2024Flood (hist | edit) ‎[788 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Flood |type= Spell |subtype= |user= |duration= 1 Hour |castingCost= 50 mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= 12.5 Hours |requirements= |syntax= Cast 'Flood' }} This spell causes a rush of water to flood the caster's immediate vicinity and some surrounding rooms. This immediately halts combat and attempts to slow anyone who had been fighting, unless they could already move freely in water...")
  • 00:43, 10 March 2024Iceblast (hist | edit) ‎[306 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Iceblast |type= Spell |subtype= Damage |user= Water scholar |duration= Instant |castingCost= 25 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Iceblast' <target> }} Iceblast will call forth a large burst of pure ice, damaging its target.")
  • 00:39, 10 March 2024Soothing mist (hist | edit) ‎[367 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Soothing Mist |type= Spell |subtype= Healing over time |user= |duration= One Half Hour |castingCost= 80 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Soothing Mist' <target> }} This spell envelops its target with a pleasant mist, healing them every round of combat for its duration.")
  • 00:36, 10 March 2024Heatsink (hist | edit) ‎[705 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Heatsink |type= Spell |subtype= Malediction |user= Water scholar |duration= Level/16 Hours |castingCost= 40 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Heatsink' <target> }} This spell will attempt to ice over its target's weapon, causing a small amount of damage each time they attack and causing the weapon to deal cold damage. It is ineffective against someone who is not using a weapon, as well as wea...")
  • 00:30, 10 March 2024Communion (hist | edit) ‎[497 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Communion |type= Spell |subtype= Stat bonus |user= Water scholar |duration= Level/2 Hours |castingCost= 80 mana |tickCost= |pulseCost= |range= Caster's Group |delay= |requirements= |syntax= Cast 'Communion' }} This spell offers the caster's group a sustaining taste of purest water. This offers a bonus to everyone's armor class, saves, and hit points. The spell may be re-cast before it has expired to renew the benefit. The undead, ob...")
  • 00:28, 10 March 2024Whiteout (hist | edit) ‎[656 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Whiteout |type= Spell |subtype= Maledicition |user= Water scholar |duration= Level/12 Hours |castingCost= 15 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Whiteout' <target> }} This spell blasts a small burst of snow in the target's eyes, impeding their vision. They will still be able to see, but be unable to scan out of the current room and be far more likely to miss attacks due to armor class. This...")
  • 00:23, 10 March 2024Wellspring (hist | edit) ‎[984 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Wellspring |type= Spell |subtype= Movement point restoration, Utility |user= Water scholar |duration= (level / 6) hours |castingCost= 30 mana |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= cast 'wellspring' }} A student of water learns to find that element in all things, a training he employs with the wellspring spell. With this working, the caster may call forth a spring of pure, enchanted water onto solid ground. Any who...")
  • 00:03, 10 March 2024Waveborne (hist | edit) ‎[525 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Waveborne |type= Skill |subtype= Movement, cast time reduction |user= Water scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Water scholars develop an affinity for the water in the form of this skill. They may move and cast freely underwater as if affected by the sunset sigil spell. Additionally, they incur reduced casting lag when on the water; this is further reduced when unde...")
  • 23:58, 9 March 2024Treat infection (hist | edit) ‎[577 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Treat Infection |type= Skill |subtype= Spell upgrade, Status effect removal |user= Water scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= the purify spell |syntax= Automatic }} As a water scholar's training progresses, she eventually learns to expand the power of her purify spell to cure many strains of disease, including plague, pox, or fever. This is known as the treat infection skill,...")
  • 23:56, 9 March 2024Warding weapon (hist | edit) ‎[565 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Warding Weapon |type= Skill |subtype= Passive defense |user= Water scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, a scholar may channel arcane energy through their weapon, deflecting attacks. A weapon is required to benefit from this skill-- any weapon. This skill does not function in places where magic cannot be used, and can be hampered by skills that also impact ...")
  • 23:55, 9 March 2024Diagnose (hist | edit) ‎[357 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Diagnose |type= Skill |subtype= Utility, Status effect assessment |user= Water scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, a water scholar will see if anyone in the room with them is affected by a malady they are or will eventually able to cure.")
  • 23:53, 9 March 2024Frostkin (hist | edit) ‎[480 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Frostkin |type= Skill |subtype= Resistance, Utility |user= Water scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Dealing regularly with freezing temperatures causes most magi of water to grow acclimated to the cold, culminating in the frostkin skill. With this ability, a scholar will take reduced damage from cold, and will furthermore rarely if ever be hampered by natural cold wea...")
  • 23:46, 9 March 2024Magic aptitude (hist | edit) ‎[847 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Magic Aptitude |type= Trait |subtype= Mana Cost reduction, Mana generation improvement |user= all Scholars, all others may take this trait at creation |duration= |castingCost= 1 train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Characters with the magic aptitude trait allows spells to be cast at the minimum mana cost irrespective of level. Thus, spells become viable for repeated use significantly earlier than their spellca...")
  • 23:40, 9 March 2024Magic Aptitude (hist | edit) ‎[847 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Magic Aptitude |type= Trait |subtype= Mana Cost reduction, Mana generation improvement |user= all [Scholar]]s, all others may take this trait at creation |duration= |castingCost= 1 train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Characters with the magic aptitude trait allows spells to be cast at the minimum mana cost irrespective of level. Thus, spells become viable for repeated use significantly earlier than their spellcas...")
  • 17:31, 4 March 2024Nova (hist | edit) ‎[1,338 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Nova |type= Spell |subtype= Damage, Charge up Attack |user= Fire templar |duration= See Text |castingCost= 60 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= *Cast 'Nova' <duration from 1-3> *Cast 'Nova' <target> }} This spell allows the caster to channel a ball of flame directly from the elemental plane of fire. He must first charge the nova before it can be discharged on the target. The wait time for this spe...")
  • 17:29, 4 March 2024Blast (hist | edit) ‎[743 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This spell triggers an explosion in the caster's immediate surroundings, and all connecting rooms, dealing a significant amount of damage in the current room, and a smaller but not negligible amount in the others. Mobiles which do not move from where they stand are not affected by this spell. This spell will not affect adjacent roo...")
  • 17:28, 4 March 2024Consuming rage (hist | edit) ‎[487 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Consuming Rage |type= Spell |subtype= Stat enhancement, Revenge |user= Fire templar |duration= Level/10 Hours |castingCost= 25 mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast 'Consuming Rage' }} Settling a lingering, magical rage into the caster, this spell causes him to continually gain bonuses to his damroll as he takes damage. Each gain is based on the damage dealt to him, and is cumulative until the...")
  • 17:27, 4 March 2024Blaze (hist | edit) ‎[498 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Blaze |type= Spell |subtype= Spell enhancement |user= Fire templar |duration= Level/10 Hours |castingCost= 60 mana |tickCost= |pulseCost= |range= Caster's current room |delay= |requirements= |syntax= Cast 'Blaze' }} This spell suffuses a fire templar's magics with additional power. Any time they cast a fire spell that impacts the entire room (eg, fireball), that room will be set on fire, if it was not already. Anyone within the room will co...")
  • 17:25, 4 March 2024Dispersion (hist | edit) ‎[866 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Dispersion |type= Spell |subtype= Teleportation, Damage, Escape |user= Fire templar, Fire scholar |duration= Instant |castingCost= 55 mana |tickCost= |pulseCost= |range= User only |delay= (combat only): 5 - 8 hours, varies by skill |requirements= |syntax= Cast 'Dispersion' }} An innovation based on the teleport spell dating back to the War of Fire, dispersion will instantly transport the caster somewhere in the world at random, at a cost...")
  • 17:23, 4 March 2024Ring of fire (hist | edit) ‎[548 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Ring of Fire |type= Spell |subtype= Damage, anti-flee, PvP |user= Fire templar |duration= Level/10 Hours |castingCost= 20 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Ring of Fire' }} This spell rings the target with fire. While so afflicted, any time they move, they will be damaged. Should they flee, they will be damaged even more severely. They will also be unable to hide, sneak, become...")
  • 17:21, 4 March 2024Temper (hist | edit) ‎[1,252 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Temper |type= Spell |subtype= Item enhancement |user= Fire templar |duration= Permanent |castingCost= 300 mana |tickCost= |pulseCost= |range= Target Inventory Item |delay= |requirements= |syntax= *cast 'temper' <item> high *cast 'temper' <item> low }} Many disciples of the flame have sufficient control over their art to carefully temper ferric metals, toughening them far beyond their natural wont. While hardly the equal of master smiths, the skill...")
  • 17:19, 4 March 2024Flare (hist | edit) ‎[602 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Flare |type= Spell |subtype= Damage, Revenge |user= Fire templar, Fire scholar |duration= Level/6 Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast 'Flare' }} This spell stores the energy of a fireball within the caster's body. Should they come close to death, the energy will be released, calling a fireball down upon everyone present in the room and healing the caster. Should the f...")
  • 17:18, 4 March 2024Weariness (hist | edit) ‎[633 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Weariness |type= Spell |subtype= Stat penalty, Movement drain, Area of Effect, PvP |user= Fire templar |duration= Instant |castingCost= 30 mana |tickCost= |pulseCost= |range= All ungrouped PCs or Mobs in Room |delay= |requirements= |syntax= Cast 'Weariness' }} Weariness sends a wave of heat throughout a room, heavily reducing the movement points of everyone in the room who is not grouped with the caster. In addition, thi...")
  • 17:16, 4 March 2024Fury of the inferno (hist | edit) ‎[550 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Fury of the Inferno |type= Spell |subtype= Stat enhancement |user= Fire templar |duration= Level/20 Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast 'Fury of the Inferno' }} This spell imbues the caster with a powerful, fiery rage. This will significantly boost his damroll, proportionally to his level. In exchange for this enhancement, he will take a moderate amount of damage each...")
  • 17:15, 4 March 2024Ward of fire (hist | edit) ‎[574 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Ward of Fire |type= Spell |subtype= Damage, Defense |user= Fire templar |duration= 5 Hours |castingCost= 25 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Ward of Fire' <target> }} This spell lays out a fiery ward on the ground around its target. Should the warded character be attacked, the ward will discharge, dealing significant fire damage to the attacker. Leaving the room in which the ward was cast...")
  • 17:14, 4 March 2024Baptism of fire (hist | edit) ‎[656 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Baptism of Fire |type= Spell |subtype= Status effect removal |user= Fire templar, Fire scholar |duration= Instant |castingCost= 65 mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast 'Baptism of Fire' }} This spell will burn petrification and most poisons, plagues, and other diseases out of the caster, as well as various maledictions of the water sphere, but it does so literally-- th...")
  • 17:12, 4 March 2024Firebolt (hist | edit) ‎[596 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Firebolt |type= Spell |subtype= Damage, Ranged |user= Fire templar |duration= Instant |castingCost= 25 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Firebolt' <target> <optional direction> }} This spell calls forth a projectile blast of fire, dealing damage to its target. It may optionally be aimed at a target up to a room away from the caster, though spells which block vision into that room will prevent...")
  • 17:09, 4 March 2024Burnout (hist | edit) ‎[503 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Burnout |type= Spell |subtype= Healing |user= Fire templar |duration= 3 Hours |castingCost= 30 mana |tickCost= |pulseCost= |range= User Only |delay= 3 Hours |requirements= |syntax= Cast 'Burnout' }} This spell drastically increases the regenerative capabilities of the caster, tripling their hit point regeneration. After the spell expires, however, the caster will find their regeneration halved, as their body recuperates from the massive expen...")
  • 17:08, 4 March 2024Firebrand (hist | edit) ‎[784 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Firebrand |type= Spell |subtype= Elemental damage, Item enhancement |user= Fire templar |duration= Level/6 Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= Target Weapon or Target PC or Mob |delay= |requirements= a melee weapon |syntax= Cast 'Firebrand' <target> }} This spell wreaths a weapon in magical flame, causing it to deal fire damage. This spell cannot be cast on weapons that are blessed, that cannot be used by those of evi...")
  • 17:07, 4 March 2024Coronal glow (hist | edit) ‎[608 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Coronal Glow |type= Spell |subtype= Stat penalty, anti-stealth |user= Fire scholar, Fire templar |duration= Level/2 Hours |castingCost= 5 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Coronal Glow' <target> }} Outlining its target with phantom flames, this spell greatly penalizes its target's armor class. Persons afflicted by this spell will also find themselves unable to conceal themselves...")
  • 17:05, 4 March 2024Wings of flame (hist | edit) ‎[386 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Wings of Flame |type= Spell |subtype= Flight, Stat enhancement |user= Fire templar |duration= Level/6 Hours |castingCost= 25 mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast 'Wings of Flame' }} This spell creates a pair of flaming wings for its caster, imparting them with magical flight and a bonus to their dexterity.")
  • 17:03, 4 March 2024Infravision (hist | edit) ‎[422 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Infravision |type= Spell |subtype= Vision |user= Fire scholar, Fire templar |duration= Level Hours |castingCost= 5 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Infravision' <target> }} This spell enables its target to see in the dark. He may look, see adjoining exits, and scan exactly as if he were in a well-lit area. See Also: Dark vision")
  • 17:02, 4 March 2024Rune of embers (hist | edit) ‎[805 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Rune of Embers |type= Spell |subtype= Weapon enhancement, Status effect, Burn |user= Fire templar |duration= 12 Hours |castingCost= 100 mana |tickCost= |pulseCost= |range= Target Weapon |delay= 12 Hours |requirements= a melee weapon |syntax= Cast 'Rune of Embers' <weapon> }} A mystical symbol scribed upon a weapon, a rune of embers indicates a direct channel to the elemental plane of fire. A weapon with this rune will frequently burn|set...")
  • 16:55, 4 March 2024Disruption (hist | edit) ‎[376 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Disruption |type= Skill |subtype= Spell upgrade, dispel |user= Fire templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= immolate |syntax= Automatic }} This skill intensifies the power of the immolate spell, adding additional damage of type energy, and will cause earth-based benedictions to weaken or dispel.")
  • 16:11, 4 March 2024Aggravate wounds (hist | edit) ‎[615 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Aggravate Wounds |type= skill |subtype= Damage over time, attack enhancement, Status effect |user= Fire templar |duration= 2 Hours |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Fire templars, skilled in the use of fire and weaponry, learn the art of leaving particularly messy, burning wounds in their victims. These wounds will burn each half hour that passes before they heal, and they are cumul...")
  • 16:09, 4 March 2024Cauterize (hist | edit) ‎[504 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Cauterize |type= Skill |subtype= Status effect removal |user= Fire templar |duration= Instant |castingCost= 20 mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Cauterize }} A rough battle technique, cauterize will close off any bleeding wounds the user has, using a quick jet of flame. This flame will of course damage the user. One must be either wielding or dual wielding a weapon made of metal in order to d...")
  • 16:07, 4 March 2024Cunning wisp (hist | edit) ‎[701 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Cunning wisp |type= skill |subtype= Passive defense |user= Fire scholar, Fire templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, a fire scholar will be able to turn to smoke and avoid melee attacks. This may still occur underwater, though it is far less likely to do so; it will not be possible to use this skill anywhere that magic cannot be cast at all. Those embodyin...")
  • 06:58, 4 March 2024Freeze (hist | edit) ‎[751 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Freeze |type= Spell |subtype= Lag, Stat penalty |user= Water templar |duration= Level/10 Hours |castingCost= 30 mana |tickCost= |pulseCost= |range= See Text |delay= |requirements= |syntax= Cast 'Freeze' }} Freeze is a spell with two distinct applications. When cast underwater, it will lag all people in the room who are not grouped with the caster and penalize their dexterity. If cast anywhere else, this spell coats the ground wit...")
  • 06:56, 4 March 2024Icy prison (hist | edit) ‎[552 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Icy Prison |type= Spell |subtype= Crowd Control |user= |duration= Level/20 Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Icy Prison' <target> }} Creating a thick shell of ice around its target, imprisoning them. Within this shell, the victim is able to move freely; the spell itself is harmless in that sense. Most transportation spells cannot be activated from within the prison, t...")
  • 06:53, 4 March 2024Glyph of frost (hist | edit) ‎[703 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Glyph of Frost |type= Spells |subtype= Defensive |user= Water templars |duration= One Half Hour |castingCost= 20 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Glyph of Frost' <target> }} The next time anyone affected by this spell is struck in melee, the attack will be blocked by a barrier of ice; if this person also has the frostkin skill, their opponent will also receive cold damage. This spell...")
  • 06:51, 4 March 2024Wall of water (hist | edit) ‎[998 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Wall of Water |type= Spell |subtype= Terrain change, area denial, anti-stealth |user= Water templar |duration= Level/24 Hours |castingCost= 85 mana |tickCost= |pulseCost= |range= Current Room |delay= 6 Hours |requirements= |syntax= Cast 'Wall of Water' }} This spell floods the caster's current room entirely with water, sealing it to ensure it stays in place. For the duration of this spell, it is considered as being underwater in every way; water...")
  • 06:48, 4 March 2024Holy water (hist | edit) ‎[558 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Holy Water |type= Spell |subtype= Damage, Anti-undead |user= Water templar |duration= Instant |castingCost= 40 mana |tickCost= |pulseCost= |range= Target Undead Being |delay= |requirements= |syntax= Cast 'Holy Water' <target> }} Aimed at harming evil undead, holy water fires a blast of pure, sanctified water at its target, at once dousing and burning them with Lielqan's animosity. Revenants will take reduced damage from this, still clinging to...")
  • 06:46, 4 March 2024Cone of cold (hist | edit) ‎[362 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Cone of Cold |type= Spell |subtype= Damage, Area of Effect |user= Water templar |duration= Instant |castingCost= 40 mana |tickCost= |pulseCost= |range= All Fighting the Caster |delay= |requirements= |syntax= Cast 'Cone of Cold' }} Calling forth a wide burst of ice, this spell deals damage to everyone who is currently fighting the caster.")
  • 06:45, 4 March 2024Ritual cleansing (hist | edit) ‎[544 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Ritual Cleansing |type= Spell |subtype= Status effect removal |user= Water templar |duration= Instant |castingCost= 5 mana |tickCost= |pulseCost= |range= Single PC, Mob, or Item |delay= |requirements= |syntax= Cast 'Ritual Cleansing' <target> }} By this spell, a mage of water may attempt to purify any curses afflicting the target, be it person or object. Should it be a person-- be they PC or mobile-- this spell will attempt to remove any c...")
  • 06:43, 4 March 2024Sanctuary (hist | edit) ‎[820 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Sanctuary |type= Spell |subtype= Defensive, Damage reduction |user= Water templar, Water scholar |duration= Level/12 hours |castingCost= 100 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Sanctuary' <target> }} The sanctuary spell will protect its target against damage from almost all sources, reducing it by at most a little less than one-half. Certain types of particularly defiling damage wi...")
  • 06:42, 4 March 2024Rune of life (hist | edit) ‎[665 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Rune of Life |type= Spell |subtype= Healing. Item enhancement |user= Water templar |duration= 35 Hours |castingCost= 100 mana |tickCost= |pulseCost= |range= Target Inventory Weapon, or Self |delay= 50-(Level/4) Hrs |requirements= |syntax= }} A mystical symbol scribed upon a weapon, a rune of life indicates a direct channel to the elemental plane of water. A weapon with this rune will frequently heal the wielder, when it is used in battle. The cas...")
  • 06:40, 4 March 2024Douse (hist | edit) ‎[667 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Douse |type= Spell |subtype= Status effect removal |user= Water templar |duration= Instant |castingCost= 25 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Douse' <target> }} This spell will attempt to put out any lingering flames on the target, such as those caused by consume, rune of embers, aggravate wounds, coronal glow, or smoulder, at the small cost of leaving the target so...")
  • 06:38, 4 March 2024Icebolt (hist | edit) ‎[590 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Icebolt |type= Spell |subtype= Damage, Ranged |user= Water templar |duration= Instant |castingCost= 25 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Icebolt' <target> <optional direction> }} This spell calls forth a focused burst of ice, dealing damage to its target. It may optionally be aimed at a target up to a room away from the caster, though spells which block vision into that room will prevent t...")
  • 06:38, 4 March 2024Rotheld's bulwark (hist | edit) ‎[775 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Rotheld's Bulwark |type= Spell |subtype= Item enhancement, Healing, Group healing with the field medicine skill |user= Water templar |duration= Level/2 Hours |castingCost= 75 mana |tickCost= |pulseCost= |range= Caster or Target Item |delay= |requirements= |syntax= Cast "Rotheld's Bulwark" <target> }} This spell enchants a shield with the power of life itself. Any time the user blocks an attack with this shield, part of the healing energy im...")
  • 06:35, 4 March 2024Purify (hist | edit) ‎[546 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Purify |type= Spell |subtype= Status effect removal |user= Water templar, Water scholar |duration= Instant |castingCost= 45 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Purify' <target> }} This spell calls upon the healing power of water to wash away various maladies. By itself, this spell will cure both poisons and blindness (as per the spell). The skills treat infection, resto...")
  • 06:33, 4 March 2024Refresh (hist | edit) ‎[390 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Refresh |type= Spell |subtype= Movement point restoration |user= Water templar |duration= Instant |castingCost= 12 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Refresh' <target> }} This spell will restore some lost movement points to the target. The amount restored is greatly contingent on the level of the caster.")
  • 06:32, 4 March 2024Frostbrand (hist | edit) ‎[683 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Frostbrand |type= Spell |subtype= Item enhancement, elemental damage |user= Water templar |duration= Level/6 Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= Target Weapon or PC or Mob |delay= |requirements= |syntax= Cast 'Frostbrand' <target> }} Frostbrand imbues a weapon with a deep chill, making it deal cold damage. This cannot be cast on weapons that are innately darkened, evil, or that reject the good-aligned, nor can it be cast upo...")
  • 06:31, 4 March 2024Sunset sigil (hist | edit) ‎[579 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Sunset Sigil |type= Spell |subtype= Utility, Water breathing, aquatic movement |user= Water templar |duration= Level/2 Hours |castingCost= 30 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Sunset Sigil' <target> }} The Sunset sigil bestows a measure of Lielqan's grace upon its target, allowing them to breathe and move freely underwater, allowing them to defend and use all combat skills as easily as on...")
  • 06:30, 4 March 2024Frozen shield (hist | edit) ‎[677 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Frozen Shield |type= Spell |subtype= Item enhancement, Stat bonus, Resistance |user= Water templar |duration= Level/2 Hours |castingCost= 75 mana |tickCost= |pulseCost= |range= Caster or Target Item |delay= |requirements= |syntax= Cast 'Frozen Shield' <target> }} This spell enchants a shield with a frigid chill; this causes it to grant additional hitroll, damroll, and resistance to fire. When cast upon a blessed item,...")
  • 06:28, 4 March 2024Noble refuge (hist | edit) ‎[478 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Noble Refuge |type= Spell |subtype= Healing |user= Water templar |duration= Instant |castingCost= 25 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Noble Refuge' <target> }} The standard spell for healing in most circumstances, noble refuge heals fairly substantial wounds while requiring little effort on the part of the caster. This spell is more effective if the caster's weapon has a rune of life on it.")
  • 06:27, 4 March 2024Create spring (hist | edit) ‎[390 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Create Spring |type= Spell |subtype= Utility |user= Water scholar, Water templar |duration= Level/2 hours |castingCost= 20 mana |tickCost= |pulseCost= |range= Room |delay= |requirements= Solid terrain |syntax= Cast 'Create Spring' }} This spell will call up a magical spring from the ground at the caster's location, providing fresh water for anyone in the room.")
  • 06:20, 4 March 2024Iceshard (hist | edit) ‎[508 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Iceshard |type= Spell |subtype= Damage, Cantrip, Stat penalty |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This spell calls a jagged piece of ice to strike the target, dealing damage and potentially penalizing their dexterity. This effect is cumulative. This spell restores a portion of mana spent when casting it.")
  • 06:19, 4 March 2024Create food (hist | edit) ‎[599 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Create Food |type= Spell |subtype= Utility |user= Water templar, Water scholar |duration= Instant |castingCost= 5 mana |tickCost= |pulseCost= |range= Room |delay= |requirements= Cast 'Create Food' <type> |syntax= Cast 'Create Food' <type> }} This spell calls forth a bit of food, creating it in the room where the caster stands, that anyone might take it. A caster of higher level will create more filling food than one who is earlier in thei...")
  • 06:16, 4 March 2024Form of the winter wind (hist | edit) ‎[613 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Form of the Winter Wind |type= Form |subtype= Stat reduction, Skill reduction, Disarming |user= |duration= |castingCost= 10 mana per round |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Assume 'Winter Wind' }} Delving into the meditative fighting styles of the swordmasters and melding it with the magics of their sphere, water templars use this form to discharge bursts of ice through their sword, attempting to ha...")
  • 06:14, 4 March 2024Form of the living seas (hist | edit) ‎[518 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Form of the Living Seas |type= Form |subtype= Healing |user= Water templar |duration= |castingCost= 5 mana per round |tickCost= |pulseCost= |range= User, or the user and the group with the field medicine skill |delay= |requirements= a sword |syntax= Assume 'Living Seas' }} A fusion of the healing magics of the seas and the sword-forms utilized by swordmasters, a water templar may use this form to heal themself and potentially their group, d...")
  • 06:10, 4 March 2024Frost strike (hist | edit) ‎[597 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Frost Strike |type= Skill |subtype= Elemental attack, Form attack |user= Water templar |duration= 1 Tick |castingCost= 15 mana |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= a sword |syntax= Froststrike }} Water templars have devised this form of the meditative strike, allowing them to make a short, sharp strike with their sword, delivering a chilling blow to their enemy. When this blow hits, there is a chance of d...")
  • 06:08, 4 March 2024Healing ward (hist | edit) ‎[615 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Healing Ward |type= Skill |subtype= Healing, Battlecry |user= Water templar |duration= Up to 3 Hours |castingCost= |tickCost= |pulseCost= |range= User and Their Group |delay= 2 Hours |requirements= |syntax= Healingward }} Trained for rushed situations on the battlefield where individualized attention may not always be possible, water templars are able to release a healing ward around them. Urging their companions onward with their battle cry,...")
  • 06:06, 4 March 2024Shield cover (hist | edit) ‎[705 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Shield Cover |type= Skill |subtype= Defensive, group protection |user= Water templar |duration= Level/4 Hours |castingCost= 20 mana |tickCost= |pulseCost= |range= User's Group |delay= |requirements= Shield block, a shield |syntax= Shieldcover }} Fusing the protective magics of the seas and defensive formations, a water templar may cover others in his group from melee attacks they are incurring. The templar himself does not benefit personally f...")
  • 06:04, 4 March 2024Field medicine (hist | edit) ‎[977 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Field Medicine |type= Skill |subtype= Skill upgrade, Spell upgrade, Group Healing, Status effect removal |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Skilled in battlefield healing, this skill allows a water templar to heal their groups when using Rotheld's bulwark, the form of the living seas, and healing wards. They may also use this skill to attempt to remove blindness or...")
  • 23:15, 3 March 2024Rune of spirit (hist | edit) ‎[1,314 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Rune of Spirit |type= Spell |subtype= Teleportation, PvP |user= Spirit templar |duration= Level Hours |castingCost= 140 mana |tickCost= |pulseCost= |range= Caster's Room or Inventory Item |delay= 6 - 8.5 hours, varies by skill |requirements= |syntax= *Cast 'Rune of Spirit' *Spiritrecall }} Using this spell, a worker of spirit magics may mark either an item in his possession, or the room where he currently stands with a hidden rune of the spirits. T...")
  • 23:12, 3 March 2024Spirit sanctuary (hist | edit) ‎[595 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Spirit Sanctuary |type= Spell |subtype= Protection, room creation, PvP |user= Spirit sanctuary |duration= Level/50 Hours + 2.5 Hours |castingCost= 80 mana |tickCost= |pulseCost= |range= Caster's Group |delay= 50 Hours |requirements= |syntax= Cast 'Spirit Sanctuary' }} This spell creates a magical sanctuary where the caster and his group may rest their wounds safely. No one within may be located or summoned, and they are safe from the inclement eff...")
  • 23:10, 3 March 2024Unseen servant (hist | edit) ‎[952 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Unseen Servant |type= Spell |subtype= Item delivery, teleportation |user= Spirit templar |duration= Instant |castingCost= 35 mana |tickCost= |pulseCost= |range= Inventory Object / Single PC |delay= |requirements= |syntax= cast 'unseen servant' <item> <target> }} With this spell, a spirit templar may call forth an astral being which may transport objects to another character. This being will however be stymied by rooms that cannot be teleported int...")
  • 23:08, 3 March 2024Thanatopsis (hist | edit) ‎[747 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Thanatopsis |type= Spell |subtype= Utility, Death detection, PvP |user= Spirit templar, Spirit scholar |duration= (level) hours |castingCost= 75 mana |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= *cast 'thanatopsis' *where ghost *assesssoul <target> }} With this spell, the caster's awareness of the flows of life and death in the world increases. Such a one will immediately sense the death of any adventurer i...")
  • 23:06, 3 March 2024Spiritwrack (hist | edit) ‎[684 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Spiritwrack |type= Spell |subtype= Damage, PvP |user= Spirit templar |duration= Instant |castingCost= Target Evil PC or Mob |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Cast 'Spiritwrack' <target> }} This spell calls torment down onto the soul of its target, harming those without any gold aura. Against other player characters, this spell is most effective against those whose actions have caused a visible taint on thei...")
  • 23:03, 3 March 2024Positive channel (hist | edit) ‎[1,066 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Positive Channel |type= Spell |subtype= Stat bonus |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This spell opens a direct conduit to the Weave from the caster's soul, infusing the very flesh of the templar with raw power akin to an Avatar. While this channel is open, both the caster's hitroll and damroll are substantially increased, as are their hit points. While channeling t...")
  • 23:01, 3 March 2024Wrath of Kyana (hist | edit) ‎[537 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Wrath of Kyana |type= Spell |subtype= Damage, anti-iterative attack |user= Spirit templar |duration= Level/24 Hours |castingCost= 40 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Wrath of Kyana' <target> }} Named for Kyana, the ancient goddess of the stars, this spell calls down Her wrath on its target. Anyone so stricken will be damaged for each physical attack they make against anyone of good alig...")
  • 22:57, 3 March 2024Exorcism (hist | edit) ‎[686 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Exorcism |type= Spell |subtype= Anti-Void templar, PvP |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Spirit templars may exorcise demons and haunting spirits from both people and items by utilizing this ritual. They may attempt to purge a Void templar's bound demons from equipment or the possessing demon from the templar himself. Similarly, this spell...")
  • 22:54, 3 March 2024Ward of grace (hist | edit) ‎[1,184 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Ward of Grace |type= Spell |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= }} This lesser version of the scholar's spell Aegis of Grace also enshrouds the caster in protective magics, shielding him from negative influences. The only distinction between this working and that of a full mage is that this will ward only the caster, not including his group; similarly, he may not...")
  • 22:52, 3 March 2024Soul flare (hist | edit) ‎[646 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Soul Flare |type= Spell |subtype= Blind, Status effect, Damage vs Shuddeni, Area of Effect |user= Spirit templar |duration= Level/12 Hours |castingCost= 40 mana |tickCost= |pulseCost= |range= All Ungrouped PCs or Mobs in Room |delay= |requirements= |syntax= Cast 'Soul Flare' }} This spell was formulated for usage in battle against large groups of shuddeni: when powerful light formed by this spell strikes one of them, they take a substa...")
  • 22:49, 3 March 2024Unshackle (hist | edit) ‎[761 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Unshackle |type= Spell |subtype= Anti-pet |user= Unshackle |duration= Instant |castingCost= 65 mana |tickCost= |pulseCost= |range= Target Charmed PC or Mob |delay= |requirements= |syntax= Cast 'Unshackle' <target> }} This spell attempts to dissolve bonds and charms that bind beings to a master, whether the servitude be willing or no. If the spell succeeds, the once-bound being may attack its old master, though this is markedly less likely if the master...")
  • 22:46, 3 March 2024Astral form (hist | edit) ‎[605 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Astral Form |type= Spell |subtype= Movement, Anti-lag, Utility |user= Spirit templar |duration= (2*Level)/10 Hours |castingCost= 45 mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast 'Astral Form' }} This spell allows the caster to partially exist within the spirit plane. While in this state, the caster will be able to pass through doors, and have a chance to evade bashes, pummeling, and grapples, tho...")
  • 22:45, 3 March 2024Ray of light (hist | edit) ‎[680 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Ray of Light |type= Spell |subtype= Damage, Ranged |user= Spirit templar |duration= Instant |castingCost= 25 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Ray of Light' <target> <optional direction> }} This spell calls forth a focused ray of pure light, dealing damage to its target. It may optionally be aimed at a target up to a room away from the caster, though spells which block vision into that r...")
  • 22:42, 3 March 2024Truesight (hist | edit) ‎[837 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Truesight |type= Spell |subtype= Vision, Karma detection |user= Spirit templar |duration= Level/7 Half-hours |castingCost= 5 mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast 'Truesight' }} This spell grants spirit templars an expanded vision of the world around them, helping them to guide their blows more accurately, and staving off the effects of blindness. It also grants them the abilit...")
  • 22:39, 3 March 2024Zeal (hist | edit) ‎[1,086 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Zeal |type= Spell |subtype= Stat improvement, Cheat death |user= Spirit templar, Spirit scholar |duration= Level/8 Hours |castingCost= 35 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Zeal' <target> }} Suffusing the target with a fanatic fervor, zeal is a close cousin of the fire spell frenzy. Like that spell, the target will be able to hit both harder and more accurately, though his armor cl...")
  • 22:37, 3 March 2024Consecrate weapon (hist | edit) ‎[791 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Consecrate Weapon |type= Spell |subtype= Item enhancement, damage type change |user= |duration= Level/6 Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= Target Weapon, or Target PC or Mob |delay= |requirements= |syntax= Cast 'Consecrate Weapon' <target> }} This spell suffuses a given weapon with holy power, changing its damage type accordingly. This spell cannot be cast on weapons which innately deal holy damage or those which deal negative...")
  • 22:34, 3 March 2024Visions (hist | edit) ‎[749 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Level/16 Hours |type= Spell |subtype= Vision, debuff, PvP |user= Spirit templar |duration= |castingCost= 40 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Visions' <target> }} This spell forces horrifying visions of the past upon the target, filling their sight. This will vastly increase the target's chances of missing attacks due to armor class. The blindfighting skill can mitigate this. One s...")
  • 22:32, 3 March 2024Seraphic wings (hist | edit) ‎[372 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Seraphic wings |type= Spell |subtype= Movement, flight |user= Spirit templar |duration= Level/4 Hours |castingCost= 25 mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast 'Seraphic Wings' }} This spell creates a pair of gleaming white angel-wings for its caster, imbuing him with magical flight. See also: Fly")
  • 22:30, 3 March 2024Blade of light (hist | edit) ‎[466 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Blade of Light |type= Spell |subtype= Item creation |user= Spirit templar |duration= Level*10 Hours |castingCost= 75 mana |tickCost= |pulseCost= |range= Caster Only |delay= 12.5 Hours |requirements= |syntax= Cast 'Blade of Light' }} This spell forges a sword of pure light for the templar to use for a time. If anyone who is not a spirit templar attempts to wield one of these blades, it will reject their touch; they may not wield them.")
  • 22:28, 3 March 2024Radiance (hist | edit) ‎[407 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Radiance |type= Spell |subtype= Vision |user= Spirit templar |duration= (level) Hours |castingCost= 10 mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast 'Radiance' }} This spell wreaths the caster in an aura of light, powerful enough to illuminate darkened rooms, even penetrating some forms of magical darkness. See also: Globe of darkness")
  • 22:27, 3 March 2024Bless (hist | edit) ‎[864 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Bless |type= Spell |subtype= Stat bonus, item enhancement, anti-demon |user= |duration= (6+Level)/2 Hours |castingCost= 5 mana |tickCost= |pulseCost= |range= Target PC, Mob, or Object |delay= |requirements= |syntax= cast 'bless' <target> }} This spell invokes a blessing upon its target. A person so blessed will gain a bonus to hitroll and saves for a time. Furthermore, all of their equipped items will be blessed. An object so blessed wi...")
  • 22:23, 3 March 2024Searing light (hist | edit) ‎[627 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Searing Light |type= Spell |subtype= Damage, Cantrip |user= Spirit scholar, Spirit templar |duration= Instant |castingCost= 15 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= cast 'searing light' <target> }} From his early days as a novice, a student of the spirit sphere learns to call forth a searing flare of light to damage his target. While more advanced studies may later supplant most of its usefu...")
  • 22:21, 3 March 2024Invocation of Converu (hist | edit) ‎[492 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Invocation of Converu |type= Skill |subtype= Spell improvement, anti-demon summoning |user= Spirit templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} This skill enhances the power of the unshackle spell. With this, when unshackle is cast upon a summoned-and-bound demon, it will be damaged or banished. Demons that are not under direct control of a caster will only be damaged. See als...")
  • 22:18, 3 March 2024Light of deliverance (hist | edit) ‎[411 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Light of Deliverance |type= Skill |subtype= Spell enhancement |user= Spirit templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} This skill causes any light-based spells one uses (eg, searing light, soul flare, radiance, or ray of light) to also weaken and dispel Void-based maledictions upon themself.")
  • 22:16, 3 March 2024Lucid dreaming (hist | edit) ‎[566 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Lucid Dreaming |type= Skill |subtype= Sleep protection |user= Spirit templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Exceptionally in touch with their bodies, and through their connection with the magics of the spirit, templars of the sphere gain control over their own dreams. Through this control, they may attempt to stave off unnatural forms of sleep and awaken, or alleviate the...")
  • 22:13, 3 March 2024Sortie (hist | edit) ‎[705 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Sortie |type= Skill |subtype= Attack, Multi-target, Damage, Battlecry |user= Spirit templar |duration= Up to 3 Hours, chance to fade each round |castingCost= |tickCost= |pulseCost= |range= |delay= 3 Hours |requirements= |syntax= Sortie }} This spell allows the spirit templar to lead a lone sortie against his foes. Driving himself into his foes, the templar cries out his battlecry, and makes an attack at each person attacking him. While still energ...")
  • 22:11, 3 March 2024Intercession (hist | edit) ‎[592 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Intercession |type= Skill |subtype= Passive Defense |user= Spirit templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a melee weapon |syntax= Automatic }} With this skill, a spirit templar may call forth power to intercede between themself and melee attacks. A weapon is required to benefit from this skill-- any weapon. This skill does not function in places where magic cannot be used, and can be hampered by sk...")
  • 21:55, 3 March 2024Brittleform (hist | edit) ‎[758 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Brittleform |type= Spell |subtype= Resistance modifier |user= Earth templar |duration= 1+(level/16) Hours |castingCost= 45 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Brittleform' <target> }} This spell makes its target's body turn glassy and brittle, making them more susceptible to blunt force, and more resistant to slashing blows. This will increase over a series of stages, starting a small amou...")
  • 21:51, 3 March 2024Devotion (hist | edit) ‎[881 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Devotion |type= Spell |subtype= Item enhancement, Parry bonus |user= Earth templar |duration= Permanent |castingCost= 90 mana |tickCost= |pulseCost= |range= Inventory Weapon |delay= 50 Hours |requirements= |syntax= Cast 'Devotion' <item> }} This spell allows its caster to learn the deeper intricacies of his chosen weapon and enhance its power in the process. They will begin to gain skill in this weapon over and above 100%; past a certain...")
  • 21:49, 3 March 2024Earth maw (hist | edit) ‎[793 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Earth Maw |type= Spell |subtype= Trap, Damage |user= Earth templar |duration= See Text |castingCost= 75 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= solid terrain, target cannot be airborne |syntax= Cast 'Earth Maw' <target> }} This spell opens up the earth beneath its target, attempting to trap the unwary within. Anyone caught within an earth maw is unable to cast spells or perform songs, and will take damage periodic...")
  • 21:47, 3 March 2024Force repulsion (hist | edit) ‎[535 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Force Repulsion |type= Spell |subtype= Disarm |user= Earth templar |duration= Instant |castingCost= 25 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= target must be holding metallic items |syntax= Cast 'Magnetic Grasp' <target> }} Earth templars are able to manipulate the magnetic affinities of metal objects, attempting to yank them from both hands of his opponent, sending them falling to the ground. Weapons that c...")
  • 21:45, 3 March 2024Petrify (hist | edit) ‎[522 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Petrify |type= Spell |subtype= Lag, Slow |user= Earth templar |duration= Level/10 Hours |castingCost= 60 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Petrify' <target> }} A modified version of the greater spell flesh to stone, petrify only partially transmutes its target, focusing on their muscles. So petrified, the victim both moves and heals more slowly, and will sometimes be unable...")
  • 21:44, 3 March 2024Meld with stone (hist | edit) ‎[609 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Meld with Stone |type= Spell |subtype= Stealth |user= Earth templar |duration= See Text |castingCost= 60 mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= Solid terrain |syntax= Cast 'Meld with Stone' }} This spell completely enfolds the caster in the earth, removing them from sight and protecting them from offensive spells. It is very taxing, however, and will constantly drain the caster's mana. This spell will end if...")
  • 21:42, 3 March 2024Raise spire (hist | edit) ‎[454 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Raise Spire |type= Spell |subtype= Anti-lighting, anti-air magic |user= |duration= 6 Hours |castingCost= 80 Mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= 12 Hours |requirements= Solid terrain |syntax= Cast 'Raise Spire' }} This spell calls forth a lightning rod from the ground to draw lightning, reducing all electric damage in the room. This spell must be cast upon solid ground.")
  • 21:40, 3 March 2024Bend gravity (hist | edit) ‎[571 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Bend Gravity |type= Spell |subtype= Anti-lag |user= Earth templar |duration= Level/12 Hours |castingCost= 40 mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= solid terrain |syntax= Cast 'Bend Gravity' }} This spell offers protection against: trip (and similar effects such as legsweep, quicksand, et cetera), bashing, summoning, suction, gust, and scatter. It will also offer some defense against ...")
  • 21:38, 3 March 2024Shape weapon (hist | edit) ‎[651 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Shape Weapon |type= Spell |subtype= Item enhancement |user= Earth templar |duration= Permanent |castingCost= 100 mana |tickCost= |pulseCost= |range= Target Inventory Weapon |delay= |requirements= |syntax= Cast 'Shape Weapon' <item> }} This spell suffuses a weapon with earth magic, giving it a bonus to the item's damroll bonus. The process also makes the item noticeably heavier, and will fail on items under the effects of the strengthen sp...")
  • 21:35, 3 March 2024Density (hist | edit) ‎[1,012 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Density |type= Spell |subtype= Lag, PvP,, Movement cost increase |user= |duration= Special |castingCost= 40 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Density' <target> }} When cast, this spell will attempt to lag the target; should it connect at the cast, for the next several rounds, there is a chance based on the caster level of the spell to keep lagging them. Once all lag s...")
  • 21:32, 3 March 2024Magnetic seal (hist | edit) ‎[572 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Magnetic Seal |type= Spell |subtype= Stat penalty, anti-Iterative attack |user= Earth templar |duration= Level/12 Hours |castingCost= 35 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= target must be wearing 4+ metallic items |syntax= Cast 'Magnetic Seal' <target> }} This spell places a seal upon the target: should they be wearing more than three metallic items, their dexterity will be penalized and they wi...")
  • 21:28, 3 March 2024Rune of earth (hist | edit) ‎[613 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Rune of Earth |type= Spell |subtype= Utility, locks |user= Earth scholar, Earth templar |duration= Level/4 Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= Target Door |delay= |requirements= |syntax= Cast 'Rune of Earth' <direction> }} Rune of earth seals off a door, making it impassable by any conventional means: the lock cannot be opened normally, nor can it be forced by mundane or magical means, and the door cannot be passed t...")
  • 21:25, 3 March 2024Smooth terrain (hist | edit) ‎[558 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Smooth Terrain |type= Spell |subtype= movement cost reduction |user= |duration= 12 hours |castingCost= 35 mana |tickCost= |pulseCost= |range= Caster's Group |delay= |requirements= |syntax= Cast 'Smooth Terrain' }} This spell will smooth out the ground beneath the caster and his companions, easing their travel and reducing their movement costs. This spell may be recast before expiration to renew its effect, and is proof against...")
  • 21:24, 3 March 2024Stone skin (hist | edit) ‎[564 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Stone Skin |type= Spell |subtype= Defensive, Stat bonus, Resistance |user= Earth scholar, Earth templar |duration= Level/2 hours |castingCost= 12 mana |tickCost= |pulseCost= |range= Caster only |delay= |requirements= |syntax= Cast 'Stone Skin' }} Stone skin hardens the caster's skin, granting a bonus to armor class and providing resistance against physical damage, dependent on the caster's level. Ch'taren, being partially insubsta...")
  • 21:21, 3 March 2024Jaws of the mountain (hist | edit) ‎[704 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Jaws of the Mountain |type= Spell |subtype= Damage, anti-fly, Movement damage |user= Earth templar |duration= Instant |castingCost= 30 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Jaws of the Mountain' <target> }} An earth templar who is underground may call upon the might of the earth itself to gnash at his foe, calling forth stalactites and stalagmites to pierce them between. There must be a...")
  • 21:20, 3 March 2024Grasping earth (hist | edit) ‎[908 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Grasping Earth |type= Spell |subtype= Anti-fly, anti-movement |user= |duration= Level/10 Hours (Each Stage) |castingCost= 25 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Grasping Earth' <Target> }} After being cast, the effects of this spell will occur in two separate stages, occurring moments apart. First, the target will be bound to the earth (if they were flying). Second, the target will find th...")
  • 21:18, 3 March 2024Bind weapon (hist | edit) ‎[507 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Bind Weapon |type= Spell |subtype= Anti-Disarm |user= Earth templar |duration= Level/6 Hours |castingCost= 15 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Bind Weapon' <target> }} This spell manipulates the material of the target's weapons slightly, to an extent binding them to their hands. While not as effective as weapons which intrinsically do this, this will protect the wielder from being dis...")
  • 21:16, 3 March 2024Knock (hist | edit) ‎[537 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Knock |type= Spell |subtype= Utility |user= Earth scholar, Earth templar |duration= Instant |castingCost= 35 mana |tickCost= |pulseCost= |range= Locked Door or Container |delay= |requirements= |syntax= Cast 'Knock' <direction/item> }} The spell of knock draws upon the power of the earth to manipulate the tumblers of a lock, opening it. Locks which cannot be picked by mundane means cannot be knocked open; in particular a rune of earth will n...")
  • 21:15, 3 March 2024Mantle of earth (hist | edit) ‎[792 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Mantle of Earth |type= Spell |subtype= Item creation, Stat bonus |user= |duration= Permanent |castingCost= 50 mana |tickCost= |pulseCost= |range= User only |delay= 3 hours |requirements= |syntax= Cast 'Mantle of Earth' }} This spell creates a mantle suffused with the power of the earth for the caster to wear about his body. It provides a substantial bonus to the wearer's hitroll, Dam roll, armor class, and resistance to illusion...")
  • 21:12, 3 March 2024Call upon earth (hist | edit) ‎[624 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Call Upon Earth |type= Spell |subtype= Healing |user= Earth templar |duration= |castingCost= 50 mana |tickCost= |pulseCost= |range= User only |delay= |requirements= Underground terrain, or a Mantle of earth |syntax= Cast 'Call Upon Earth' }} This spell draws upon the strength and power of the earth to heal the caster's wounds. It may only be cast underground or in a room where the ground has been turned to mud. Alternatively, it may be cast at...")
  • 21:05, 3 March 2024Giant strength (hist | edit) ‎[406 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Giant Strength |type= Spell |subtype= Stat bonus, Strength |user= Earth templar |duration= Level/2 hours |castingCost= 20 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Giant Strength' <target> }} Giant strength imbues the target's muscles with the earth's power, granting a bonus to their strength score. See Also: Strength")
  • 21:03, 3 March 2024Fortify (hist | edit) ‎[445 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Fortify |type= Spell |subtype= Stat bonus, Hit points, Saves |user= |duration= (Level+6)/2 hours |castingCost= 5 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Fortify' <target> }} Suffusing the target with the strength of the earth, fortify will significantly increase the hit points and grant a bonus to the saves of its target. See Also: Hit points, Saves")
  • 21:01, 3 March 2024Sandspray (hist | edit) ‎[498 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Sandspray |type= Spell |subtype= Damage, Status effect, Blind, Cantrip |user= Earth templar |duration= Instant |castingCost= 15 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Sandspray' <target> }} Sandspray calls up a blast of sand and dust from the nearby environs, slashing at its target and potentially blinding them. This spell restores a portion of mana spent when casting it. See Also:...")
  • 20:59, 3 March 2024Hone weapon (hist | edit) ‎[510 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Hone Weapon |type= Spell |subtype= item enhancement |user= |duration= Level/2 Hours |castingCost= 120 mana |tickCost= |pulseCost= |range= Target Object or PC or Mob |delay= |requirements= |syntax= }} This spell will repair the target to perfect condition and add the masterwork flag. If cast on the self or another individual, it will effect their currently equipped mainhand weapon, or if none is equipped, their offhanded or glove weapon.")
  • 20:58, 3 March 2024Momentum (hist | edit) ‎[368 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Momentum |type= Skill |subtype= iterative attacks |user= Earth templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} This skill has a chance to negate the effects of abilities that artificially reduce one's iterative attacks, such as the windbind or magnetic seal spells.")
  • 20:48, 3 March 2024Charge (hist | edit) ‎[1,077 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Charge |type= Skill |subtype= Attack, Push |user= Earth templar |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Single PC or Mobile Within Scan Range |delay= |requirements= |syntax= Charge <target> <direction> }} Specialized in tactics of brute force and momentum, an earth templar may slam into an opponent from a distance, dealing blunt damage and pushing the target into a room along the same vector if possible, both proportionally...")
  • 20:44, 3 March 2024Shockwave (hist | edit) ‎[614 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Shockwave |type= Skill |subtype= Attack, Area of Effect, Lag, Dispel |user= Earth templar |duration= Instant |castingCost= 40 mana |tickCost= |pulseCost= |range= All ungrouped PCs or Mobs in Room |delay= |requirements= a two-handed weapon |syntax= Shockwave }} Using any weapon wielded with both hands, an earth templar can strike the ground with such force that all present will be struck with a moment of lag and weaken or dispel benedictions of...")
  • 20:41, 3 March 2024Augmented strength (hist | edit) ‎[392 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Augmented Strength |type= Skill |subtype= Stat enhancement |user= Earth templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, the user will be considered to have three more strength than they would normally through training or equipment, and exceeding normal limits. See Also: Strength")
  • 20:39, 3 March 2024Inertial strike (hist | edit) ‎[454 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Inertial Strike |type= Skill |subtype= Attack |user= Earth templar |duration= Instant |castingCost= 20 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a two-handed weapon |syntax= Inertial <target> }} Earth templars wielding a two-handed weapon may use it to deliver a devastating blow, drawing it back and using sheer inertial force to slam it into their enemy. Heavier weapons will deal more damage.")
  • 20:35, 3 March 2024Stone phalanx (hist | edit) ‎[963 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} An earth templar wielding a two-handed weapon is able to cause blocks of stone to rise up in formation with him, defending him against blows and allowing him to counterattack. This skill is ineffective where there is no solid ground beneath the templar. Devotion to one's weapon makes this skill more effective, and wielding a si...")
  • 20:33, 3 March 2024Durability (hist | edit) ‎[534 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Durability |type= Skill |subtype= Passive, Defensive, Damage reduction |user= Earth templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} All earth templars are trained in suffusing their bodies with the power of the earth, granting them a basic resistance to all damage. Due to the nature of the power, this skill is more effective against physical harm than magical, and against smaller a...")
  • 10:29, 3 March 2024Weave (hist | edit) ‎[1,627 bytes]Elanthe (talk | contribs) (Created page with "'''The Weave''' is an artificial construction that suffuses the entire spiritual ecosystem of Avendar. It was created principally by Rystaia with the aid of Jolinn during the War of Night using the salvaged divine corpus of the slain god Vaialos. Its purpose was originally to provide the necessary spiritual substrate to allow the ch'taren to avoid extinction, but it interacts subtly with every living thing that possesses a soul, as well as many of th...")
  • 02:23, 29 February 2024Form of the asp (hist | edit) ‎[769 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Form of the Asp |type= Form |subtype= Offensive, Bleed, Stat reduction |user= Void templar |duration= |castingCost= 30 mana per round |tickCost= |pulseCost= |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Asp' }} Delving into the meditative fighting styles of the swordmasters and melding it with the magics of their sphere, Void templars have formulated the form of the asp, a variant on both the form of the wasp and...")
  • 02:19, 29 February 2024Form of the wraith (hist | edit) ‎[569 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Form of the Wraith |type= Form |subtype= Defensive |user= Void templar |duration= |castingCost= 20 mana per round |tickCost= |pulseCost= |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Wraith' or Assume Wraith }} A combination of the magics of Void and the meditative stylings of the swordmasters, the form of the wraith is a purely defensive form. While in this form, the templar will take significantly less damage from all...")
  • 02:17, 29 February 2024Demonic possession (hist | edit) ‎[1,413 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Demonic Possession |type= Spell |subtype= |user= |duration= 4 Hours |castingCost= 160 mana |tickCost= |pulseCost= |range= User only |delay= 7.5 Hours |requirements= |syntax= Cast 'Demonic Possession' }} This spell calls forth a demonic spirit to briefly inhabit the body of the caster. While so affected, their hit points, hitroll, and damroll will all be drastically increased, with further bonuses depending on currently-equipped Bind dem...")
  • 02:14, 29 February 2024Embrace of Isetaton (hist | edit) ‎[566 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Embrace of Isetaton |type= Spell |subtype= Stat reduction, Slow |user= |duration= 4 Hours |castingCost= 25 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Embrace of Isetaton' <target> }} This spell calls upon the power of an aspect of the demon Sultan Isetaton, to attempt to clutch at and hinder the target. This penalizes their dexterity and replicates the effects of the slow spell, reducin...")
  • 02:12, 29 February 2024Gamalean emissary (hist | edit) ‎[648 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Gamalean Emissary |type= Spell |subtype= Necromancy |user= Void templar |duration= Level/2 Hours |castingCost= 30 mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast 'Gamalean Emissary' }} This spell draws in some of the power of the great Tree of Death into the caster. Any room they stand in will be considered as part of the gamalean domain, and druidic anti-undead powers such as (but not limited to) ro...")
  • 02:08, 29 February 2024Blight of Adduthala (hist | edit) ‎[631 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Blight of Adduthala |type= Spell |subtype= Stat reduction |user= |duration= 2 Hours |castingCost= 20 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Blight of Adduthala' <target> }} This spell is named in honour of Adduthala, one of the first leaders of the Yithoul tribe. While it deals no damage, this spell penalizes its target's saves and resistance to negative damage. The Blight grows mo...")
  • 02:07, 29 February 2024Globe of darkness (hist | edit) ‎[658 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Globe of Darkness |type= Spell |subtype= Vision, Stealth |user= Void templar |duration= 3 Hours |castingCost= 100 mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= 5 Hours |requirements= |syntax= Cast 'Globe of Darkness' }} This spell calls a ball of unnatural darkness down upon the caster's room, leaving only the caster able to see clearly in that place. Ordinary light sources and infravision will not be able to penetrate th...")
  • 02:06, 29 February 2024Wail of the banshee (hist | edit) ‎[631 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Demonic Howl |type= Spell |subtype= Self Buff, Shout, Healing |user= |duration= 3 Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= Caster's Group |delay= |requirements= |syntax= Cast 'Wail of the Banshee' }} This spell allows the caster to scream with a demonic power. This will grant a small measure of healing to the caster's entire group, and grant the caster extra attacks immediately after its use, moreso if a Bind demon|vershak is bo...")
  • 02:04, 29 February 2024Phase door (hist | edit) ‎[939 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Phase Door |type= Spell |subtype= Movement, Teleportation |user= Void templar |duration= Instant |castingCost= 45 mana |tickCost= |pulseCost= |range= Single PC or Mob in Area |delay= |requirements= |syntax= Cast 'Phase Door' <target> }} A weaker variant of the gate spell, this spell affords the caster a similar travel through the Void, but on a lesser scope. This spell may only be used within the caster's current area, however, precise targetting i...")
  • 02:03, 29 February 2024Curse of Kijjasku (hist | edit) ‎[577 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Curse of Kijjasku |type= Spell |subtype= Status effect, PvP, Revenge |user= Void templar |duration= 4 Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Cast 'Curse of Kijjasku' }} A legendary shuddeni associated with the origins of Yithoul, Kijjasku is said to have uttered the words to this curse upon his own death. If the caster of this spell is killed while it is in effect, the curse will dis...")
  • 01:59, 29 February 2024Plague (hist | edit) ‎[767 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Plague |type= Spell |subtype= Status effect, Disease |user= Void scholar, Void templar |duration= Level/2 Hours |castingCost= 20 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Plague' <target> }} This spell produces a festering disease in its target, born out of the negative energies of Void magic. This significantly penalizes the target's strength and deals damage to them each half...")
  • 01:57, 29 February 2024Expel demon (hist | edit) ‎[445 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Expel Demon |type= Spell |subtype= Demonology |user= Void templar |duration= Instant |castingCost= 60 Mana |tickCost= |pulseCost= |range= Single Demon-Bound Item |delay= |requirements= |syntax= Cast 'Expel Demon' <item> }} The undisputed masters of binding demons, so too are Void templars able to dismiss them. With this spell they are able to purge the demon from any bound item. See Also: Bind demon")
  • 01:54, 29 February 2024Harm (hist | edit) ‎[682 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Harm |type= Spell |subtype= Attack, Damage, PvP |user= Void Templar |duration= Instant |castingCost= 35 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Harm' <target> }} This spell unleashes a concentrated burst of negative energy at its target. Against other player characters, this spell is most effective against those with gold aura, regardless of their actual alignment, but even with none visible, it wi...")
  • 01:53, 29 February 2024Desecrate weapon (hist | edit) ‎[659 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Desecrate Weapon |type= Spell |subtype= Weapon Buff, Damage type modification |user= Void Templar |duration= Level/6 Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= Target Weapon |delay= |requirements= |syntax= Cast 'Desecrate Weapon' <target> }} This spell fills a weapon with the essence of the Void, causing it to deal negative damage. This spell cannot be used on weapons that are blessed or reject evil wielders, nor on weapons that dea...")
  • 01:51, 29 February 2024Flesh of my flesh (hist | edit) ‎[748 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Flesh of my Flesh |type= Spell |subtype= Summoning, Pet |user= Void Templar |duration= Permanent |castingCost= 130 mana |tickCost= |pulseCost= |range= User only |delay= 5 hours |requirements= |syntax= Cast 'Flesh of my Flesh' }} This spell causes a bulbous lump of flesh to grow from the caster over a period of several rounds; the caster may act freely while this grows. When the spell is complete, a creature will be created, bound to the caster. It w...")
  • 01:45, 29 February 2024Serpent's fang (hist | edit) ‎[808 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Serpent's Fang |type= Spell |subtype= Status effect. Poison, Anti-Disarm |user= Void Templar |duration= Level/6 Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= Target Weapon or PC or Mob |delay= |requirements= |syntax= Cast "Serpent's Fang" <target> }} This spell brands a weapon with a serpent's fang. This will poison the weapon and render it unable to be removed for the duration of the spell. The caster will find their maxi...")
  • 01:27, 29 February 2024Blindness (hist | edit) ‎[667 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Blindness |type= Spell |subtype= Vision, Blind, Status effect |user= |duration= Level/12 Hours |castingCost= 5 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Blindness' <target> }} This spell calls upon the power of the Void to blind its target. Characters affected by blindness are unable to use the look command in any way, and are unable to manipulate items, save to drink glowing potions, eat food,...")
  • 01:26, 29 February 2024Shadowcloak (hist | edit) ‎[375 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Shadowcloak |type= Spell |subtype= Vision, Stealth, Darkness |user= Void templar |duration= Level Hours |castingCost= 10 mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast 'Shadowcloak' }} This spell wreaths the caster in an aura of darkness, rendering wherever they stand dark despite any light sources in the room.")
  • 01:25, 29 February 2024Pestilence (hist | edit) ‎[622 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Pestilence |type= Skill |subtype= Spell improvement, Area of Effect |user= Void Templar |duration= |castingCost= 3 Mana per target |tickCost= |pulseCost= |range= |delay= |requirements= Plague |syntax= Automatic }} The pestilence skill enhances the user's castings of the plague spell. If the plague spell is successful on a target, this skill causes the plague to immediately spread to the target's groupmates, each successive person having an inc...")
  • 01:06, 29 February 2024Flay (hist | edit) ‎[516 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Flay |type= Skill |subtype= Damage, Stat reduction |user= Void templar |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a melee weapon |syntax= Flay <target> }} This skill allows one to wield a weapon with whiplike efficiency, flaying skin and muscle away from bone. This will deal damage and penalize the target's hitroll and damroll. The penalty is cumulative across multiple uses of this sk...")
  • 00:58, 29 February 2024Bound fury (hist | edit) ‎[574 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Bound Fury |type= Skill |subtype= Damage, Passive |user= Void templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a demon bound weapon |syntax= Automatic }} This skill causes the user to deal additional damage when wielding a demonbound weapon, and even further damage against targets affected by the sanctuary spell. This also renders it possible for the wielder's bound weapons to disregard glyphs...")
  • 00:56, 29 February 2024Energy leech (hist | edit) ‎[343 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Energy Leech |type= Skill |subtype= Spell improvement |user= Void templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Enervating ray |syntax= Automatic }} This skill allows the user to gain additional mana back when using energy- restoring cantrips. See Also: Enervating ray")
  • 00:48, 29 February 2024Bind demon (hist | edit) ‎[1,063 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= |type= |subtype= |user= |duration= Permanent |castingCost= 100 mana |tickCost= |pulseCost= |range= Single Inventory Object |delay= (105-Level/2)/2 Hours |requirements= |syntax= Cast 'Bind Demon' <target> }} This spell binds a demon into a weapon (including glove weapons) or shield. A trigon of binding must be present to do so; the material the trigon is scribed in will change which demon is bound into the item. Bind Demon subsumes and consolida...")
  • 00:45, 29 February 2024Symbols (hist | edit) ‎[1,350 bytes]Undaedalus (talk | contribs) (Created page with " Both scholars and templars of the Void gain the use of the inscribe command, and with that the knowledge of three basic symbols: the pentagram of summoning, the trigon of binding, and the circle of protection. A pentagram of summoning must be present in order for a void scholar to cast the summon spell. Trigons of binding ease casting of certain void scholar spells such as demilich, spectre, blacklight, and grave maw, but are primarily employed by templars for the...")
  • 00:43, 29 February 2024Binding rituals (hist | edit) ‎[1,712 bytes]Undaedalus (talk | contribs) (Created page with "Void templars, like their scholar brethren, deal in the binding of demonkind. Both make use of the inscribe skill to achieve this, but in different ways. While the scholar learns various symbols to use in her conjurations, a Void templar begins play with the only inscription required for his arts: the trigon of binding. Certain mixed Void scholars learn binding rituals as well: these rituals require unique symbols, and do not use the trigon. In all other respects they a...")
  • 00:41, 29 February 2024Summoning rituals (hist | edit) ‎[3,340 bytes]Undaedalus (talk | contribs) (Created page with "The void scholar class relies heavily on the binding of demons through mystical contracts. Unlike the void templar and their binding rituals, a void scholar must honor the ancient pacts through which each type of demon is bound to enlist their unwilling aid. ==Step 1: Inscribe the Symbol== The first step in the summoning process is to inscribe a Void symbol. The scholar must know the symbol in question to do so. A symbol can be inscribed in various materials, called re...")
  • 00:33, 29 February 2024Inscribe (hist | edit) ‎[1,957 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Both void templars and scholars can inscribe mystic figures in order to aid them in the practice of their craft. Void templars most frequently use various forms of the Trigon of Binding to bind demons into their arms and armour. All Void scholars use symbols to empower a number of their spells. Additionally, Void scholars may learn...")
  • 00:31, 29 February 2024Gloomward (hist | edit) ‎[630 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Gloomward |type= Skill |subtype= Passive defense |user= Void scholar, Void templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= A dark room |syntax= Automatic }} All scholars of the Void learn to use the darkness in their favour, and are able to use tricks of the shadow to occasionally avoid melee attacks when in a darkened room. They are also able to use this knowledge to see in the dark. Should the scholar...")
  • 00:28, 29 February 2024Karma (hist | edit) ‎[1,386 bytes]Undaedalus (talk | contribs) (Created page with "Whether for good or ill, killing another being leaves a mark upon the soul of the killer. This is generally referred to as 'karma', or as one's 'aura' by most denizens of Avendar who care about such things. This comes from the various magics of spirit which perceive the state of others' souls, in the form of a coloured aura. This colour scales from black to silver; as the bulk of the range is either red or gold, the auras are colloquially referred to as such. While au...")
  • 23:03, 28 February 2024Cantrip (hist | edit) ‎[610 bytes]Undaedalus (talk | contribs) (Created page with "=Cantrip= Cantrips are spells that restore mana when cast. The amount of mana restored is modified by the caster's Wisdom and the caster level of the spell. It is entirely possible to generate more mana than the initial cost of the spell. The current cantrips available are as follows: ==Void== Enervating ray ==Spirit== Searing light ==Water== Iceshard ==Fire== Immolate ==Earth== Sandspray ==Air== Lighting bolt")
  • 22:34, 28 February 2024Battlecaster (hist | edit) ‎[698 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Battlecaster |type= Trait |subtype= Spell casting, combat |user= All Templars |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Templars with the Battlecaster trait are always treated as being fully proficient in Concentration. Being explicitly trained for battle, they will never lose concentration.")
  • 22:12, 27 February 2024Mindtap (hist | edit) ‎[1,375 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Mindtap |type= Foci |subtype= Skill borrowing |user= Psionicist |duration= |castingCost= |tickCost= 20 Mana |pulseCost= |range= Single Other PC |delay= 3 Hours |requirements= |syntax= Focus 'Mindtap' <Target> <Ability> }} '''Foci Slots''': 2 A psionicist may use this focus to sift through the accumulated knowledge of their target and claim a skill as their own. They may only appropriate skills and other foci (that is: character powers that app...")
  • 22:10, 27 February 2024Forget (hist | edit) ‎[409 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Forget |type= Foci |subtype= Debuff, Skill removal |user= Psionicist |duration= |castingCost= |tickCost= 20 mana |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Focus 'Forget' <target> <skill> }} '''Foci Slots''': 1 Forget induces a temporary amnesia in a victim, rendering them unable to use the skill, spell, form, song, or ability specified. Category: Foci")
  • 22:09, 27 February 2024Suggestion (hist | edit) ‎[430 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Suggestion |type= Foci |subtype= PvP, Mind Control |user= Psionicist |duration= Instant, but with a 1 hour delay |castingCost= |tickCost= |pulseCost= |range= Single PC |delay= |requirements= |syntax= Focus 'Suggestion' <target> <command> }} This ability plants a suggestion deep within the target's mind. One hour after it has been planted, the target will execute the command suggested. Category: Foci")
  • 22:08, 27 February 2024Dominance (hist | edit) ‎[707 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Dominance |type= Foci |subtype= Mind Control |user= Psionicist |duration= |castingCost= |tickCost= 30 mana |pulseCost= |range= Single PC or Mobile |delay= |requirements= |syntax= Focus 'Dominance' <target> }} '''Foci Slots''': 4 This ability attempts to bend the the victim's will to the user's. There is some strain involved in doing so, however, and a full hour is required to fully dominate the target's will, during which they may break away from t...")
  • 22:06, 27 February 2024Overwhelm (hist | edit) ‎[521 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Overwhelm |type= Foci |subtype= Status effect, Sleep |user= Psionicist |duration= |castingCost= |tickCost= 75 mana |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Focus 'Overwhelm' <target> }} '''Foci Slots''': 4 This psionic ability attempts to overwhelm the awareness of the target, rendering them unconscious. Much like other forms of forced sleep, this ability will be prematurely ended if the victim is forced into com...")
  • 22:05, 27 February 2024Haste (hist | edit) ‎[489 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Haste |type= Spell |subtype= Buff |user= None |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= cast 'haste' <target> }} The haste spell increases the speed and agility of the recipient, allowing an extra attack in combat, and improving evasive abilities in combat. However, it produces a great strain on the system, such that recuperative abilities are halved. Haste is capable of negating the slow spell. See a...")
  • 22:03, 27 February 2024Slow (hist | edit) ‎[544 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Slow |type= Spell |subtype= Debuff |user= None |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= cast 'slow' <target> }} Despite popular mythology, slow is not the opposite of haste, but is a spell with its own unique set of effects. When cast on an unfortunate victim, it slows its movements, making it easier to hit and reducing its rate of attack. The effect of slow also double movement costs and halve he...")
  • 22:02, 27 February 2024Slow reflexes (hist | edit) ‎[621 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Slow Reflexes |type= Foci |subtype= Stat penalty, Slow |user= Psionicist |duration= |castingCost= |tickCost= 20 mana |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Focus 'Slow Reflexes' <target> }} '''Foci Slots''': 1 This ability slows down the movements of its target, penalizing their dexterity and reducing the number of attacks they may make in a round, failing when it encounters hastening effects. The strai...")
  • 22:00, 27 February 2024Conceal thoughts (hist | edit) ‎[471 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Conceal Thoughts |type= Foci |subtype= Stealth, PvP |user= Psionicist |duration= |castingCost= |tickCost= 50 mana |pulseCost= |range= Single PC |delay= |requirements= |syntax= Focus 'Conceal Thoughts' <target> }} '''Foci Slots''': 2 This ability allows a psionicist to hide a person's awareness from general view. The target will not appear on the general where list, though attempts to seek them specifically may be effective. Category: Foci")
  • 21:59, 27 February 2024Symbiont (hist | edit) ‎[518 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Symbiont |type= Foci |subtype= PvP, vision |user= Psionicist |duration= |castingCost= |tickCost= 40 mana |pulseCost= |range= Single PC |delay= |requirements= |syntax= Focus 'Symbiont' <target> }} '''Foci Slots''': 2 This ability focuses a symbiotic link between the target and the psionicist. While it is in place, the user will be entirely aware of everything the victim sees or does. The victim will not be aware this link is in place, if it is succ...")
  • 21:58, 27 February 2024Psychic block (hist | edit) ‎[480 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Psychic Block |type= Foci |subtype= PvP, Anti-mentalist |user= Psionicist |duration= |castingCost= |tickCost= 10 mana |pulseCost= |range= Single PC Mentalist |delay= |requirements= |syntax= Focus 'Psychic Block' <target> }} '''Foci Slots''': 1 This ability places a mental block on the abilities of another mentalist, reducing their available slots by two. If they have anything focused in those slots, they lose their hold upon them. Category: F...")
  • 21:55, 27 February 2024Adrenaline rush (hist | edit) ‎[766 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Adrenaline Rush |type= Foci |subtype= Self Buff, Iterative attack, Hit points, Damroll, Movement points |user= Psionicist |duration= |castingCost= |tickCost= 80 mana |pulseCost= |range= User Only |delay= |requirements= |syntax= Focus 'Adrenaline Rush' }} '''Foci Slots''': 2 The product of intense psychometabolic ability, this psionic power allows the user to draw on their adrenaline reserves to drastically improve their combat abi...")
  • 21:53, 27 February 2024Confusion (hist | edit) ‎[814 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Confusion |type= Foci |subtype= |user= Psionicist |duration= Debuff, communication, PvP |castingCost= |tickCost= 25 mana |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Focus 'Confusion' <target> }} '''Foci Slots''': 1 This ability invades the target's mind, causing them to have a great deal of difficulty distinguishing people from one another. It will hinder their usage of the tell comand, potentially causing them to misdi...")
  • 21:50, 27 February 2024Enhance reflexes (hist | edit) ‎[584 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Enhance Reflexes |type= Foci |subtype= Iterative attack |user= Psionicist |duration= |castingCost= |tickCost= 25 mana |pulseCost= |range= User Only |delay= |requirements= |syntax= Focus 'Enhance Reflexes' }} '''Foci Slots''': 1 This ability greatly hastens a psionicist's body, granting a bonus to their dexterity and allowing them to attempt another attack in each round of combat. However, the strain of this enhancement means they will r...")
  • 21:49, 27 February 2024Sense danger (hist | edit) ‎[557 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Sense Danger |type= Foci |subtype= Defensive, Utility |user= Psionicist |duration= |castingCost= |tickCost= 5 mana |pulseCost= |range= User Only |delay= |requirements= |syntax= Focus 'Sense Danger' }} '''Foci Slots''': 1 A form of mild precognition, this ability heightens the user's awareness, allowing him to perceive if there are any aggressive mobiles near to any room they move into. It also provides a significant defense against many standar...")
  • 21:48, 27 February 2024Reduce pain (hist | edit) ‎[501 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Reduce Pain |type= Foci |subtype= PvP, trickery |user= Psionicist |duration= |castingCost= |tickCost= 10 mana |pulseCost= |range= Single PC |delay= |requirements= |syntax= Focus 'Reduce Pain' <target> }} '''Foci Slots''': 1 This ability warps the perceptions of the target, making their mind react more strongly to pain than it normally would, and making it appear as though they are taking less damage from attacks. The cynical trait protects against...")
  • 21:48, 27 February 2024Enhance pain (hist | edit) ‎[499 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Enhance Pain |type= Foci |subtype= PvP, trickery |user= Psionicist |duration= |castingCost= |tickCost= 10 mana |pulseCost= |range= Single PC |delay= |requirements= |syntax= Focus 'Enhance Pain' <target> }} '''Foci Slots''': 1 This ability warps the perceptions of the target, making their mind react more strongly to pain than it normally would, making it appear as though they are taking more damage from attacks. The cynical trait protects against t...")
  • 21:47, 27 February 2024Vertigo (hist | edit) ‎[515 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Veritgo |type= Foci |subtype= Debuff |user= Psionicist |duration= |castingCost= |tickCost= 20 Mana |pulseCost= |range= Single PC or Mobile |delay= |requirements= |syntax= Focus 'Vertigo' <target> }} '''Foci Slots''': 1 This psionic ability alters the target's sense of motion and direction, making all visible exits jumbled in the victim's mind. While in this dizzying state, there is also a good chance that the target will be unable to execute command...")
  • 21:45, 27 February 2024Psionic blast (hist | edit) ‎[480 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Psionic Blast |type= Foci |subtype= Damage, Stat reduction |user= Psionicist |duration= Level/20 Hours |castingCost= 30 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Focus 'Psionic Blast' <target> }} This ability sends out a powerful burst of mental energy, damaging the target and slightly penalizing both their intelligence and wisdom. This ability cannot be used over a mindlink. Category: F...")
  • 21:44, 27 February 2024Deflection (hist | edit) ‎[467 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Deflection |type= Foci |subtype= Defense |user= Psionicist |duration= |castingCost= |tickCost= 10 mana |pulseCost= |range= User Only |delay= |requirements= |syntax= Focus 'Deflection' }} '''Foci Slots''': 1 A telekinetic ability, a psionicist may use deflection to attempt to push their enemies' blows astray, negating the attacks and pushing off bashes. Each blow evaded in this manner will slightly deplete the user's mana. Category: Foci")
  • 21:39, 27 February 2024Mind thrust (hist | edit) ‎[397 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Mind Thrust |type= Foci |subtype= PvP, Anti-mentalist |user= Psionicist |duration= Instant |castingCost= 30 Mana |tickCost= |pulseCost= |range= Single PC Mentalist |delay= |requirements= |syntax= Focus 'Mind Thrust' <target> }} psionicist may use this ability against other mentalists, attempting to dispel each and every focus slot they have occupied. Category: Foci")
  • 21:38, 27 February 2024Leech (hist | edit) ‎[462 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Leech |type= Foci |subtype= Mana Regeneration, Mana Drain |user= Psionicist |duration= |castingCost= |tickCost= 10 Mana |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Focus 'Leech' <target> }} '''Foci Slots''': 1 This ability attempts to set up a conduit between the mind of the psionicist and their target. Through this conduit, they may transfer mana each half hour from the target to themself. Category: Foci")
  • 21:37, 27 February 2024Paranoia (hist | edit) ‎[586 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Paranoia |type= Foci |subtype= Debuff |user= Psionicist |duration= |castingCost= |tickCost= 5 mana |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= focus 'paranoia' <target> }} '''Foci Slots''': 1 This ability distorts the perceptions of its victim, inducing a state of hallucinatory paranoia. While afflicted by this, they will be assailed by visions of attacks on his person, of varying sorts. Furthermore, the victim of parano...")
  • 21:36, 27 February 2024Block vision (hist | edit) ‎[392 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Block Vision |type= Foci |subtype= Status effect, Blind |user= Psionicist |duration= |castingCost= |tickCost= 10 mana |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Focus 'Block Vision' <target> }} '''Foci Slots''': 1 This ability is used to sever the mental connection between the target's eyes and mind, blinding them. Category: Foci")
  • 21:34, 27 February 2024Shove (hist | edit) ‎[404 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Shove |type= Foci |subtype= Attack, Lag |user= Psionicist |duration= Instant |castingCost= 10 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Focus 'Shove' <target> }} '''Foci Slots''': This ability uses a short, sharp burst of telekinetic force to slam into the target, attempting to knock them to the ground and lag them. Category: Foci")
  • 21:33, 27 February 2024Ordered mind (hist | edit) ‎[467 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= |type= Foci |subtype= Mana Regeneration |user= Psionicist |duration= |castingCost= |tickCost= 5 Mana |pulseCost= |range= |delay= |requirements= |syntax= Focus 'Ordered Mind' <target> }} '''Foci Slots''': 1 This ability allows a psionicist to organize the target's thoughts, allowing them to think more easily, increasing the rate at which he will regenerate mana. Persons of chaotic nature cannot have their minds ordered. Category: Foci")
  • 21:32, 27 February 2024Levitation (hist | edit) ‎[475 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Levitation |type= Foci |subtype= Movement |user= Psionicist |duration= |castingCost= |tickCost= 15 mana |pulseCost= |range= User Only |delay= |requirements= |syntax= Focus 'Levitation' }} '''Foci Slots''': With this ability, the user will hover slightly above the ground. This is as good as flying for all relevant purposes. It also provides an inherent ability to control one's flight. See also: Fly, Controlled flight Category: Foci")
  • 21:30, 27 February 2024Prowess (hist | edit) ‎[583 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Prowess |type= Foci |subtype= Buff, Damage |user= Psionicist |duration= |castingCost= |tickCost= 25 Mana |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Focus 'Prowess' <target> }} '''Foci Slots''': 1 This psychometabolic ability allows a psionicist to enhance their target's combat ability, granting a bonus to their hitroll, and increasing the amount of damage dealt by each successful blow in combat. This ability is less eff...")
  • 21:26, 27 February 2024Detect life (hist | edit) ‎[674 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Detect Life |type= Foci |subtype= |user= Psionicist |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} '''Foci Slots''': This ability allows psionicists to detect the presence of anyone whom they cannot see who is already in the room, when they walk in. They will also be aware of anyone who attempts to sneak into a room with them. This imparts the ability to detect the hidden and camouflage...")
  • 21:25, 27 February 2024Esp (hist | edit) ‎[648 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= ESP |type= Foci |subtype= Commincation |user= Psionicist |duration= |castingCost= 80 Mana |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Focus 'ESP' <target> <message> }} '''Foci Slots''': With this ability, a psionicist may communicate a message directly into the mind of their target. The subject will know they are being communicated with mentally, but this skill does not carry the connotations of speech; the creative psionicist...")
  • 21:10, 27 February 2024Mindlink (hist | edit) ‎[851 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Mindlink |type= Skill |subtype= PvP |user= Psionicist |duration= |castingCost= |tickCost= |pulseCost= |range= Single Other PC |delay= |requirements= |syntax= Mindlink <target> }} This skill allows a psionicist to attempt to form a mental link to a target. If successful, the psionicist will be able to afflict his foci upon the target even if they are not in the same room. He may use any of his foci that may be targetted on another person, save psi...")
  • 20:56, 27 February 2024Timeless (hist | edit) ‎[374 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Timeless |type= Trait |subtype= Utility, Statistics, Age |user= Psionicist |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} You do not suffer the deleterious effects of advanced age.")
  • 20:44, 27 February 2024Panoptic viewing (hist | edit) ‎[626 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Panoptic Viewing |type= Foci |subtype= Vision, Detection, PvP |user= Watcher |duration= Instant |castingCost= 60 mana |tickCost= |pulseCost= |range= Target Area |delay= |requirements= |syntax= Focus 'Panoptic Viewing' <Area Number> }} With this focus, a watcher may observe nearly any location they please. This will provide the current output of the general 'where' command in the selected area. Areas that are uniquely cursed, magically protected,...")
  • 20:40, 27 February 2024Shutharka's veil (hist | edit) ‎[563 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Shutharka's Veil |type= Foci |subtype= Sneak, Stealth |user= Watcher |duration= |castingCost= |tickCost= 30 mana |pulseCost= |range= Self Only |delay= |requirements= |syntax= Focus "Shutharka's Veil" }} '''Foci Slots''': 1 This ability swathes the user with an insidious manner of stealth. They will not be directly hidden, but will sneak, entering and exiting rooms unnoticed. Further, they will not appear on the general where list, though attem...")
  • 20:37, 27 February 2024Wariness (hist | edit) ‎[575 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Wariness |type= Foci |subtype= Defense |user= Watcher |duration= |castingCost= |tickCost= 25 Mana |pulseCost= |range= Self only |delay= |requirements= |syntax= Focus 'Wariness' }} '''Foci Slots''': A watcher may heighten his own senses, keeping themself alert to attacks that might take others by surprise. It provides a substantial defense against waylays, backstabs, garrotes, uppercuts, routs, charges, surprise attacks,...")
  • 20:35, 27 February 2024Read thoughts (hist | edit) ‎[574 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Read Thoughts |type= Foci |subtype= Stealth, Subterfuge, Spycraft |user= Watcher |duration= |castingCost= |tickCost= 10 mana |pulseCost= |range= Self Only |delay= |requirements= |syntax= Focus 'Read Thoughts' }} '''Foci Slots''': 1 While this focus is active, a psionicist or watcher will read the surface thoughts of anyone in the room with them. They will perceive anything anyone tells, to an individual, group, or druidic circle. They will not ove...")
  • 20:33, 27 February 2024Agility (hist | edit) ‎[588 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Agility |type= Foci |subtype= Defense |user= Watcher |duration= |castingCost= |tickCost= 15 Mana |pulseCost= |range= Self Only |delay= |requirements= |syntax= Focus 'Agility' }} '''Foci Slots''': 1 Watchers may turn their mental capabilities inward, heightening the capabilities of their own body. This provides a facility at evading thrown weapons (though a smaller watcher will naturally be better at this than a larger one), unarmed attack skills su...")
  • 20:29, 27 February 2024Mind's eye (hist | edit) ‎[586 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Mind's eye |type= Foci |subtype= Vision, anti-stealth |user= Watcher |duration= |castingCost= |tickCost= Yes |pulseCost= |range= Self only |delay= |requirements= |syntax= Focus "Mind's Eye" }} '''Foci Slots''': 1 With sufficient training, a watcher need not directly observe their surroundings to perceive all around them. While this focus is active, they may detect the hidden, camouflaged, the magically invisible, and in...")
  • 20:24, 27 February 2024Cutoff (hist | edit) ‎[463 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Cutoff |type= Skill |subtype= PvP, Anti-flee |user= Watcher |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a staff |syntax= Automatic }} Watchers may use their staff to prevent someone they are in combat with from fleeing by using a staff to cut off escape. Those who are in gaseous or astral forms, or those who fade into wisps of smoke to avoid attack will be substantially more difficult to cut off.")
  • 20:23, 27 February 2024Submission hold (hist | edit) ‎[952 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Submission Hold |type= Skill |subtype= PvP, Stat penalty |user= Watcher |duration= Up to 1.5 Hours |castingCost= |tickCost= |pulseCost= |range= Single PC |delay= |requirements= |syntax= Submission <Target> }} Watchers are able to grab targets who are not in combat and pull them into a devastating submission hold. They will then attempt to maintain this hold for the next three ticks. The strain of being held in this manner means that, for each...")
  • 20:21, 27 February 2024Smokescreen (hist | edit) ‎[603 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Smokescreen |type= Skill |subtype= Stealth, Defense, Area of Effect |user= Watcher |duration= Level/10 Hours |castingCost= 15 Mana |tickCost= |pulseCost= |range= User's current room |delay= |requirements= |syntax= Smokescreen }} The smokescreen skill fills a room with a thick cloud of smoke. The smoke does not irritate the eyes or block vision, but rather simply provides visual cover. A room that has been made hazy with smoke cannot be scanned in...")
  • 20:19, 27 February 2024Flurry (hist | edit) ‎[465 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Flurry |type= Skill |subtype= Attack, Damage |user= Watcher |duration= Instant |castingCost= 20 Mana |tickCost= |pulseCost= |range= Current opponent |delay= |requirements= a staff |syntax= Flurry }} Masters of the staff, watchers may rain down a flurry of three blows with their staff in rapid succession. Each will do slightly less damage than a normal attack. It may occasionally pass through astral opponents.")
  • 20:17, 27 February 2024Find cover (hist | edit) ‎[572 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Find Cover |type= Skill |subtype= Stealth, PvP |user= Watcher |duration= 5 Hours |castingCost= |tickCost= |pulseCost= |range= |delay= 12 Hours |requirements= |syntax= Findcover <direction> }} With this skill, a watcher in a city can slip into a space between buildings, finding a place where they are able to hide their group, undetected, for a brief period. They are still able to observe others within the area. There must not already be an exi...")
  • 20:16, 27 February 2024Tripwire (hist | edit) ‎[402 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Tripwire |type= Skill |subtype= Trap, Lag |user= Watcher |duration= Until Triggered |castingCost= 15 Mana |tickCost= |pulseCost= |range= |delay= 6 Hours |requirements= |syntax= Tripwire <direction> }} Tripwire sets up a taut wire across an exit, stunning but not harming the unwary who pass through that way. Flying persons and those familiar with the skill will avoid tripwires.")
  • 20:15, 27 February 2024Vault (hist | edit) ‎[522 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Vault |type= Skill |subtype= Attack, Lag, Initiation |user= Watcher |duration= Instant |castingCost= 15 Mana |tickCost= |pulseCost= |range= Target PC or mob, up to one room away |delay= |requirements= a staff |syntax= Vault <target> <optional direction> }} Watchers are famous for getting the jump on their foes in unexpected ways. They may use their staff to vault upon a target, knocking them to the ground. This skill may only be used to initiat...")
  • 20:13, 27 February 2024Rynath's brew (hist | edit) ‎[559 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Rynath's Brew |type= Skill |subtype= Damage |user= |duration= Level/26 Hours |castingCost= 20 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Rynathsbrew <target> }} First devised by a bombs-master named Rynath, the brew that bears their name is powerfully acidic and clings to the skin and armour. This does a small bit of damage initially, but is primarily noted for continuing to damage the affected for the durati...")
  • 20:08, 27 February 2024Detect stealth (hist | edit) ‎[534 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Detect stealth |type= Skill |subtype= Utility, anti-theft |user= Watcher |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Watchers are keenly aware of these roguish skills being used in their presence. Whether appreciating a rogue's handiwork, or taking care to safeguard their own possessions, a watcher will often notice attempts to remove items from a person, including their own, when the o...")
  • 20:06, 27 February 2024Inquire (hist | edit) ‎[1,759 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Inquire |type= Skill |subtype= Utility, Information gathering |user= Watcher |duration= |castingCost= See Text |tickCost= |pulseCost= |range= Single Connected PC |delay= See Text |requirements= |syntax= Inquire <person> <quick/thorough/location> }} Watchers maintain copious records of all persons in Avendar, using this knowledge to further their own ends. Watchers can send a message back to Office of Records, who for a fee will return a detailed do...")
  • 20:03, 27 February 2024Swift staff (hist | edit) ‎[381 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Swift Staff |type= Skill |subtype= Passive, Iterative attack |user= Watcher |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a staff |syntax= Automatic }} Highly trained in the usage of staves, watchers with this skill are able to attempt a fourth attack per round, while using a staff. See Also: Iterative attack")
  • 20:00, 27 February 2024Twirl (hist | edit) ‎[353 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Twirl |type= Skill |subtype= skill improvement, Lag |user= Watcher |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Pugil |syntax= Automatic }} With this skill a watcher may follow up on a pugil strike with a swift twirl of their staff. This will lag the target if it hits. See also: Pugil")
  • 19:54, 27 February 2024Bolo (hist | edit) ‎[1,208 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Watchers are able to throw bolos at targets up to a room away, binding the specified location tightly. They may choose to target the arms, the legs, or the neck. If the legs are struck, this will cause lag to the target if they attempt to move from room to room. Leg-bound people will have a great deal of difficulty kicking, an...")
  • 19:53, 27 February 2024Deflect (hist | edit) ‎[404 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Deflect |type= Skill |subtype= Passive defense |user= Watcher |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Highly trained in the use of staves, watchers may deflect attacks with them. This skill is most effective against spears, polearms, and other staves, and is less so against maces, axes, flails, and whips.")
  • 19:51, 27 February 2024Caltraps (hist | edit) ‎[732 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Caltraps |type= Skill |subtype= Directional flee, Trap, Stat reduction |user= Watcher |duration= 1/2 Hour |castingCost= 25 Mana |tickCost= |pulseCost= |range= User's current room |delay= |requirements= |syntax= Caltraps <optional direction> }} Watchers learn two primary uses for caltraps. The first is used in battle-- they may throw a handful of caltraps at their opponent, dealing dexterity damage if they are not flying, and allowing the us...")
  • 19:47, 27 February 2024Channel force (hist | edit) ‎[516 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Channel Force |type= |subtype= |user= |duration= Level/20 Hours |castingCost= 35 Mana |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= a staff |syntax= Channelforce }} Melding both tricks of the staff and tricks of the mind, watchers may stun their foe with a sharp jab accompanied by a burst of psionic energy. This will drastically reduce their foe's ability to dual wield, and use the third and fourth attack skills. See al...")
  • 19:43, 27 February 2024Flash powder (hist | edit) ‎[593 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Flash Powder |type= Skill |subtype= Status effect, Blind, Area of Effect |user= |duration= 1 to 2 Hours |castingCost= 10 Mana |tickCost= |pulseCost= |range= User's Current Room |delay= |requirements= |syntax= Flashpowder }} This skill allows a watcher to toss down flash powder, which has a chance of blinding everyone in the room not grouped with the watcher. The flash powder is harmless, merely irritating, and this skill will not initiate c...")
  • 19:39, 27 February 2024Pugil (hist | edit) ‎[286 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Pugil |type= Skill |subtype= Attack, Damage |user= |duration= Instant |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a staff |syntax= Pugil <Target> }} Watchers may pugil with a staff, striking an extra blow and dealing some damage with it.")
  • 19:11, 27 February 2024Harrudim talc (hist | edit) ‎[522 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Harrudim Talc |type= Skill |subtype= Attack, Damage, Lag |user= Watcher |duration= Instant |castingCost= 5 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Harrudimtalc <target> }} A fanciful name for an explosive power first used by nefortu who came up from the far south to Var Bandor, Harrudim talc is popularly distributed by watcher guilds. When thrown at an opponent, Harrudim talc will burst into multiple sma...")
  • 19:00, 27 February 2024Vanish (hist | edit) ‎[496 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Vanish |type= Foci |subtype= Teleport, PvP, Escape |user= Assassin |duration= Instant |castingCost= |tickCost= 80 Mana |pulseCost= |range= User only |delay= |requirements= |syntax= Focus 'Vanish' }} With this focus, an assassin may blur the perceptions of anyone around them and use the confusion to make a quick getaway. Vanish takes the assassin quickly to a random location in their current area, and may also be used to escape from a combat situation...")
  • 18:56, 27 February 2024Cloak (hist | edit) ‎[593 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Cloak |type= Foci |subtype= Stealth, PvP |user= Assassin |duration= |castingCost= |tickCost= 50 Mana |pulseCost= |range= Single PC |delay= |requirements= |syntax= Cloak <Target> }} '''Foci Slots''': 2 While maintaining this focus, the assassin completely shrouds himself from his victim's senses. The cloak will remain in place until the assassin engages in combat by any means, or dispelled by clarity, mindshield, or other means of disrupting psionic...")
  • 18:55, 27 February 2024Ignore pain (hist | edit) ‎[505 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Ignore Pain |type= Foci |subtype= Defense, Cheat death |user= Assassin |duration= |castingCost= |tickCost= 10 Mana |pulseCost= |range= User only |delay= |requirements= |syntax= Focus 'Ignore Pain' }} '''Foci Slots''': 1 This ability allows a psionicist or assassin to ignore physical pains that ail their body, allowing them to take blows that would otherwise be fatal. Their hit points may go into the negative, moreso as they advance in level. Ca...")
  • 18:50, 27 February 2024Seeping wounds (hist | edit) ‎[717 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Seeping Wounds |type= Foci |subtype= Status effect, Bleed |user= Assassin |duration= |castingCost= |tickCost= 25 Mana |pulseCost= |range= User only |delay= |requirements= |syntax= Focus 'Seeping Wounds' }} '''Foci Slots''': 1 When an assassin maintains this focus, they gain the ability to leave lasting injuries on their opponents with their attacks. This applies to arrows they may fire, melee attacks they may perform, or special combat sk...")
  • 18:49, 27 February 2024Celerity (hist | edit) ‎[512 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Celerity |type= Foci |subtype= Utility, Defense |user= Assassin |duration= |castingCost= |tickCost= 10 Mana |pulseCost= |range= User only |delay= |requirements= |syntax= Focus 'Celerity' }} '''Foci Slots''': 1 While maintaining this ability, an assassin will move with great ease over any terrain. While not a form of flight, someone moving with celerity will be much harder to trip. While maintaining this focus, an assassin will also attempt a third a...")
  • 18:48, 27 February 2024Beguile (hist | edit) ‎[476 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Beguile |type= Foci |subtype= Defense |user= Assassin |duration= |castingCost= 15 Mana |tickCost= |pulseCost= |range= Any PC or Mob |delay= |requirements= |syntax= Focus 'Beguile' <target> }} '''Foci Slots''': 1 An assassin activates this focus by choosing a target they can see (anywhere in the world). Once this focus is in place, the assassin will be prepared to beguile the target into missing melee attacks. See Also: Dodge Category: Foci")
  • 18:46, 27 February 2024Shadow fist (hist | edit) ‎[535 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Shadow Fist |type= Foci |subtype= Self Buff, Magic Damage |user= Assassin |duration= |castingCost= |tickCost= 10 Mana |pulseCost= |range= User only |delay= |requirements= |syntax= Focus 'Shadow Fist' }} '''Foci Slots''': 1 While maintaining this ability, all unarmed attacks made by the assassin will be treated as dealing direct illusion damage. This includes kicks and snap kicks, but does not include attacks made while wearing glove weapons. They...")
  • 18:44, 27 February 2024Acuity (hist | edit) ‎[468 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Acuity |type= Foci |subtype= Vision, anti-stealth |user= Assassin, Psionicist, Watcher |duration= |castingCost= |tickCost= 5 mana |pulseCost= |range= User only |delay= |requirements= |syntax= focus Focus 'Acuity' }} '''Foci Slots''': 1 While maintaining this ability, an assassin will be able to scan further, and detect both the invisible and things that are hidden from view. It is not effective against [[camouflage]...")
  • 18:36, 27 February 2024Garrote (hist | edit) ‎[1,404 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Garrote |type= Skill |subtype= Attack, PvP |user= Assassin |duration= 1.5 Hours |castingCost= 25 Mana |tickCost= |pulseCost= |range= Single PC who cannot see the assassin |delay= |requirements= |syntax= Garrote <target> }} Assassins are able to sneak up on victims who are unable to see them, and slip a garrote wire around their neck. They will then attempt to hold their victim in this garrote for the next three ticks, draining their mana each tick;...")
  • 18:33, 27 February 2024Vital strike (hist | edit) ‎[534 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Vital Strike |type= Skill |subtype= Attack, Lag |user= Assassin |duration= 2.5 Hours |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Vital <target> }} An assassin may attempt to make a precise strike at their opponent's vital organs. Each such wound inflicts little damage on its own, but, each strike causes the victim to feel slightly more lag on every command he inputs, for the duration of th...")
  • 18:29, 27 February 2024Disguise (hist | edit) ‎[556 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Disguise |type= Skill |subtype= Stealth, Subterfuge |user= Assassin |duration= Level/4 Hours |castingCost= 20 Mana |tickCost= |pulseCost= |range= Single mobile |delay= |requirements= |syntax= Disguise <Target> }} An assassin may attempt to disguise himself as a mobile. The disguise will remain effective either until the duration expires, or until the assassin becomes embroiled in a fight. The target must be either of the same race as the assassin...")
  • 18:23, 27 February 2024Nerve (hist | edit) ‎[559 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Nerve |type= Skill |subtype= Attack, Status effect, Stat penalty, Disarmed |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Skilled students of anatomy, assassins may attempt to find their target's pressure points and take advantage of them, causing the target to drop their weapon and/or shield to the ground, and additionally dealing a penalty to both strength and dexterity. See als...")
  • 18:19, 27 February 2024Dart (hist | edit) ‎[761 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Dart |type= Skill |subtype= Attack, Status effect, item creation |user= Assassin |duration= Instant |castingCost= 12 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= the prepare skill |syntax= *Dart <target> <optional direction> *Craft <poison type> }} Once they have crafted a poisoned dart, assassins may then throw it at a target to attempt to poison them. The dart may be tossed at a victim in the assassin's curre...")
  • 15:59, 27 February 2024Status effect (hist | edit) ‎[7,413 bytes]Undaedalus (talk | contribs) (Created page with "Status effects are negative debuffs that usually have fixed duration. Some status effects work differently when applied to players or mobs. ==Blind== Characters affected by blindness are unable to use the look command in any way, and are unable to manipulate items, save to drink glowing potions, eat food, or drink water if these items are openly in his inventory. Characters affected by blindness attack and defend more poorly unless they are proficient in blindfightin...")
  • 05:16, 27 February 2024Survivor (hist | edit) ‎[444 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Survivor |type= Trait |subtype= Physical |user= any may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This trait represents an unusual ability for a character to resist his final death due to being repeatedly killed. As such, this trait offers him more than the typical number of deaths afforded to him at creation.")
  • 05:14, 27 February 2024Endurance (trait) (hist | edit) ‎[447 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Endurance |type= Trait |subtype= Physical, Utility |user= Psionicist, any other may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Granted of unusual fortitude, characters with the endurance trait will find that they require less food and water to survive. As such, it takes longer for them to become hungry and thirsty.")
  • 05:09, 27 February 2024Long-lived (hist | edit) ‎[469 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Long-lived |type= Trait |subtype= Physical |user= Caladarn, all others may take this at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} A character with the long-lived trait will live longer than his natural span of life without it. It increases a character's maximum age, allowing his permanent death due to the passage of time to be closer to the maximum years his race may live.")
  • 05:07, 27 February 2024Light sleeper (hist | edit) ‎[485 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Light Sleeper |type= Trait |subtype= Physical, PvP |user= Watcher, any others may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Some individuals sleep particularly lightly, and are particularly sensitive to activity taking place around them even while asleep. Light sleepers will be informed when anyone they are able to detect enters or leaves the room, or when someo...")
  • 05:06, 27 February 2024Iron stomach (hist | edit) ‎[515 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Iron Stomach |type= Trait |subtype= Physical, Poison defense |user= Chaja, all others may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} The iron stomach trait represents a character's ability to resist food that would otherwise make them sick. As a result, characters who possess this trait will not be affected by ingested poison, allowing them to scavenge for food...")
  • 05:01, 27 February 2024Cold-natured (hist | edit) ‎[326 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Cold-natured |type= Trait |subtype= Physical |user= any may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} The cold-natured trait allows a character to disregard damage that would be dealt to him as a result of cold weather.")
  • 05:01, 27 February 2024Charming (hist | edit) ‎[427 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Charming |type= Trait |subtype= Physical, Statistics |user= any may take this trait at creation |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This trait grants the character who possesses it with unusual charisma. As a result, both his initial and maximum charisma scores are increased by one (and thus allowing him to exceed his racial maximum).")
  • 04:50, 27 February 2024Sacrifice (hist | edit) ‎[3,792 bytes]Undaedalus (talk | contribs) (Created page with " =Sacrificing to Gods= Syntax: Sacrifice <object> <deity> The sacrifice command allows a character to turn an item currently in the room with them into a sacrifice to a specified deity. This will destroy the item (similar to the destroy command) and may result in the god smiling upon them. Not all items will be suitable sacrifices; items that cannot be destroyed cannot be sacrificed, and some will simply have no value to any god. The gods are relatively easy to pleas...")
  • 04:49, 27 February 2024Pious (hist | edit) ‎[502 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Pious |type= Trait |subtype= Magical, Religion |user= any may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This trait represents a character's natural piety, which exceeds that of the common traveler. As a result, they may use the recall command even past level 25 and and when they sacrifice items to a deity, they are always considered as being on an altar. See also...")
  • 04:48, 27 February 2024Obscure (hist | edit) ‎[520 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Obscure |type= Trait |subtype= Magical, subterfuge |user= Void scholar, Void templar, any others may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} The obscure trait allows casters to utter the words of their spells in a non- standard dialect, preventing their names from being easily recognizable to others who speak arcane. Void scholars and templars au...")
  • 04:46, 27 February 2024Gifted (hist | edit) ‎[412 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Gifted |type= Trait |subtype= Magical, mana management |user= any may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Representing a special affinity for casting, the gifted trait allows the character who takes it a chance to successfully cast spells even when the cost of that spell exceeds his available mana.")
  • 04:45, 27 February 2024Linguistic (hist | edit) ‎[489 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Linguistic |type= Trait |subtype= Language, Communication |user= any may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Gifted in the learning of languages, the linguistic trait allows a character to learn them through hearing more rapidly than others would. As language can only be improved through hearing, there is no chance (from this trait, or otherwise) to improve t...")
  • 04:44, 27 February 2024Frugal (hist | edit) ‎[544 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Frugal |type= Trait |subtype= wealth management |user= any may take this trait at creation |duration= |castingCost= 1 Tain |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters who possess the frugal trait have a natural affinity for trade. This manifests as a bonus to the haggle skill, should the character's class receive it. If they do not, they still are treated as having an effective percent in haggle whe...")
  • 04:40, 27 February 2024Cynic (hist | edit) ‎[605 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Cynic |type= Trait |subtype= Defensive, anti-trickery |user= any may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} The cynic trait allows characters who possess it to see through common ploys more easily than most. As a result, they are less likely to be fooled by feints, mimicry, enhance pain, or both types of ventriloquate. In addition, they receive a bonus to thei...")
  • 04:35, 27 February 2024Streetwise (hist | edit) ‎[600 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Streetwise |type= Trait |subtype= Background, defensive |user= any may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A history of growing up on the streets has prepared the taker of this trait for noticing common roguish tricks, such as cutpurse, garrote, plant, steal, rob, and waylay. It also offers them some protection against the effects of peek, concealin...")
  • 04:32, 27 February 2024Forger (hist | edit) ‎[992 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Forger |type= Trait |subtype= Subterfuge, background |user= Watcher, any other may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= Special |delay= |requirements= |syntax= Note Forge <sender> }} Watchers and those who opt to take this trait on creation may attempt to forge a false sender of a given note. This may be an arbitrary string; the following examples are all valid syntax: Note forge Eithol Note...")
  • 04:31, 27 February 2024Aristocrat (hist | edit) ‎[490 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Aristocrat |type= Trait |subtype= Wealth generation |user= anyone many take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Those who take this trait do so to stake their claim as nobility. This feature gives them dividends from their estate every year on the character's birthday. They are notified via a note upon its arrival, and the money is deposited in their bank account.")
  • 04:06, 27 February 2024Creeping curse (hist | edit) ‎[700 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Creeping Curse |type= Spell |subtype= Crowd Control, Damage |user= |duration= 1+(Level/10) Hours |castingCost= 200 Mana |tickCost= |pulseCost= |range= Caster's Current Area |delay= 60 Hours |requirements= Wilderness terrain |syntax= Cast 'Creeping Curse' }} This spell will call forth thousands of sharp spiny plants to infest a natural area. Damage will be done to those who try to move through the area, and exits will be so tangled with the plants that t...")
  • 04:02, 27 February 2024Sticks to snakes (hist | edit) ‎[740 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Sticks to Snakes |type= Spell |subtype= Attack |user= Druid |duration= 4+(Level/10) Hours |castingCost= 50 Mana |tickCost= |pulseCost= |range= Single wooden item, single PC or Mobile |delay= 1.5-2.5 Hours |requirements= wooden item in the user's inventory |syntax= Cast 'Sticks to Snakes' <Object> <Target> }} This spell will transform a wooden item into one or more snakes. More powerful items will produce more and more powerful snakes; so will casting...")
  • 04:00, 27 February 2024Speak with plants (hist | edit) ‎[942 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Speak with Plants |type= Spell |subtype= Utility, PvP |user= Druid |duration= Instant |castingCost= 30 Mana |tickCost= |pulseCost= |range= Single PC, anywhere in the world |delay= |requirements= Wilderness or aquatic terrain |syntax= Cast 'Speak with Plants' <Target> }} A sufficiently skilled druid may commune with plants if they are in a place of wild plant-growth. By doing so, they may ask their target's location. If they are also in a similarly n...")
  • 03:58, 27 February 2024Insect swarm (hist | edit) ‎[480 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Insect Swarm |type= Spell |subtype= Debuff, anti-skill, anti-spell |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Cast 'Insect Swarm' <Target> }} Through the use of this spell, druids may call a swarm of biting and stinging insects against an opponent. Persons attacked by the swarm will find their ability to use skills and spells hampered, and will suffer various deleterious affects.")
  • 03:57, 27 February 2024Circle of stones (hist | edit) ‎[599 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Circle of Stones |type= Spell |subtype= Transportation, Teleportation |user= |duration= 50 Hours |castingCost= 100 mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= |requirements= Wilderness terrain |syntax= Cast 'Circle of Stones' }} This spell calls a circle of stones into being where the caster stands. This spell must be cast on solid ground, and outside of any city. Once a circle of stones is placed at a given locale, the druid...")
  • 03:56, 27 February 2024Elemental protection (hist | edit) ‎[417 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Elemental Protection |type= Spell |subtype= Defensive buff |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Cast 'Elemental Protection' }} Druids, with their natural affinity for dealing with the most common physical extremes, can use their magic to protect them from heat and cold. The more powerful the druid, the greater the protection.")
  • 03:55, 27 February 2024Nettles (hist | edit) ‎[551 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Nettles |type= Spell |subtype= Debuff, anti-caster, anti-bard |user= Druid |duration= 1+Level/30 Hours |castingCost= 25 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Nettles' <target> }} This spell covers its target in a myriad of distracting nettles. This causes a great hindrance to both spellcasting and bardic music; one affected will lose additional mana above and beyond the normal cost. When cast i...")
  • 03:53, 27 February 2024Mushroom circle (hist | edit) ‎[702 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Mushroom Circle |type= Spell |subtype= Debuff, Crowd control |user= Druid |duration= 1+(Level/10) Hours |castingCost= 50 Mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= 3 Hours |requirements= Wilderness terrain |syntax= Cast 'Mushroom Circle' <Sleep/Hallucinatory/Slow> }} This spell will call forth a circle of toxic mushrooms to rise up around the caster. These mushrooms will release spores any time someone enters the room; the sp...")
  • 03:51, 27 February 2024Rotsbane (hist | edit) ‎[1,068 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Rotsbane |type= Spell |subtype= Weapon buff |user= Druid |duration= 4+(Level/6) Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= Target Inventory Weapon, Target PC or Mob wielding a wooden weapon |delay= |requirements= |syntax= *Cast 'Rotsbane' <weapon> *Cast 'Rotsbane' <target PC or Mob> }} This spell enchants a wooden weapon (including arrows) with a powerful animosity for the undead. It will cause a significant amount of bonus damage...")
  • 03:48, 27 February 2024Shrink (hist | edit) ‎[768 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Shrink |type= Spell |subtype= Debuff, Stat penalty |user= |duration= 1+(Level/10) Hours |castingCost= 20 Mana |tickCost= |pulseCost= |range= Single PC or Mobile |delay= |requirements= |syntax= Cast 'Shrink' <Target> }} This spell will cause its target to drastically shrink in size and also penalize their strength and constitution. Being shrunk will cause the target to be less effective at bashing, and should they be normally capable of wieldi...")
  • 03:47, 27 February 2024Rite of infusion (hist | edit) ‎[806 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Rite of Infusion |type= Spell |subtype= item buff |user= Druid |duration= See Text |castingCost= 50 Mana |tickCost= |pulseCost= |range= |delay= |requirements= Wilderness terrain |syntax= Cast 'Rite of Infusion' }} This spell will charge the druidic totem the caster is currently wearing with the ambient magic of the local vicinity. Should the domain and totem be harmonious, this will transform the totem and imbue it with charges that may be used thr...")
  • 03:33, 27 February 2024Plant growth (hist | edit) ‎[696 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Plant Growth |type= Spell |subtype= Utility, terrain transformation |user= Druid |duration= Level/10 Hours |castingCost= 80 Mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= Level/8 Hours |requirements= Wilderness terrain |syntax= Cast 'Plant Growth' }} A druid may call upon powerful energies of growth to turn their locale as lush as a forest for a short period of time. This cannot be cast on water or in certain unnatural locales,...")
  • 03:30, 27 February 2024Naturegate (hist | edit) ‎[495 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Naturegate |type= Spell |subtype= Movement, teleportation |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Wilderness terrain |syntax= Cast 'Naturegate' }} The spell of Nature's Gate allows a druid to reach out to nature for sanctuary, and travel from any forest locale to the base of Firiel, Tree of Life. In the Nature's gate, all forests are one, and a druid will find easy access to forests all over the...")
  • 03:28, 27 February 2024Wall of vines (hist | edit) ‎[660 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Wall of Vines |type= Spell |subtype= Crowd Control |user= Druid |duration= Level/6 Hours |castingCost= 60 Mana |tickCost= |pulseCost= |range= Target Exit |delay= 12 Hours |requirements= solid ground |syntax= Cast 'Wall of Vines' <direction> }} This spell causes a tangle of sturdy vines to grow and block off an exit of a given room. Anyone passing through this wall will be slowed significantly. This wall will also block line of sight, preventing ...")
  • 03:24, 27 February 2024Oak lance (hist | edit) ‎[1,000 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Oak Lance |type= Spell |subtype= Attack, damage |user= Druid |duration= |castingCost= 25 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Oak Lance' <target> }} This spell transmutes the caster's arm into a lance of sharp wood, dealing damage to the target. If the caster is wielding a wooden weapon, this spell will do additional damage, proportional to the level of the weapon. Should that weapon deal magic...")
  • 03:22, 27 February 2024Chameleon (hist | edit) ‎[450 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Chameleon |type= Spell |subtype= Stealth |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= single animal mob |delay= |requirements= |syntax= Cast 'Chameleon' <Animal Target> }} This druidical spell is used to assume the form of an animal. The druid's appearance, shape, and size changes to match the creature, and attempts to target the druid fail. Attacking while chameleoned breaks the form of the spell.")
  • 03:21, 27 February 2024Entwine (hist | edit) ‎[510 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Entwine |type= Spell |subtype= Debuff, stat penalty |user= |duration= Level/12 Hours |castingCost= 25 mana |tickCost= |pulseCost= |range= Single PC or Mobile |delay= |requirements= |syntax= Cast 'Entwine' <Target> }} This spell calls upon ambient growth to entangle the target with tendrils and vines, penalizing their dexterity. This spell is more powerful in predominantly forested regions, but when cast within Gamaloth's reach, it will also infli...")
  • 03:18, 27 February 2024Regeneration (hist | edit) ‎[427 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Regeneration |type= Spell |subtype= Healing |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= cast 'regeneration' }} The regeneration spell is used by druids to heal their injuries in short order. The spell also has some chance of healing grievous injuries, such as broken bones or injuries to vital regions.")
  • 03:17, 27 February 2024Giant growth (hist | edit) ‎[771 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Giant Growth |type= Spell |subtype= Buff |user= Druid |duration= 4+(Level/6) Hours |castingCost= 20 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Giant Growth' }} This spell causes its target to grow larger, and also provides a bonus to constitution and strength. This spell cannot make anything larger than the 'large' size, and so is of little use on chaja and alatharya, aside from the other statistical...")
  • 03:16, 27 February 2024Warp wood (hist | edit) ‎[446 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Warp Wood |type= Spell |subtype= item destruction |user= Druid |duration= Instant |castingCost= |tickCost= |pulseCost= |range= |delay= Target PC or Mob, or target wooden door |requirements= |syntax= *Cast 'Warp Wood' <Direction> *Cast 'Warp Wood' <Target> }} With their innate command of living matter, druids can attempt to warp wood. This spell can allow them to break doors, or shatter wooden equipment worn by others.")
  • 03:14, 27 February 2024Siphon domain (hist | edit) ‎[812 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Siphon Domain |type= Spell |subtype= item improvement, weapon buff |user= Druid |duration= 4+(Level/12) Hours |castingCost= 15 Mana |tickCost= |pulseCost= |range= wooden object in the user's inventory |delay= |requirements= |syntax= Cast 'Siphon Domain' <target wooden object> }} This spell will infuse a wooden item with the power of the most abundant ambient magic (that is, of the local domain). When used on weapons and arrows, this will cause the...")
  • 03:11, 27 February 2024Natural armor (hist | edit) ‎[534 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Natural Armor |type= Spell |subtype= Defensive buff |user= Druid |duration= 4+(Level/4) Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= User only |delay= |requirements= Wilderness terrain |syntax= Cast 'Natural Armor' }} This spell draws on the ambient magic of the caster's current locale for protection. This improves the caster's armour class, and protects them from bashes and against weapons. This spell does not cooexist with similar sp...")
  • 03:09, 27 February 2024Forest walk (hist | edit) ‎[606 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Forest Walk |type= Spell |subtype= Movement, Stealth |user= Druid |duration= 4+(Level/2) Hours |castingCost= 10 mana |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Cast 'Forest Walk' }} This spell causes the one affected to walk easily through forests and swamps, reducing movement cost to a minimum. They will also both sneak and move silently in these regions, much as an ethron would. The spell offers some defense against...")
  • 03:08, 27 February 2024Eyes of the forest (hist | edit) ‎[432 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Eyes of the Forest |type= Spell |subtype= Vision, anti-stealth |user= Druid |duration= Level/2 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Cast 'Eyes of the Forest' }} This spell allows the caster to see detect all manner of invisible or camouflaged person or thing, and to see in the dark. See also: Detect invis, Sharp vision, Infravision")
  • 03:05, 27 February 2024Thorn spray (hist | edit) ‎[635 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Thorn Spray |type= Spray |subtype= Attack, bleed |user= Druid |duration= Instant |castingCost= 20 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Thorn Spray' <target> }} This spell calls forth a myriad of slashing nettles to spray at the target, causing them to bleed. This spell is more powerful when cast in a predominantly forested region. Should this spell be cast in a region tainted by Gamaloth, the s...")
  • 02:57, 27 February 2024Shape timber (hist | edit) ‎[1,854 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} With this spell, it is possible to transform a carved wooden haft, made by the wildcraft skill, into a weapon of any type. The haft or the finished weapon may be transformed into other types of wood as well. It may also be used to repair wooden weapons, regardless of origin. Weapons created by this spell may be transformed into oth...")
  • 02:56, 27 February 2024Amphibious breathing (hist | edit) ‎[464 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Amphibious Breathing |type= Spell |subtype= Utility, Movement |user= Druid |duration= Level/2 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Amphibious Breathing' <target> }} Amphibious breathing allows its target to breathe and navigate underwater. It does not allow total freedom of movement underwater, simply allowing travel in aquatic areas. See also: Aquatic movement")
  • 02:50, 27 February 2024Totemic attunement (hist | edit) ‎[529 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Totemic Attunement |type= Skill |subtype= Skill Improvement, Offensive buff |user= Druid |duration= while the totem is "stuck" |castingCost= |tickCost= |pulseCost= |range= User only |delay= |requirements= An equipped totem, the Invoke totem skill |syntax= Invoketotem }} When someone with this skill activates a totem, they will gain a bonus to all outgoing melee damage while the totem is 'stuck' to them. The bonus damage will be of a type de...")
  • 02:48, 27 February 2024Find herbs (hist | edit) ‎[440 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Find Herbs |type= Skill |subtype= Utility, item creation |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Wilderness terrain |syntax= Findherb }} Druids, who are masters of herb lore, have made their life's work the study of herbs which grow in the wild. Depending on a number of factors, including the weather, time, season, and location, various herbs can be uncovered.")
  • 02:43, 27 February 2024Controlled flight (hist | edit) ‎[632 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Controlled Flight |type= Trait |subtype= Utility |user= Air scholar, Air templar, Druids in hawk form, Aelin, Nefortu |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} This trait reduces movement costs when flying naturally (as opposed to magically). Additionally, when flying by any means, it negates the chance of being blown by high winds, the knockdown from the Pounce skill, an...")
  • 02:35, 27 February 2024Claim aspect (hist | edit) ‎[1,616 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This skill causes the user to temporarily take on the aspect of an animal, gaining powerful abilities much like the natural beings. While holding this aspect, it is impossible to cast spells. Changing aspects or invoking totems are specifically not spells. The various forms all provide various statistical changes visible on affec...")
  • 02:32, 27 February 2024Totem (hist | edit) ‎[975 bytes]Undaedalus (talk | contribs) (Created page with "Totems are a particular magic device created through use of the wildcraft skill by druids. They will float near the wearer, and can be invoked with the totemcast command, or infused with the rite of infusion. All druids begin knowing three basic totems: Stirge: Deals bashing and slashing (or drowning, if underwater) damage; deals more if there are more exits to a room. Lunus : Shines the light of Lunus upon the opponent, doing damage over time and penali...")
  • 02:28, 27 February 2024Invoke totem (hist | edit) ‎[835 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} A druid using a totem in their float slot may invoke it, unleashing the power contained within. Once this is done, the totem will not be able to be removed for a short period. If the totem has been infused with charges, it will be fully effective; it will only be half as powerful without this. Once its charges have been spent, it...")
  • 02:27, 27 February 2024Shamanic ward (hist | edit) ‎[413 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Shamanic Ward |type= Skill |subtype= Passive Defensive |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Druids have the ability to call upon nature to defend them from blows in melee. This will fail in a room where no magic at all can be cast. Hitroll assists with penetrating this defense. See also: Parry, Dodge")
  • 02:03, 27 February 2024Maul (hist | edit) ‎[518 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Maul |type= Skill |subtype= Attack, Offensive Self Buff |user= Ranger, Druids in bear form |duration= Several rounds |castingCost= |tickCost= |pulseCost= |range= User Only |delay= 3 Hours |requirements= |syntax= Maul }} A ranger may attempt to drive himself at an enemy, mauling them brutally. For the next several rounds after initiating this skill, all of the user's attacks will deal additional damage, and he will receive an additional attack...")
  • 02:00, 27 February 2024Trueshot (hist | edit) ‎[766 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Trueshot |type= Skill |subtype= Skill improvement, item preservation, Lag |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Archery |syntax= Automatic }} Rangers who have learned the trueshot skill have become so skilled at precisely aiming their shots that they will have a chance of crippling their foes. Those so affected will find that all actions they attempt will incur extra lag. Additionally,...")
  • 01:58, 27 February 2024Trackless step (hist | edit) ‎[523 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Trackless Step |type= Skill |subtype= Passive, Stealth |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} This skill allows rangers to move through wilderness areas without leaving any tracks, making it impossible for anyone to see which way they have moved. It is possible for a ranger to intentionally leave tracks by flipping the AUTOTRACK toggle; when the toggle is set to off, th...")
  • 01:56, 27 February 2024Feral bond (hist | edit) ‎[574 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Feral Bond |type= Skill |subtype= Defensive, Cheat death |user= Ranger |duration= Level/10 Hours |castingCost= |tickCost= |pulseCost= |range= Ranger's companion |delay= |requirements= Nariel's whistle pet active |syntax= Feralbond }} While this skill is active, a ranger's companion animal will intercept lethal damage that would otherwise kill the ranger. They will receive greater damage than the ranger themself would have taken. Conversely, a r...")
  • 01:55, 27 February 2024Creature lore (hist | edit) ‎[479 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Creature Lore |type= Skill |subtype= Defense |user= Ranger |duration= Permanent |castingCost= |tickCost= |pulseCost= |range= Up to 10 PCs or Mobs |delay= |requirements= |syntax= Learn/Unlearn <slot> }} Rangers may attempt to learn the behavior and mannerisms of their prey, using their skill as hunters to good advantage. With this skill, they may avoid attacks from creatures they have learned about. Primary Attribute: Intelligence See also: Dod...")
  • 01:45, 27 February 2024Savage interception (hist | edit) ‎[659 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Archery, Nariel's whistle pet active |syntax= Savageinterception }} A ranger may direct their companion to attack the next thing they shoot with an arrow. Should that target be in the same room, the animal will attack first and duck behind the ranger. Should they be at range, the animal will chase the arrow and begin attacking the target...")
  • 01:44, 27 February 2024Predatory attack (hist | edit) ‎[633 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Predatory Attack |type= Skill |subtype= Attack, Anti-flee |user= Ranger, Druids in wolf form |duration= 1 Tick |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a melee weapon |syntax= Predatoryattack <target> }} With this skill, a ranger may circle his target, delivering an attack with his weapon. If his target has lost half of his hit points or more, and he attempts to flee after having been struck with this...")
  • 01:40, 27 February 2024Precision (hist | edit) ‎[391 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Precision |type= Skill |subtype= Passive Offensive, skill improvement |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Archery |syntax= Automatic }} Rangers are skilled at precisely aiming their shots with arrows, so that they will consistently deal more damage than before. See Also: Archery, Enhanced damage")
  • 01:37, 27 February 2024Set snare (hist | edit) ‎[421 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Set Snare |type= Skill |subtype= Trap, Lag |user= Ranger |duration= Level/20 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= |delay= |requirements= A net in the user's inventory |syntax= Setsnare }} Rangers can use a net from their inventory attempt to set a snare, allowing them to trap anyone not flying who enters it. Tripping the snare will lag whomever does so. See also: Pounce")
  • 01:35, 27 February 2024Pounce (hist | edit) ‎[541 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Pounce |type= Skill |subtype= Attack, Anti-flight |user= Ranger |duration= Special |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Solid Terrain |syntax= Pounce <target> }} A ranger may pounce at their enemy, dealing damage and bringing them to the ground halting any flight, natural or magical and trapping them in any snares set in the room. The target will attempt to recover their flight each and every round un...")
  • 01:32, 27 February 2024Huntersense (hist | edit) ‎[757 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Huntersense |type= Skill |subtype= Utility, Tracking, PvP |user= Ranger |duration= Permanent |castingCost= 25 Mana |tickCost= 25 Mana |pulseCost= |range= PCs |delay= |requirements= Wilderness Terrain |syntax= Huntersense <optional target/stop> }} This skill allows a ranger to see tracks of other PCs within a room. When used without an argument, this skill shows tracks of all PCs, and when specified with a target, the ranger sees only his victim's tra...")
  • 01:29, 27 February 2024Sidestep (hist | edit) ‎[555 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Sidestep |type= Skill |subtype= Passive Defensive |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a net in the user's inventory |syntax= Automatic }} With the sidestep skill, a ranger carrying a net in their inventory can use it defensively, tangling those who attempt to bash, shield bash, grapple, pummel, or catch them in a submission hold. The tangled unfortunate will themselves be lagged instead. S...")
  • 01:26, 27 February 2024Shared instincts (hist | edit) ‎[483 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Shared Instincts |type= Skill |subtype= Passive Defensive |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Nariel's Whistle pet present |syntax= Automatic }} When fighting together with a companion called by Nariel's Whistle, both the ranger and their animal will work in tandem to avoid melee attacks. Should the two be separated at any point, no benefit is gained. See also: Dodge")
  • 01:22, 27 February 2024Arrowcraft (hist | edit) ‎[902 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Arrowcraft |type= Skill |subtype= Item creation, item modification |user= Ranger |duration= Permanent |castingCost= 10 Mana |tickCost= |pulseCost= |range= Single Inventory Arrow |delay= |requirements= Wildcraft arrows |syntax= Applybarbs <arrow> Applypoison <arrow> Ignite <arrow> }} Once they have created an arrow, rangers may take the time to apply barbs, poison, ignite the arrow, or any combination thereof. Barbed arrows will d...")
  • 01:19, 27 February 2024Nariel's whistle (hist | edit) ‎[1,479 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Nariel's Whistle |type= Skill |subtype= Summon |user= Ranger |duration= Permanent |castingCost= |tickCost= |pulseCost= |range= |delay= 24 Hours |requirements= Wilderness Terrain |syntax= Narielswhistle, Narielswhistle set <name> <sex> (first use only) }} Rangers may call upon the power of Nariel's Whistle, fey hunter-goddess of the ethron people. An animal will heed the call: it will always be the same animal, but the user has no control over what...")
  • 01:16, 27 February 2024Camouflage blind (hist | edit) ‎[560 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Camouflage Blind |type= Skill |subtype= Stealth |user= Ranger |duration= Until someone leaves |castingCost= 15 Mana per person |tickCost= |pulseCost= |range= User's current group |delay= |requirements= Wilderness terrain |syntax= Camoblind }} Sufficiently skilled rangers may conceal their entire groups behind camouflage blinds, allowing all members to enjoy the benefits of being camouflaged. The camoflage blind is disturbed for everyone when a singl...")
  • 01:14, 27 February 2024Entangle (hist | edit) ‎[547 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Entangle |type= Skill |subtype= Lag, crowd control |user= Ranger |duration= Special |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= A net in the user's inventory |syntax= Entangle <target> }} A ranger may throw a net from their inventory at a target, causing them lag and to lose an attack every round. The ranger's pet will gain an extra attack when the net hits. Each combat round, the victim has a chance to brea...")
  • 01:01, 27 February 2024Terrain lore (hist | edit) ‎[876 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Terrain Lore |type= Skill |subtype= Passive Defense |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Wilderness Terrain |syntax= Automatic }} Unquestioned masters of wilderness terrain, rangers may frequently use their surroundings to their advantage. This has a variety of effects depending on where they are fighting-- from evading attacks in the high grasses or ducking behind trees (damaging the oppone...")
  • 00:57, 27 February 2024Encamp (hist | edit) ‎[651 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Encamp |type= Skill |subtype= Utility, Mana recovery |user= Ranger |duration= 24 Hours |castingCost= 50 Mana |tickCost= |pulseCost= |range= User's current room |delay= |requirements= |syntax= Encamp }} This skill allows a ranger to set up a camp within a given room. Once he has made camp, this room will provide a substantial boost to mana regeneration for himself only, and protect him from the effects of poor weather. Sharp vision will allow a pass...")
  • 00:55, 27 February 2024Sharp vision (hist | edit) ‎[503 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Sharp Vision |type= Skill |subtype= Utility, vision, anti-stealth |user= Ranger |duration= Level/2 Hours |castingCost= 15 Mana |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Sharpvision }} This skill allows the user to view people who have concealed and camouflaged themselves within a forest's foliage, or where they have made their camps. It will also allow them to see more readily into darkened places. See also: C...")
  • 00:53, 27 February 2024Farsight (hist | edit) ‎[384 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Farsight |type= Skill |subtype= Utility, Vision |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, rangers may scan an additional room further than they would otherwise be able. This skill is cumulative with all other sources of such enhanced vision. See Also: Eagle-Eyed")
  • 00:52, 27 February 2024Poultice (hist | edit) ‎[743 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Poultice |type= Skill |subtype= Healing |user= Ranger |duration= Instant |castingCost= 45 Mana |tickCost= |pulseCost= |range= Self, or a Single PC or mob |delay= 3.5 Hours |requirements= Wilderness terrain |syntax= Poultice <optional target> }} With this skill, the user may attempt to create an herbal poultice to heal either himself or another person. This will heal some hit points, up to twice his level, with an absolute minimum of twenty. The poult...")
  • 00:44, 27 February 2024Eagle-eyed (hist | edit) ‎[522 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Eagle-eyed |type= Trait |subtype= Utility, Vision |user= Ranger, all others may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Scan <direction> }} This trait represents a character's natural sharpness of vision beyond the norm. As a result, his scan range is increased, by an amount that improves with his level (maximum +2). This trait is cumulative with the alatharya...")
  • 21:28, 26 February 2024Berserk (hist | edit) ‎[635 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Berserk |type= Skill |subtype= Offensive, Self-buff |user= Barbarian |duration= Level/16 hours |castingCost= 25 mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Berserk }} Barbarians have the ability to drive themselves into a mindless frenzy, a state known as berserking. It is easier to do so while already hurt or fighting. This ability provides a significant bonus to both the user's hitroll and damroll, and penalizes...")
  • 21:24, 26 February 2024Brutal damage (hist | edit) ‎[576 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Brutal Damage |type= Skill |subtype= Passive, Offensive |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Barbarians are trained to wield their weapons with such strength and ferocity that they are able to inflict damage beyond the ordinary enhanced damage. While not as effective by itself as enhanced damage, because the two skills work in conjunction, the overall effects are hi...")
  • 21:23, 26 February 2024Boneshatter (hist | edit) ‎[1,028 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Boneshatter |type= Skill |subtype= Attack, Damage, Stat debuff |user= Barbarian |duration= 4 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= Single PC or Mob, Their Arm or Leg |delay= |requirements= Mace |syntax= Boneshatter <target> <arm/leg> }} The great strength and primitive savagery of the barbarians has lead them to this particularly brutal technique. Smashing a mace into their foe's limbs, they may attempt to outright break e...")
  • 21:19, 26 February 2024Ferocity (hist | edit) ‎[726 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Ferocity |type= Skill |subtype= Offensive, Anti-rescue |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Barbarians are so able to focus on their target that little will be able to impede them. With the ferocity skill, should the barbarian's opponent in battle be rescued or cower away from the front lines, the barbarian has a chance to remain focused on the at opponent, ignor...")
  • 21:16, 26 February 2024Hew (hist | edit) ‎[534 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Hew |type= Skill |subtype= Attack |user= Barbarian |duration= Instant |castingCost= 7 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= an Axe or Sword |syntax= Hew <target> }} When a barbarian wields an axe or a sword, he is able to swing the weapon in a wide arc and with great force. While this skill deals a tremendous amount of damage, the amount dealt is markedly reduced on wounded foes. This skill deals less da...")
  • 21:07, 26 February 2024Last word (hist | edit) ‎[467 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Last Word |type= Skill |subtype= Attack, cheat death |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A barbarian with this skill has a chance to deliver a final attack against his killer. Should this blow kill the victim, it is the barbarian who will survive, albeit barely. Characters seeking to improve at this skill will need to fight in a state close to death.")
  • 21:06, 26 February 2024Blood sigil (hist | edit) ‎[460 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Blood Sigil |type= Skill |subtype= Self buff |user= Barbarian |duration= Level/4 hours |castingCost= 5 Mana, Negligible HP |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Bloodsigil }} With this skill, a barbarian may cut themself for a miniscule amount of damage and use the blood from the wound to draw an elaborate sigil upon themself. This will help them to ward off magical effects, giving a bonus to saves.")
  • 21:02, 26 February 2024Fortitude (hist | edit) ‎[532 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Fortitude |type= Skill |subtype= Defensive |user= Barbarian |duration= 6 Hours |castingCost= 15 Movement |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Fortitude }} Barbarians are able to turn their notorious endurance to force their own bodies to ignore certain pains. While this skill is active, the user will have a chance to disregard statistic penalties that are inflicted for the duration. If he is in a state or...")
  • 21:01, 26 February 2024Tan (hist | edit) ‎[834 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Tan |type= Skill |subtype= Item creation |user= Naturalist |duration= Permanent |castingCost= |tickCost= |pulseCost= |range= single corpse |delay= Yes |requirements= |syntax= Tan corpse <Belt/Mask/Vest/Gloves/Boots/Leggings/Collar/Sleeves/Bracer/Bag> <fitted (optional)> }} Naturalists possess the ability to tan the hides from corpses they find or create. These hides may be worn as armor, and improve in quality as the maker gains in level. Depending...")
  • 20:58, 26 February 2024Bludgeon (hist | edit) ‎[612 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Bludgeon |type= Skill |subtype= Attack, Lag, anti-magic, anti-foci |user= Barbarian |duration= Instant |castingCost= 10 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a Mace |syntax= Bludgeon <target> }} When a barbarian wields a mace, he has the opportunity to make use of the weapon's crushing power. Delivering a powerful overhand smash, this skill deals a substantial amount of damage and may lag the target or dis...")
  • 20:53, 26 February 2024Rend (hist | edit) ‎[570 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Known for their mighty blows, barbarians wielding two-handed weapon will be able to attempt an additional attack beyond what they ordinarily would be capable of. If the weapon is not naturally two-handed, this is subject to all the same benefits and penalties of wielding a weapon in this unintended manner. See Also: Iterati...")
  • 20:52, 26 February 2024Warpath (hist | edit) ‎[707 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Warpath |type= Skill |subtype= PvP |user= Barbarian |duration= 2 Hours |castingCost= 10 Mana, + 1 mana per room traversed |tickCost= 10 Mana |pulseCost= |range= PC in current area |delay= |requirements= |syntax= Warpath <target> }} Barbarians are noted for being able to go on the warpath for an unfortunate victim. While so focused on that person, the user will immediately engage in combat with the object of his hunt when next he encounters him. Th...")
  • 20:50, 26 February 2024Rage (hist | edit) ‎[440 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Rage |type= Skill |subtype= Offensive buff |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= Self only |delay= |requirements= |syntax= Rage }} Similar to but less extreme than the ability to berserk, a barbarian can give himself over to his rage, focusing single mindedly on the battle at hand. While so enraged, he will deal a substantial amount more damage in combat, but be unable to flee.")
  • 20:46, 26 February 2024Grapple (hist | edit) ‎[767 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Grapple |type= Skill |subtype= Attack, Stat debuff, anti-bard |user= Barbarian |duration= 1 Hour |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Solid ground |syntax= Grapple }} A barbarian may attempt to close the gap with his opponent and grapple with his foe, attempting to pin him. It is more difficult to grapple with those who are affected by astral form. If successful, the stress of the grapple will pena...")
  • 20:43, 26 February 2024Bloodlust (hist | edit) ‎[388 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Bloodlust |type= Skill |subtype= Passive Healing |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} After a barbarian as slain an opponent, the bloodlust skill allows him to become energized by the death of his enemy, using his body's own adrenaline to help him recover from some of his wounds.")
  • 20:42, 26 February 2024Fury (hist | edit) ‎[645 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Fury |type= Skill |subtype= Self buff, group combat |user= Barbarian |duration= Level/5 combat rounds |castingCost= 10 Mana |tickCost= |pulseCost= |range= User's current opponents |delay= |requirements= |syntax= Fury }} Skilled in fighting in large hordes, barbarians can indulge in a primitive bout of fury, straining their own bodies and minds to the limit as they strike out at all current opponents. For the duration of this skill, the barbarian...")
  • 20:39, 26 February 2024Warcry (hist | edit) ‎[603 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Warcry |type= Skill |subtype= Combat Debuff, Offensive, Healing, Lag |user= Barbarian |duration= 3 Hours |castingCost= 10 Mana |tickCost= |pulseCost= |range= User's current opponents |delay= |requirements= |syntax= Warcry }} Most barbarians have a bloodcurdling warcry, used to instill powerful, primal fear in their opponents. Upon using this skill, he will shout out his warcry, healing himself and causing all enemies currently fighting him to los...")
  • 20:34, 26 February 2024Butcher (hist | edit) ‎[516 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Butcher |type= Skill |subtype= Utility |user= Barbarian, Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Butcher <corpse> }} A ranger or a barbarian may carve up any corpse in the room into chunks and prepare the meat into delicious morsels. Larger corpses and greater facility at cooking will produce more chunks, and higher skill levels will create more filling food. Undead or otherwise ined...")
  • 20:23, 26 February 2024Wildcraft (hist | edit) ‎[1,046 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Further enhancing their ability to live off the land, naturalists may craft a variety of objects while in the wild. As they gain in level, weapons they produce will be more powerful. Nets may be crafted in the woods, grasslands, or swamps, while all the others may only be created in the woods. Each individual class learns a differ...")
  • 20:20, 26 February 2024Swim (hist | edit) ‎[492 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Swim |type= Skill |subtype= Utility, movement |user= Ranger, Barbarian |duration= |castingCost= Movement points, based on skill proficiency |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Rangers and barbarians learn to swim early on, obviating the need for a boat. Greater facility with this skill will make travel on water easier, reducing the movement cost it takes to move; poor swimmers will consume additional...")
  • 20:16, 26 February 2024Savagery (hist | edit) ‎[649 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Savagery |type= Skill |subtype= Self buff, Defense |user= Barbarian |duration= Level/8 Hours |castingCost= 12 Mana |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Savagery }} Barbarian warriors are known for their ferocity in battle and ability to withstand physical blows. With the savagery skill, they are able to strike with much greater ferocity than before, and at the same time entirely shrug off some blows directed...")
  • 20:13, 26 February 2024Find water (hist | edit) ‎[580 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Find Water |type= Skill |subtype= Utility |user= Naturalist |duration= (4+Level)/2 hours |castingCost= 10 Mana |tickCost= |pulseCost= |range= User's current room |delay= |requirements= Wilderness terrain |syntax= Findwater }} Naturalists are skilled at living off the land, and may use this water to find groundwater, bringing it up in a small spring. This skill will not work in any place where the ground has been paved over, and in the air. This skil...")
  • 20:08, 26 February 2024Forage (hist | edit) ‎[531 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Forage |type= Skill |subtype= Utility |user= Naturalist |duration= Instant |castingCost= 5 Movement |tickCost= |pulseCost= |range= |delay= |requirements= wilderness terrain |syntax= Forage }} Skilled at living off the land, all naturalists learn early on how to forage the wilds for food, finding some often delicious snacks. Different terrains will produce different results, though there is little edible that can be found underground or in the air....")
  • 20:05, 26 February 2024Night vision (hist | edit) ‎[373 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Night Vision |type= Skill |subtype= Utility |user= Rogues, Void templar |duration= Level/2 Hours |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Night Vision }} This skill allows the user to see in the dark without benefit of a light source, though this skill cannot pierce magical darkness of any sort. See also: Infravision")
  • 20:02, 26 February 2024Hollow Leg (hist | edit) ‎[363 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Hollow Leg |type= Trait |subtype= Utility |user= Barbarian, any other may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This trait offers the character who possesses it the ability to eat more food than normal for their race before becoming full.")
  • 19:57, 26 February 2024Loremaster (hist | edit) ‎[487 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Loremaster |type= Trait |subtype= Utility |user= Bard, all others may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= Single Inventory Object |delay= |requirements= |syntax= Lore <target> }} Those who take this trait do so to stake their claim as especially learned and skilled at discerning histories of objects. Not all objects have particularly notable history; nothing interesting will be discovered in...")
  • 19:52, 26 February 2024Pack Horse (hist | edit) ‎[507 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Pack Horse |type= Trait |subtype= Utility |user= Bandit, all others may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} A character with the pack horse trait is especially gifted in his ability to carry items. As a result, his maximum carry value is increased beyond the amount usually afforded to a character of that level and strength score. Bandits automatically r...")
  • 19:47, 26 February 2024Exotic (hist | edit) ‎[699 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Exotic |type= Trait |subtype= Weapon Skill |user= Gladiator, all others classes at high level |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }}Along with the other major weapon classes in Avendar, some weapons can not be easily categorized. These weapons, known as exotic type weapons, can be anything from a net to a rare and unique magical weapon. Most adventurers will not be automatically be sk...")
  • 19:36, 26 February 2024Ambidextrous (hist | edit) ‎[696 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Ambidextrous |type= Trait |subtype= Utility, weapon wielding |user= Swordmaster, any others may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This trait represents a character's natural ambidexterity, which manifests itself in being able to dual wield heavier weapons. In practice, this means the off hand weapon can be closer to the main hand weapon's weight than wo...")
  • 19:08, 26 February 2024Statistics (hist | edit) ‎[5,489 bytes]Undaedalus (talk | contribs) (Created page with "==Strength== Modifies the character's damage roll. While this is typically a bonus, it is a penalty at particularly low values. Adds a bonus to the character's carry capacity. Determines the maximum weight a character's mainhand weapon can be.")
  • 18:45, 26 February 2024Blacksmith (hist | edit) ‎[456 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Blacksmith |type= Trait |subtype= Utility, Background |user= Figher, all others may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= Metal weapon |syntax= Automatic }} The blacksmith trait represents a character's special knowledge of the smithing trade. This manifests itself in an improved ability to wield metal weapons, lessening the damage they take from use.")
  • 18:36, 26 February 2024Templar (hist | edit) ‎[669 bytes]Undaedalus (talk | contribs) (Created page with " Templars are warriors who have trained in the ways and means of combining sword and spell. Unlike scholars, who diversify in their studies, templars only major in one sphere of elemental influence. Known far and wide as some of the greatest leaders Avendar has produced, templars are often seen leading the charge into battle, or directing the forces of varying factions. Due to the amount of time spent studying other matters, the alignment and ethos of a templar must...")
  • 18:35, 26 February 2024Scholar (hist | edit) ‎[374 bytes]Undaedalus (talk | contribs) (Created page with "Scholars are sages who have devoted their life to the study of the various elemental magics. Their area of specialization is determined early in life, where they choose major and minor sphere of elemental influence. There are six major spheres of scholar: *Air Scholars *Earth Scholars *Fire Scholars *Water Scholars *Void Scholars *Spirit Scholars")
  • 18:31, 26 February 2024Naturalist (hist | edit) ‎[343 bytes]Undaedalus (talk | contribs) (Created page with "==Naturalist== Those who choose the profession of naturalist have, through one way or another, associated their fortunes with that of nature's. While not necessarily defenders of nature, all naturalists are at home there, and use the pecularities of the wild to their advantage. There are three types of Naturalist: *Druids *Rangers *Barbarians")
  • 18:30, 26 February 2024Mentalist (hist | edit) ‎[251 bytes]Undaedalus (talk | contribs) (Created page with "==Mentalists== The mentalist profession is for those whose affinity is for the mind. Foregoing the ways of elemental magic, they instead embrace the potential of psionics. Mentalists come in three different varieties: Assassin Psionicist *Assassins *Watchers *Psionicists")
  • 18:29, 26 February 2024Rogue (hist | edit) ‎[211 bytes]Undaedalus (talk | contribs) (Created page with "==Warriors== The profession of rogue is populated by the quick-witted and the secretive, who prefer to live by their keen wit and nimble fingers. Rogues come in three different varieties: *Bandits *Bards *Thiefs")
  • 18:27, 26 February 2024Warrior (hist | edit) ‎[216 bytes]Undaedalus (talk | contribs) (Created page with "==Warriors== The profession of warrior is perhaps the oldest of the adventuring class. Students of the arts of war and physical combat, warriors come in three different varieties: Fighters Gladiators Swordmasters")
  • 18:18, 26 February 2024Brawler's Renewal (hist | edit) ‎[664 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Brawler's Renewal |type= Trait |subtype= Mana Recovery |user= All Warriors, Bandits, Barbarians, Rangers |duration= |castingCost= |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Automatic When you perform an automatic melee attack and hit, you have a chance to recover 1-3 mana from doing so. This trait benefits from Wisdom and can trigger multiple times per round if the user has Iterative Attacks. This stacks w...")
  • 18:09, 26 February 2024Brave (hist | edit) ‎[590 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Brave |type= Trait |subtype= Fear prevention, skill improvement |user= Fighter, all others may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters who possess this trait show exceptional bravery in the face of fear. As such, they have a measure of resistance to magical fear effects, such as those caused by abominable rune, demonic howl, and power word...")
  • 17:57, 26 February 2024Shadow mastery (hist | edit) ‎[1,189 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Shadow Mastery |type= Skill |subtype= Stealth |user= Thief |duration= Level/4 Hours, or until mana runs out |castingCost= 20 Mana |tickCost= 10 Mana, normal mana regen is disabled |pulseCost= |range= User only |delay= |requirements= City Terrain |syntax= Shadow }} With a life spent hiding, comes a mastery of the shadows. Thieves who learn the art of shadow mastery can completely conceal themselves in cities, resulting in virtual undetectability. Whil...")
  • 17:55, 26 February 2024Dual backstab (hist | edit) ‎[547 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Dual Backstab |type= Skill |subtype= Skill improvement |user= Thief |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= non-blunt weapon wielded in the offhand, Backstab |syntax= Backstab <target> }} This skill allows a thief who is backstabbing someone to make an attempt to strike with their offhand weapon. This will be less effective than the first strike but still be significant. They must...")
  • 17:53, 26 February 2024Defensive roll (hist | edit) ‎[604 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= |type= Defensive Roll |subtype= Skill |user= Passive Defensive |duration= Instant |castingCost= |tickCost= |pulseCost= |range= |delay= 3 Hours |requirements= |syntax= Automatic }} The focus a thief places on speed hones his reflexes to sometimes mitigate the strength of a sudden, particularly harsh blow by rolling with it. Thrown spears, bolts of fire or ice, and rays of light cast from another room, and the breath of dragonkin are also subject to...")
  • 17:52, 26 February 2024Final strike (hist | edit) ‎[386 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Final Strike |type= Skill |subtype= Passive Offensive, Anti-flee |user= Thief |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Single Fleeing PC or Mob |delay= |requirements= |syntax= Automatic }} In a fight, if a thief's opponent attempts to flee, the thief may attempt to take advantage of the victim's back, landing an extra attack against him.")
  • 17:50, 26 February 2024Cutpurse (hist | edit) ‎[617 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Curpurse |type= Skill |subtype= Theft |user= Thief |duration= Instant |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= Yes, but only against the same target |requirements= |syntax= Cutpurse <target> <container> }} This skill may be used to slice open a target's container, such as a backpack or robe. This will cause all of its contents to fall to the ground, destroy the container, and initiate combat. You cannot cut a con...")
  • 17:49, 26 February 2024Scramble (hist | edit) ‎[943 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Scramble |type= Skill |subtype= Passive stealth |user= Thief |duration= Instant |castingCost= 12 Mana or Less |tickCost= |pulseCost= |range= User Only |delay= |requirements= Hide and Sneak Traits, normal terrain limitations apply |syntax= Automatic }} Thieves with this skill who chooses to exercise discretion to leave combat early (that is, should they flee, retreat, escape, et cetera) will automatically attempt to hide and sneak once they'v...")
  • 17:46, 26 February 2024Circle stab (hist | edit) ‎[713 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Circle Stab |type= Skill |subtype= Attack |user= Thief |duration= Instant |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob engaged in combat with someone other than the user |delay= |requirements= non-blunt melee weapon |syntax= Circle <target> }} If a thief is not currently the target of attacks in a fight, they may circle around an enemy who is already in combat, dealing a large amount of damage. This skill is more effective ag...")
  • 17:43, 26 February 2024Opportunism (hist | edit) ‎[559 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Opportunism |type= Skill |subtype= Passive Offensive, anti-magic |user= Thief |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Current spellcasting enemy |delay= |requirements= a melle weapon, stronger with a Dagger |syntax= Automatic }} When subject to a spell which targets them, thieves may deliver a quick blow with their weapon. This strike is not sufficient to disrupt the actual casting. Thieves wielding daggers will be ab...")
  • 17:41, 26 February 2024Loot (hist | edit) ‎[510 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Loot |type= Skill |subtype= Theft |user= Thief |duration= Instant |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Unconscious Target |syntax= Loot <object> <target> }} When presented with an unconscious target, a thief may boldly steal the very rings, hats, or necklaces from their bodies. This will not initiate combat but is trickier than simply stealing. It is not possible to loot an item that is flagged...")
  • 17:38, 26 February 2024Sleeve (hist | edit) ‎[572 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Sleeve |type= Skill |subtype= Disarm protection |user= Thief |duration= |castingCost= |tickCost= |pulseCost= |range= Target Inventory Dagger |delay= |requirements= Dagger |syntax= Sleeve <item> }} Sleeve allows a thief to conceal up to two daggers inside their sleeves. Should engage in combat while unarmed, they will immediately remove a dagger from their sleeve, wielding it automatically. Sleeved items can only be conventionally detected by the t...")
  • 17:37, 26 February 2024Slice (hist | edit) ‎[566 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Slice |type= Skill |subtype= Attack, stat reduction, damage, lag |user= Thief |duration= Level/16 Hours |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Non-blunt melee weapon |syntax= Slice <target> }} This skill attempts to hamstring a foe. Slice will deal damage and a dexterity penalty to the target; successive slices will increase the penalty. While affected by this skill, the victim will take damage ev...")
  • 17:34, 26 February 2024Bargain (hist | edit) ‎[428 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Bargain |type= Skill |subtype= Utility |user= Thief |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} While most characters rely on their own charm and some basic haggling skills, thieves so frequently barter with merchants that they have fine-tuned this ability. Thieves are able to negotiate better deals than the average buyer or seller.")
  • 17:32, 26 February 2024Trap (hist | edit) ‎[856 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Trap |type= Skill |subtype= Damage, Crowd Control |user= Thief |duration= 6 Hours |castingCost= 20 Mana |tickCost= |pulseCost= |range= User's current room |delay= 75/Level Hours |requirements= |syntax= Trap/Trap Grease }} When used without the grease argument, this skill will set a tripwire in the room, which will deal damage to the next person who walks in. A grease trap will take effect at the same time. Characters walking over this grease have a...")
  • 17:26, 26 February 2024Dash (hist | edit) ‎[636 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Dash |type= Skill |subtype= Movement, Utility |user= Thief |duration= 0.5 Hours |castingCost= 8 Mana |tickCost= |pulseCost= |range= User only |delay= 3 Hours |requirements= |syntax= Dash }} Thieves, for one reason or another, must often execute a swift departure. Those so skilled, on a moment's notice, may prepare themselves to run with all their speed to get away: they will incur absolutely no lag when moving from room to room. However, this pace c...")
  • 02:26, 26 February 2024Relock (hist | edit) ‎[546 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Relock |type= Skill |subtype= Utility |user= Thief |duration= |castingCost= 6 Mana |tickCost= |pulseCost= |range= Target Door or Container |delay= |requirements= |syntax= Relock <direction/container> }} This skill is used by thieves to lock doors or containers in the absence of the correct key. Containers must be closable, and both doors or containers must be lockable; it is not necessary for an ordinary key to exist. However, when relocking a doo...")
  • 02:19, 26 February 2024Cower (hist | edit) ‎[367 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Cower |type= Skill |subtype= combat misdirection |user= Thief |duration= Instant |castingCost= 3 Mana |tickCost= |pulseCost= |range= Target Groupmate |delay= |requirements= |syntax= Cower <target> }} If a thief is the subject of attacks in combat, he may use this skill to cower behind a groupmate, causing the opponent to attack them instead.")
  • 02:13, 26 February 2024Conceal (hist | edit) ‎[600 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Conceal |type= Skill |subtype= Stealth |user= Thief |duration= |castingCost= |tickCost= |pulseCost= |range= Target Inventory Item |delay= |requirements= |syntax= Conceal <item> }} Conceal will apply the hidden status to a given item, much as the hide skill will do so for a person. It is only possible to conceal an object indoors or within a city. Certain places and objects of power cannot be hidden from sight in this manner. Items will remain con...")
  • 02:12, 26 February 2024Detect theft (hist | edit) ‎[618 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Detect Theft |type= Skill |subtype= Anti-stealth |user= Thief | Watcher |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} As thieves have many skills with which to relieve others of their possessions and coins, they are also keenly aware of these sorts of skills being used in their presence. Whether appreciating another rogue's handiwork, or taking care to safeguard their own possessions,...")
  • 02:10, 26 February 2024Listen (hist | edit) ‎[505 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Listen |type= Skill |subtype= Stealth |user= Thief, Watcher |duration= Level/2 Hours |castingCost= 3 Mana |tickCost= |pulseCost= |range= Single PC/Single Adjacent Room |delay= |requirements= Ears |syntax= Listen <person/direction> }} This skill allows a thief or a watcher to either listen to all conversation in an adjacent room, or spoken by a player to their groupmates. Due to the focus that the user must devote to listening, most, but not all,...")
  • 02:01, 26 February 2024Backstab (hist | edit) ‎[669 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Backstab |type= Skill |subtype= Attack, Initiation |user= Thief |duration= Instant |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Non-blunt melee weapon |syntax= Backstab <target> }} A thief learns early on that the swiftest way to a person's pocket is usually through their back. If wielding a weapon that is not blunt, a thief may make a swift strike at an unsuspecting opponent to initiate combat. Should...")
  • 01:52, 26 February 2024Thieves Cant (hist | edit) ‎[498 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Thieves Cant |type= Trait |subtype= Communication, Language |user= Thief, anyone else may select this trait at creation |duration= Instant |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= |syntax= Cant <message> }} Thieves cant is a private language primarily known to thieves and others dwelling on the margins of society; it is a form of sign language and is not vocal in any fashion. It will never cause the user to s...")
  • 01:50, 26 February 2024Fleet (hist | edit) ‎[398 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Fleet |type= Trait |subtype= Combat Utility |user= Thief, anyone else may select this trait at creation |duration= Instant |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Get <item> }} The fleet trait represents a character's natural speed. This skill manifests itself in the ability to unerringly retrieve items from the ground during combat.")
  • 01:47, 26 February 2024Cowardly (hist | edit) ‎[571 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Cowardly |type= Trait |subtype= Utility |user= Thief, anyone else may select this trait at creation |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} A lifetime of duplicity and cowardice reaps special benefits for those who possess this trait. It allows the character in question to set a higher wimpy value than characters without it, as well as increases the potential rate of success for the flee comman...")
  • 00:57, 26 February 2024Sneak (hist | edit) ‎[537 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Sneak |type= Trait |subtype= Stealth |user= Thief, Assassin |duration= Level/2 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Sneak }} This skill allows rogues to move through an area soundlessly; PCs in a room will not see the rogue enter or leave. While affected by sneak, it is possible for a rogue to move without causing hide status to end. A sneaking character may freely pick up or drop i...")
  • 00:57, 26 February 2024Stealth (hist | edit) ‎[0 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Sneak |type= Trait |subtype= Stealth |user= Thief, Assassin |duration= Level/2 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Sneak }} This skill allows rogues to move through an area soundlessly; PCs in a room will not see the rogue enter or leave. While affected by sneak, it is possible for a rogue to move without causing hide status to end. A sneaking character may freely pick up or drop i...")
  • 22:19, 25 February 2024Tears of Kyana (hist | edit) ‎[568 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Tears of Kyana |type= Song |subtype= Crowd Control |user= Bard |duration= User's Discretion |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= Vocal |syntax= Play 'Tears of Kyana' }} This song is a dirge telling of the sadness of Kyana, mythical goddess of the stars. In legend, her tears often had power over the hearts of mortalkind and are memorialized in this song. Bards who perform this piece draw forth the sympathy...")
  • 22:15, 25 February 2024The Price of Cowardice (hist | edit) ‎[487 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= The Price of Cowardice |type= Song |subtype= PvP, Crowd Control |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= Percussion or Brass instrument |syntax= Play 'The Price of Cowardice' }} Bards who play this song remind all those around them of the ultimate fate of all cowards. Such is the magic of the music that all who listen find that their own attempts at flight from combat are...")
  • 22:08, 25 February 2024The Stuttering Sage (hist | edit) ‎[475 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= The Stuttering Sage |type= Song |subtype= Anti-magic |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= Vocal |syntax= Play 'The Stuttering Sage' }} This song is derived from an old folk tune which concerns the antics of a magical sage who speaks with a pronounced stammer. Such is the effect of the song that all scholars who hear it will find their own spells similarly impaired.")
  • 22:06, 25 February 2024The Forgotten Fugue (hist | edit) ‎[590 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= The Forgotten Fugue |type= Song |subtype= Mana regeneration |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's Room |delay= |requirements= String instrument |syntax= Play 'The Forgotten Fugue' }} This polyphonic piece is a fugue, made by some long-forgotten composer (though some more liberal members of the Bardic Collegium still credit it to the poet Quarentis). While its origins remain unknown, when playe...")
  • 22:01, 25 February 2024Note of Striking (hist | edit) ‎[550 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Note of Striking |type= Song |subtype= Attack, Stun |user= Bard |duration= Single note |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob, or User's room |delay= |requirements= Percussion or Brass instrument |syntax= Play 'Note of Striking' }} Through the use of this powerful, booming note, a bard blasts their opponent with sound with the intention of stunning them with the power of their music. If the sonic energies of this note are no...")
  • 21:59, 25 February 2024The Tides of War (hist | edit) ‎[456 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= The Tides of War |type= Song |subtype= Offensive |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's group |delay= |requirements= Percussion instrument |syntax= Play 'The Tides of War' }} This song stirs the martial spirit of the bard and their companions. While this song is being played, the martial skill of the bard's group will be enhanced, adding the strength of legends to their blows.")
  • 21:57, 25 February 2024Song of Salyra (hist | edit) ‎[492 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Song of Salyra |type= Song |subtype= Healing |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= String instrument |syntax= Play 'Song of Salyra' }} Named after the legendary first archmage of water Salyra, this song tells of her greatest feats of healing. Captured in the magic of this music is some portion of the archmage's healing power, and those who hear the music will benefit...")
  • 21:54, 25 February 2024The Lay of Lilisa (hist | edit) ‎[944 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= The Lay of Lilisa |type= Song |subtype= Crowd Control |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= Woodwind or Brass instrument |syntax= Play 'The Lay of Lilisa' }} This lay, or epic poem, tells a portion of the dark and tragic tale of Lilisa. A daughter of one of Var Bandor's wealthiest merchant family, Lilisa was ensnared by the lures of the god Serachel, and trapped in...")
  • 21:51, 25 February 2024The Hakuran Balm (hist | edit) ‎[471 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= The Hakuran Balm |type= Song |subtype= combat prevention |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= Woodwind instrument |syntax= Play 'The Hakuran Balm' }} This song is based on the famous balms produced at the Hakuran monastery, designed to calm troubled minds. The power of this music has a similar effect, acting to slow or even stop bloody quarrels in their tracks.")
  • 21:49, 25 February 2024The Lone Defender (hist | edit) ‎[655 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= The Lone Defender |type= Song |subtype= Defensive |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's group |delay= |requirements= String instrument |syntax= Play 'The Lone Defender' }} The song of the lone defender is a tale of an ancient soldier, who comes out of retirement to defend his village from a barbarian raiding party. Standing alone, he holds a mountain pass long enough for his people to escape, d...")
  • 21:35, 25 February 2024The Veils of Tyril (hist | edit) ‎[541 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Veils of Tyril |type= Song |subtype= Stealth |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= Self |delay= |requirements= Woodwind instrument |syntax= Play 'Crash of Arms' <Target> }} This song, long a favorite of the common folk, tells the tale of the heroic rogue Tyril. Calling to mind a bit of his spirit, the bard who plays this song will call up shadows to conceal themselves in in the manner of thieves and...")
  • 21:31, 25 February 2024Crash of Arms (hist | edit) ‎[597 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Crash of Arms |type= Song |subtype= Attack |user= Bard |duration= single chord |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob, or User's room |delay= |requirements= Percussion instrument |syntax= Play 'Crash of Arms' <Target> }} A stirring song, this particular piece of music speaks of the force and fury of epic combat. Those to whom the song is directed are struck by a wave of sonic force, which can both damage and deafen the vict...")
  • 21:29, 25 February 2024Bane of Asjia (hist | edit) ‎[681 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Bane of Asjia |type= Song |subtype= Anti-mentalist |user= Bard |duration= Single chord |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= String or Brass instrument |syntax= Play 'Bane of Asjia' }} Asjia was a caladaran mentalist of some great renown who worked tirelessly throughout his long life to bring peace to the shattered and divided Broken Lands east of Earendam's reach. Largely successful, he met defeat only at...")
  • 21:25, 25 February 2024The Day of Two Dawns (hist | edit) ‎[591 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= The Day of Two Dawns |type= Song |subtype= Crowd Control, Stun |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= Self |delay= |requirements= Woodwind instrument |syntax= Play 'The Day of Two Dawns' }} A poem first composed by the legendary ch'taren bard Sy'kanse bore this title, and this song sets those words to music. The poem celebrates the Day of Two Dawns, when the ch'taren first arrived on the surface of Av...")
  • 21:23, 25 February 2024The Feckless Nefortu (hist | edit) ‎[566 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= The Feckless Nefortu |type= Song |subtype= Utility, group destruction |user= Bard |duration= single chord |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= String instrument |syntax= Play 'The Feckless Nefortu' }} The nefortu have a perhaps deserved reputation as a tricksome, often untrustworthy people. This song commemorates this trend, and has a dubious effect on those who hear it. Under the influence of the music,...")
  • 21:21, 25 February 2024The Mute God (hist | edit) ‎[644 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= The Mute God |type= Song |subtype= Stealth, Anti-magic |user= Bard |duration= User's Discretion |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= String instrument |syntax= Play 'The Mute God' }} This ancient song tells the tale of a forgotten god, who loses his voice bit by bit as his ungrateful followers desert him. Left without voice or power, the legend has it that this demigod was able to communicate only through...")
  • 21:15, 25 February 2024The Walls of Nordath (hist | edit) ‎[531 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= The Walls of Nordath |type= Song |subtype= Utility |user= Bard |duration= single chord |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= Brass |syntax= Play 'The Walls of Nordath' }} 'The Walls of Nordath' is a poem which tells of the fall of the Keep of Nordath, located in the southern reaches of the wild North Forest. Just as Nordath's walls were overcome, so too will this song act, attempting to crumble walls of st...")
  • 21:13, 25 February 2024Note of Shattering (hist | edit) ‎[569 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Note of Shattering |type= Song |subtype= Offensive, Item Destruction |user= Bard |duration= Single chord |castingCost= |tickCost= |pulseCost= |range= User's Room, or Single Target PC or Mob |delay= |requirements= Percussion Instrument |syntax= Play 'Note of Shattering' <Target> }} Through the use of certain powerful harmonics, bards can use this note in an attempt to shatter the crystal and glass objects used by an opponent. If the sonic energies...")
  • 21:08, 25 February 2024Touch of the Seas (hist | edit) ‎[235 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Touch of the Seas |type= Song |subtype= Healing |user= Bard |duration= User's Discretion |castingCost= |tickCost= |pulseCost= |range= User's group |delay= |requirements= Vocal |syntax= Play 'Touch of the Seas' }}")
  • 21:04, 25 February 2024The March to Harrud (hist | edit) ‎[656 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= The March to Harrud |type= Song |subtype= Utility |user= Bard |duration= User's Discretion |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Vocal |syntax= Play 'The March to Harrud' }} The desert city of Ashta Harrud lies in the southern reaches of Avendar, in the geographic center of the Crimson Sands. The city fell only once, when Felsa the Mad General of Gogoth led an entire battalion of his troops across the desert to assai...")
  • 21:02, 25 February 2024Catch throw (hist | edit) ‎[340 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Catch Throw |type= Skill |subtype= Passive Defensive |user= Bard, Watcher |duration= Instant |castingCost= |tickCost= |pulseCost= |range= the original thrower |delay= |requirements= |syntax= Automatic }} This skill allows the user to catch thrown weapons such as daggers and throw them back at the assailant.")
  • 20:57, 25 February 2024Detect hidden (hist | edit) ‎[423 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Detect Hidden |type= Skill |subtype= Detection, anti-stealth |user= Bard, Thief, Assassin |duration= Level/2 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= Self |delay= |requirements= |syntax= Detect Hidden }} This skill allows the user to see people who are hidden from view using the hide skill or its variants. It will also allow them to see more readily into darkened places.")
  • 20:55, 25 February 2024Mimicry (hist | edit) ‎[630 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Mimicry |type= Skill |subtype= Trickery |user= Bard |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Whatever is normal for the communication channel |delay= |requirements= |syntax= Mimic <Person> <Channel> <Message> Ex: Mimic Aurula say You are a churlish oaf! }} The mimic ability allows a bard to mimic the appearance of a message from another person. In the context of this ability, the channel is one of Avendar's normal commun...")
  • 20:53, 25 February 2024Harmony (hist | edit) ‎[583 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Harmony |type= Skill |subtype= Bard Utility |user= Bard |duration= |castingCost= |tickCost= |pulseCost= Half Normal |range= |delay= |requirements= Whatever is normally required for the song |syntax= harmonize <song> }} The harmony skill allows a bard to harmonize a second song in addition to one that is already being played. This secondary song is sung at a slightly reduced level of power, but also requires half the normal amount of mana to upkeep...")
  • 20:51, 25 February 2024Flourish (hist | edit) ‎[822 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Flourish |type= Skill |subtype= Passive, Defensive |user= Bard, Thief |duration= Instant |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Body Slot item, such as a cape |syntax= }} With this skill, members of acrobatic classes such as thieves and bards may use a fluid or fabric item worn in the about body slot to confound foes and ward off attacks. The longer any individual combat continues and blows are foiled, the more ef...")
  • 20:26, 25 February 2024Tumbling (hist | edit) ‎[993 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Tumbling |type= Skill |subtype= Passive Defensive |user= Bard |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} The acrobatic arts, learned by both bards and thieves, serve to protect them from harm during feats of entertainment, larceny, and the occasional brawl. While most defenses evolved directly from combat, this skill is instead an exercise in pure grace on the battlefield. Characters...")
  • 02:01, 24 February 2024Convocation of the Nine (hist | edit) ‎[344 bytes]Elanthe (talk | contribs) (Created page with "The '''Convocation of the Nine''' is a warband of nine immortal divines of Rystaia, lead by Saint Calaera. They represent Rystaia's martial hand upon Avendar, and are sent to defend the faithful and destroy evil in times of great need. Many of the individual members of the Convocation are worshipped as demigods in their own right.")
  • 06:49, 16 February 2024Sigil (hist | edit) ‎[3,829 bytes]Elanthe (talk | contribs) (Created page with "Due to the restrictions the Compact places on direct divine intervention, gods must primarily act through mortals (or once-mortals) to enact their designs. This is done by placing a '''sigil''' upon a mortal, which appears in the branded slot. These sigils are invested with divine power, granting their bearers longevity and an array of powers appropriate to the purview of their god. In return for these boons, they are typically tasked with furtherin...") originally created as "Immortal divine"
  • 00:21, 12 February 2024Great House (hist | edit) ‎[3,254 bytes]Elanthe (talk | contribs) (Created page with "The world of Avendar is home to four ancient Great Houses that court adventurers. Representing the important political, economic, and moral forces that shape the world of Avendar, each has come to fill its own niche in Avendarian society. Each house is supported by several deities who lend their favour and protection to members thereof. Regardless, it is not mandatory for members to directly follow one of the patron deities; all houses have a number of deities whose...")
  • 11:01, 11 February 2024Age (hist | edit) ‎[1,428 bytes]Elanthe (talk | contribs) (Created page with "During your time in Avendar, your character will age. This aging process is correlated to the time your character has been in existence. On average, characters will live about a year and a half to two years, real time. As you age, you will experience various benefits or penalties for your age. Different lineages age at different rates, hence a caladaran will start their character older than a human, and a ch'taren will start significantly younger than a h...")
  • 10:43, 11 February 2024Death (hist | edit) ‎[6,073 bytes]Elanthe (talk | contribs) (Created page with "Death is a frequent companion in Avendar, usually directly the result of the loss of one's hit points, but also of old age. Death and subsequent resurrection at altars is an explicitly in-character experience for both PCs and NPCs. ==Life, Death, and the Soul== Life begins at birth; all living things are ensouled upon taking their first breath, and are not considered a separate and whole living being until that point. For much of the history of the world...")
  • 00:16, 10 February 2024Affects (hist | edit) ‎[215 bytes]Elanthe (talk | contribs) (need a table with common affects here)
  • 20:20, 9 February 2024Pose (hist | edit) ‎[886 bytes]Elanthe (talk | contribs) (Created page with "The pose command will set what others see when they look at/scan into the room you are in. This will always be prefaced by your name, lineage, and current position, in that order. If your name is Jolinn, and you type: pose leaning on his sapphire spear. Those who look at the room or scan into the room will see: Jolinn the human is standing here, leaning on his sapphire spear. Typing "pose" by itself will show your current pose, and typing "pose clear" will remove...")
  • 20:07, 9 February 2024Deny (hist | edit) ‎[532 bytes]Elanthe (talk | contribs) (Created page with "If a character has been '''denied''', it means that ''character'' has been removed from play and may no longer be logged into. This typically happens punitively due to rule violations and is permanent. Unless a ''player'' is also banned, they are free to roll up a new character, but will not get the old one back. Please familiarize yourself with our rules to avoid any mutually uncomfortable conversations ending in denials.")
  • 06:05, 9 February 2024God touch (hist | edit) ‎[2,686 bytes]Elanthe (talk | contribs) (Created page with "In Avendar, the gods offer a certain background presence to the lives of all people. Some find themselves touched in ways that profoundly affect their lives, typically leaving a visible mark. This is commonly manifested at birth, but can occur at later points in life. Most consider this a sign of the god's favour, but may simply represent a passing interest. That said, if one so marked profoundly displeases a god, or is chosen as an exemplar of another god's faith, the m...")
  • 05:53, 9 February 2024Trait (hist | edit) ‎[4,277 bytes]Elanthe (talk | contribs) (Created page with "During character creation you will be given training points to spend on different traits. These points are lost when you finish creating your character, so we encourage to spending all of them. Some classes or lineages will receive certain traits automatically; this is noted below. {|class="wikitable sortable" ! Type !! Name !! Cost !! Function !! Free for |- | background || aristocrat || 2 || At level 10 and every year thereafter, you will be granted a small st...")
  • 20:07, 8 February 2024Class (hist | edit) ‎[20 bytes]Elanthe (talk | contribs) (Created page with "#REDIRECT Classes")
  • 23:58, 6 February 2024Staves (hist | edit) ‎[848 bytes]Taski (talk | contribs) (Created page with "{{skill |name=Staves |type=Skill |subtype=Item Activation |user=Scholars |range=Inventory Item/Wielder's Group |syntax=Brandish <item> }} Non-adventuring scholars and alchemists are able to imbue staves with magical spells, that they might be cast at a later date. Spells imbued within a staff will affect the user and his group, and may not be targeted in any way. Spells which may only be cast on oneself may not affect anyone other than the wielder...")
  • 23:54, 6 February 2024Rune of fire (hist | edit) ‎[828 bytes]Taski (talk | contribs) (Created page with "{{skill |name=Rune of Fire |type=Spell |subtype= Minor Fire Rune |user=Fire Scholar, Fire Templar |duration=Level/2 Hours |castingCost=65 mana |range=Item, Closed Container, Closed Door |syntax=Cast 'Rune of Fire' <target> }} This spell marks an invisible rune of fire on an object, container, or door. Anyone save the caster themself who attempts to pick up the object or open the container or door will be blasted by a jet of flame. If the door is locked, the forc...")
  • 23:49, 6 February 2024Locate object (hist | edit) ‎[510 bytes]Taski (talk | contribs) (Created page with "Example use: {{skill |name=Test Skill |type=Spell |subtype=Basic Utility |user=Category:Scholars |duration=Instantaneous |castingCost=20 mana |range=Single Object |syntax=Cast 'Locate Object' <target> }} Locate object attempts to find all items in the world identified by a given keyword or keywords. It cannot find objects of a higher level than the caster's. A higher level and greater mastery of this spell will produce markedly better results. Category:Spell [...")
  • 23:45, 6 February 2024Frenzy (hist | edit) ‎[771 bytes]Taski (talk | contribs) (Created page with "Example use: {{skill |name=Frenzy |type=Spell |subtype=Minor Fire Benediction |user=Fire Scholar, Fire Templar |duration=Level/6 Hours |castingCost=30 mana |range=Single PC or Mob |syntax=Cast 'Frenzy' <target> }} Similar to its cousin, the zeal spell, frenzy imbues its target with rage, granting a bonus to both hitroll and damroll. The lack of care caused by this state causes a penalty to the target's armor class, as well. It is not possible to cast this spell...")
  • 23:35, 6 February 2024Fireball (hist | edit) ‎[438 bytes]Taski (talk | contribs) (Created page with "Example use: {{skill |name=Fireball |type=Spell |subtype=Area Attack |user=Fire Scholars, Fire Templars |duration=Instantaneous |castingCost=15 mana |range=All ungrouped PCs or Mobs in Room |syntax=Cast 'Fireball' }} This spell calls a large ball of flame to fill the caster's immediate vicinity. Anyone who is not grouped with the caster will take damage from the blast.")
  • 23:31, 6 February 2024Enflame (hist | edit) ‎[831 bytes]Taski (talk | contribs) (Created page with "Example use: {{skill |name=Enflame |type=Spell |subtype=Benediction |user=Fire Scholars |duration=(Level+6)/2 Hours |castingCost=5 mana |range=Single PC, Mob, or Object |syntax=cast 'Enflame' <target> }} When used on a character, this spell imbues its target with an inner fire, markedly improving their damroll and saves. It is not possible to cast immolation upon a target who is currently fighting. When used on an object of light type, this spell increases the dura...")
  • 23:23, 6 February 2024Deny entropy (hist | edit) ‎[537 bytes]Taski (talk | contribs) (Created page with "{{skill |name=Deny Entropy |type=Spell |subtype=Benediction |user=Fire Scholars |duration=Level/8 Hours |castingCost=30 mana |tickCost=None |pulseCost=None |range=Single Inventory Item |delay=none |syntax=Cast 'Deny Entropy' <target> }} A fire scholar of even the most minor skill may ward items against effects that might instantly destroy them, such as being on fire, shattered, et cetera. This will provide no defense against ordinary wear-and-tear on a weapon or the...")
  • 23:17, 6 February 2024Word of recall (hist | edit) ‎[807 bytes]Taski (talk | contribs) (Created page with "{{skill |name=Word of Recall |type=Spell |subtype=Basic Transport |duration=Special |castingCost=5 mana |range=Self or Target Groupmate |syntax=Cast 'Word of Recall' <target> }} Word of recall transports its target back to their altar, significantly reducing their movement points. This spell takes a few moments to take effect, generally less than half an hour; it can take longer to work on a target who is currently engaged in combat. Spells such as curse and certain loc...")
  • 23:14, 6 February 2024Concentration (hist | edit) ‎[731 bytes]Taski (talk | contribs) (Created page with "{{skill |name=Concentration |type= Skill |subtype= Passive |user= Scholars |range= Self |syntax= Automatic }} Typically, magic is a simple proposition to those who know it: focus on the spell, cast it, and it simply works. However, for those who see combat, maintaining that focus can be problematic. The concentration skill represents one's ability to cast in combat-- once maximized, one should virtually never lose concentration when casting a spel...")
  • 22:36, 4 February 2024Uppercut (hist | edit) ‎[622 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Uppercut |type= Skill |subtype= Knockout Attack |user= Bandit |duration= 2 Ticks |castingCost= 16 Mana |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= |syntax= Uppercut }} With this skill and either a mace or an open fist, a bandit may deliver a punishing uppercut to his enemy. If the blow connects, it will deal damage, and knock him out. When used alone, this skill is not terribly likely to connect, but it becomes successive...")
  • 22:34, 4 February 2024Surprise attack (hist | edit) ‎[573 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Surprise Attack |type= Skill |subtype= Attack |user= Bandit |duration= Instant |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= 1 Hour per target |requirements= |syntax= Surprise <target> <direction> }} Bandits may launch surprise attacks against targets in adjacent rooms, which deal damage and lag the victim. Most forms of bash protection and scouting allow a measure of protection against this skill. A person may only b...")
  • 22:31, 4 February 2024Rob (hist | edit) ‎[682 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Rob |type= Skill |subtype= Disarm Attack |user= Bandit |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single Equipped item on an unconscious PC or Mob |delay= |requirements= |syntax= Rob <object> <target> }} Should a bandit overpower their target and render them unconscious, they may attempt to rob a single worn or held item from their body. Usage of this skill will always wake the victim, success or failure, dealing a small amoun...")
  • 22:28, 4 February 2024Ram (hist | edit) ‎[685 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Ram |type= Skill |subtype= Utility |user= Bandit, Barbarian |duration= |castingCost= 24 Mana |tickCost= |pulseCost= |range= Target Direction blocked by a door |delay= |requirements= |syntax= Ram <direction> }} Barbarians and Bandits, known for their brute strength and primtive ways, can attempt to ram down a locked door, sending him straight through to the next room. While not always successful, the user will always take damage from using his...")
  • 22:26, 4 February 2024Roadblock (hist | edit) ‎[666 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Roadblock |type= Skill |subtype= Stealth |user= Bandit |duration= 12 Hours |castingCost= 24 Mana |tickCost= |pulseCost= |range= User's Current Room |delay= |requirements= Wilderness Terrain |syntax= Roadblock }} A bandit may use their copious gifts of highway robbery to cobble together a crude roadblock from nearby debris. Anyone may freely enter a roadblocked room, but they will have difficulty leaving or fleeing such a place. Roadblocks may only...")
  • 22:25, 4 February 2024Pummel (hist | edit) ‎[445 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Pummel |type= Skill |subtype= Lag Attack, Disarm |user= Bandit |duration= |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a mace or a free hand |syntax= Pummel <target> }} A bandit wielding a mace or with an open fist may brutally pummel an enemy about the head and neck, lagging them significantly and potentially disarming an item in either hand. Primary Attributes: Strength, Dexterity See also: LAG, UP...")
  • 22:20, 4 February 2024Gag (hist | edit) ‎[648 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Gag |type= Skill |subtype= Debuff |user= Bandit |duration= See Text |castingCost= 3 Mana |tickCost= |pulseCost= |range= Single Unconscious PC or Mob |delay= |requirements= |syntax= Gag <target> }} A bandit may stuff a gag into the mouth of an unconscious victim, preventing them from communicating orally and severely penalizing their ability to cast spells. This skill lasts longer on a target who is already bound, and is easier to succeed at on a vi...")
  • 22:16, 4 February 2024Set ambush (hist | edit) ‎[454 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Set Ambush |type= Skill |subtype= Stealth Attack |user= Bandit |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC within the user's PK Range |delay= |requirements= |syntax= Setambush <target> }} A bandit who is hidden or camouflaged may attempt to set an ambush for a specific person. When that person enters the room, they will be automatically attacked. Primary Attribute: Wisdom")
  • 06:08, 4 February 2024Bind (hist | edit) ‎[631 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Bind |type= Skill |subtype= Debuff |user= Bandit, Watcher |duration= Level/20 Hours |castingCost= 45 Mana |tickCost= |pulseCost= |range= Single Unconscious PC or Mob |delay= |requirements= |syntax= Bind <target> }} Both bandits and watchers learn to swiftly bind unconscious enemies, greatly penalizing their dexterity and blinding them with a sack tied over their head. If the target's legs are bound successfully, this also penalizes their moveme...")
  • 06:06, 4 February 2024Batter (hist | edit) ‎[392 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Batter |type= Skill |subtype= Attack |user= Bandit |duration= Instant |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a mace |syntax= Batter <target> }} This skill allows a bandit to strike at his foes punishingly with a mace, penalizing the target's movement points in addition to dealing damage. Primary Attribute: Strength")
  • 06:04, 4 February 2024Headbutt (hist | edit) ‎[627 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Headbutt |type= Skill |subtype= Attack |user= Bandit |duration= 2 Ticks |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Headbutt <target> }} Bandits slam their head into their opponent, dealing a significant amount of damage. The force of this blow will also daze the target briefly, penalizing their skill percents-- and has a chance of dazing the bandit as well, albeit for an even shorter period...")
  • 06:02, 4 February 2024Drag (hist | edit) ‎[678 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Drag |type= Skill |subtype= Utility, Stealth |user= Bandit, Ranger |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single Corpse or Single Sleeping PC or Mob |delay= |requirements= |syntax= Drag <person or corpse> }} With this skill, both rangers and bandits may drag a dead weight around from room to room. This may only be attempted on corpses or people who are sleeping, though those who are asleep willfully will be woken up fr...")
  • 06:00, 4 February 2024Kidney shot (hist | edit) ‎[510 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Kidney Shot |type= Skill |subtype= Passive Lag Attack |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A bandit who is bashed may make a punishing shot at his opponent's kidneys, stunning them in return and dealing some damage. This does not protect the bandit from the brunt of the bash, but his opponent will find it takes longer to recover than normal. Primary Attribute: Strengt...")
  • 05:58, 4 February 2024Waylay (hist | edit) ‎[487 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Waylay |type= Skill |subtype= Stealth Attack |user= Bandit, Thief |duration= 1.5 Hours |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Waylay <target> }} This skill lands a sharp blow to the target's head, attempting to knock them out. A waylaid character will be awoken if they incur any sort of damage. It is far more difficult to waylay a person who is able to see the user. Primary Attribut...")
  • 02:54, 4 February 2024Jab (hist | edit) ‎[420 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Jab |type= Skill |subtype= Attack |user= Bandit |duration= 2 ticks |castingCost= 3 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a free hand or mace |syntax= Jab <target> }} A bandit may make a swift jab at his opponent, dealing a small amount of damage and penalizing their armour class. Primary Attribute: Dexterity See also: ARMOUR CLASS, UPPERCUT")
  • 02:49, 4 February 2024Ambush (hist | edit) ‎[504 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Skill |type= Ambush |subtype= Lag Attack, Stealth |user= Bandit, Ranger |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= target must be unable to see the user |syntax= Ambush <target> }} Striking from camoflauge or while hiding, bandits and rangers may attempt to ambush his prey. This ambush does more damage than normal, as well as having a chance to stun their target. Primary Attributes:...")
  • 02:45, 4 February 2024Shield slam (hist | edit) ‎[491 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Shield Slam |type= Skill |subtype= Passive Attack |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield |syntax= Automatic }} A bandit who foregoes the use of another weapon by wearing a shield is able to compensate for the loss of attacks somewhat by slamming his shield into his enemy. If he hits, the impact of the shield will deal a marginal amount of damage. Primary Attribute: Strength See also...")
  • 02:43, 4 February 2024Brawling block (hist | edit) ‎[736 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Brawling Block |type= Skill |subtype= Defensive Passive |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield, or an empty hand, or a 2-handed weapon |syntax= }} A bandit wearing a shield may use this skill to ward off attacks, much as any other shield-using profession. When used in this manner, this skill is primarily effective against daggers, and least effective against whips, flails, maces, and...")
  • 02:38, 4 February 2024Bash (hist | edit) ‎[637 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Bash |type= Skill |subtype= Lag Attack |user= Various |duration= Instant |castingCost= 6 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Bash <target> }} A commonly taught method of preventing an enemy's action, a bash is an inelegant attempt to simply ram into another person. If successful, the target will fall to the ground and be lagged briefly. Because it is so commonly taught, there are many methods of preventi...")
  • 02:36, 4 February 2024Stash (hist | edit) ‎[504 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Stash |type= Skill |subtype= Stealth |user= Bandit, Ranger |duration= Indefinite until the game server resets. |castingCost= |tickCost= |pulseCost= |range= Single Inventory Item/Current room |delay= |requirements= |syntax= Stash <Item> }} This skill may be used to stash loot. Stashed items are usually buried, placed under loose cobblestones, or otherwise covered. The only way to detect a stashed item is by searching the room. See also: SEAR...")
  • 02:29, 4 February 2024Plunder (hist | edit) ‎[530 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Plunder |type= Skill |subtype= Looting, Playerkilling |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= Single PC |delay= |requirements= "Autoloot" toggled to "ON". |syntax= Automatic }} A bandit who kills another adventurer may attempt to immediately and efficiently loot the body of some or all of its possessions once the kill has been made. He must be already attempting to loot the corpses of those whom he kills automatically....")
  • 02:26, 4 February 2024Hand to Hand (hist | edit) ‎[4 bytes]Undaedalus (talk | contribs) (Created page with "Test")
  • 02:26, 4 February 2024Pugilism (hist | edit) ‎[438 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Pugilism |type= Skill |subtype= Passive, Skill Upgrade |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Hand to Hand skill |syntax= Automatic }} This skill increases the amount of damage a bandit deals with unarmed attacks, including attacks made with glove weapons such as brass knuckles. They will also have an increased chance of making such unarmed attacks. Primary Attribute: Strength")
  • 02:07, 4 February 2024Steal (hist | edit) ‎[807 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Steal |type= Skill |subtype= Stealth |user= Thief, Bandit |duration= Instant |castingCost= 6 Mana |tickCost= |pulseCost= |range= An unequipped item in the inventory of a single PC or mob |delay= |requirements= |syntax= Steal <object> <target> or Steal Coins <target> }} This skill attempts to remove either a small amount of coins or one item from the inventory of its target. If successful, the item or money moves to the stealing character's inve...")
  • 18:29, 2 February 2024NPC (hist | edit) ‎[505 bytes]Elanthe (talk | contribs) (Created page with "An '''NPC''', or non-player character, is any character or mobile within the game that is not operated by a player, in contrast to player character. Most NPCs in the game will be automated parts of the world that can be interacted with in various ways. Sometimes an NPC will be run by staff for plot purposes. Many NPCs are also former player characters, canonized in the game after successful storylines.")
  • 18:00, 2 February 2024Damage (hist | edit) ‎[1,119 bytes]Elanthe (talk | contribs) (Created page with "Damage typing in Avendar is mechanically divided between weapon damage and magic damage. These do not indicate what is actually inflicting the damage but is a relic of the DIKU engine the game is based on; it's easiest to think of it as "mundane" vs "non-mundane" but even that is not fully accurate. ==Modifiers== Both player characters and NPCs may have resistances, vulnerabilities, or immunities to different types of damage. Abilities which provide vulnerabili...")
  • 17:47, 2 February 2024Hide (hist | edit) ‎[1,108 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Hide |type= Trait |subtype= Stealth |user= Bandit, Thief, Assassin |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Urban or Sheltered Terrain (ie: Cities, indoors, or underground) |syntax= Hide }}")
  • 17:42, 2 February 2024Wilderness Movement (hist | edit) ‎[571 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Wilderness Movement |type= Trait |subtype= Stealth |user= Ranger |duration= Level/2 Hours |castingCost= 1-5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= Outdoors Terrain (ie: not in cities, indoors, in the air, in/on water, or underground) |syntax= Wildmove }} This skill allows a ranger or bandit to move through wild terrain without breaking his camouflage. Note that this is a separate ability from the ethrons' racial movemen...")
  • 17:37, 2 February 2024Camouflage (hist | edit) ‎[1,174 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Camouflage |type= Trait |subtype= Stealth |user= Bandit, Ranger |duration= Level/4 Hours |castingCost= 1-5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= Wilderness Terrain (ie: not in cities, indoors, in the air, or over/in water) |syntax= Camouflage }} Rangers and bandits may camouflage themselves in the woods, within open grasslands and roads, in the mountains, within swamps, and underground, preventing anyone from seein...")
  • 17:30, 2 February 2024Cunning eye (hist | edit) ‎[412 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Cunning Eye |type= Skill |subtype= Detection |user= Bandit |duration= Level/2 Hours |castingCost= 20 Mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Cunningeye }} This skill allows the user to see detect all manner of hidden or camoflauged person or thing, and to see in the dark. Primary Attribute: Wisdom See also: DETECT HIDDEN, SHARP VISION, INFRAVISION")
  • 00:36, 2 February 2024Prime Material (hist | edit) ‎[116 bytes]Elanthe (talk | contribs) (Created page with "'''Avendar''' is the name of the world within the Prime Material plane, the main game continent, and the MUD itself.")
  • 22:01, 1 February 2024Void (hist | edit) ‎[869 bytes]Elanthe (talk | contribs) (Created page with "A '''demon''' is nominally any denizen of the Void, whether native or transformed. Many different kinds of demonic species and varieties exist of varying levels of power and hostility towards mortals and the Prime Material. Category:Lore") originally created as "Demon"
  • 05:19, 1 February 2024Polearm (hist | edit) ‎[648 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Polearm |type= Skill |subtype= Weapon Skill |user= Earth Templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Similar to a spear, but universally requiring both hands to wield and typically heavier at the head, polearms are often favoured by earth templars, who are taught to best take advantage of both their defensive and offensive capabilities. Because of their length, they are very well-s...")
  • 05:07, 1 February 2024Blink (hist | edit) ‎[612 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Blink |type= Spell |subtype= Defensive, Teleportation |user= Air Templar |duration= Level/4 Hours |castingCost= 30 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Blink' }} While affected by this spell, the caster has a chance to attempt to teleport away from a fight in the nick of time, when he would otherwise take a fatal blow; he will land elsewhere within the same area, though this is not guaranteed to be a s...")
  • 05:03, 1 February 2024Screaming arrow (hist | edit) ‎[466 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Screaming Arrow |type= Spell |subtype= Arrow Brand, Archery |user= Air Templar |duration= Level/10 Arrows |castingCost= 25 Mana |tickCost= |pulseCost= |range= Target Arrow |delay= |requirements= |syntax= Cast 'Screaming Arrow' <target> }} This spell infuses a given arrow with sound. When fired into a room, the arrow will release and magnify the sound to harm everyone present. Primary Attribute: Intelligence See also: LIGHTNING BRAND")
  • 04:58, 1 February 2024Absorb electricity (hist | edit) ‎[493 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Absorb Electricity |type= Spell |subtype= Defensive, Iterative Attack buff |user= Air Templar |duration= Level/6 Hours |castingCost= 55 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Absorb Electricity' }} While affected by this spell, an air templar will absorb a portion of any electrical damage he incurs, channeling this energy to increase his chances of attempting his iterative attacks. Primary Attribute: In...")
  • 04:53, 1 February 2024Ball lightning (hist | edit) ‎[490 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Ball Lightning |type= Spell |subtype= Group Attack |user= Air Templar |duration= Instant |castingCost= 40 Mana |tickCost= |pulseCost= |range= Target PC or Mobile and their group |delay= |requirements= |syntax= Cast 'Ball Lightning' <target> }} This spell calls forth a sphere of electrical energy, launching forth at its target. As it passes through each member of the group, it grows, dealing more damage with each successive victim. Primary Attribut...")
  • 04:51, 1 February 2024Disjunction (hist | edit) ‎[596 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Disjunction |type= Spell |subtype= Arrow Brand, Movement, Teleportation |user= Air Templar |duration= Level/10 Hours |castingCost= 30 Mana |tickCost= |pulseCost= |range= Target Arrow |delay= 1.5 Hours |requirements= |syntax= Cast 'Disjunction' <target arrow> }} This spell will imbue an arrow with magics of air, potentially causing anyone struck with the arrow to be teleported to a random room throughout the world. If this effect should fail, the tar...")
  • 04:48, 1 February 2024Reflective aura (hist | edit) ‎[652 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Reflective Aura |type= Spell |subtype= Defensive |user= Air Templar |duration= Level/8 Hours |castingCost= 60 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Reflective Aura' }} An air templar may swath himself in reflective auras, which will cause any missiles such as arrows, daggers, darts, or bolos fired at him to curve and strike the person who launched them. This shimmering aura of light will also give him s...")
  • 04:46, 1 February 2024Alter self (hist | edit) ‎[812 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Alter Self |type= Spell |subtype= Utility, Trickery |user= Air Templar |duration= Level/6 Hours |castingCost= 60 Mana |tickCost= |pulseCost= |range= Single other PC |delay= |requirements= |syntax= Cast 'Alter Self' <target> }} Enfolding themselves with a web of illusion magic, this spell allows the caster to take on the likeness of any other player character currently connected to the game, that they are able to see. This illusion will also be lift...")
  • 04:42, 1 February 2024Teleport (hist | edit) ‎[632 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Teleport |type= Spell |subtype= Movement |user= Air Templar, Air Scholar |duration= Instant |castingCost= 35 Mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast 'Teleport' }} This spell will instantly transport the caster somewhere in the world at random, at a cost of half his movement points. While many dangerous locations cannot be teleported into, many can, and the spell carries no guarantee of safety. Some l...")
  • 04:29, 1 February 2024Clinging fog (hist | edit) ‎[865 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Clinging Fog |type= Spell |subtype= Utility, Room Effect, Anti-stealth, Anti-spirit |user= Air Templar |duration= 2-4 Hours (random) |castingCost= 65 Mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= |requirements= |syntax= Cast 'Clinging Fog' }} This spell floods a room with a persistent, clinging fog. Any who walk into an affected room will be unable to remain or become hidden, camouflaged, or invisible, though those affected by m...")
  • 04:26, 1 February 2024Sonic lash (hist | edit) ‎[459 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Sonic Lash |type= Spell |subtype= Attack |user= Air Templar |duration= Instant |castingCost= 25 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Sonic Lash' <target> }} This spell launches a wave of sound at its target, dealing damage to them of the same type. It deals more damage underwater, as water conducts sound more effectively than open air. Primary Attribute: Intelligence, Dexterity")
  • 04:25, 1 February 2024Wind wall (hist | edit) ‎[512 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Wind Wall |type= Spell |subtype= Defensive |user= Air Templar |duration= Level / 18 Hours |castingCost= 80 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Wind Wall' }} Summoning forth a mobile wall of air to protect the caster, this spell provides flawless protection against both bashes and shield bashes, as well as reliably defending against surprise attacks. Primary Attribute: Intelligence, Dexterity See als...")
  • 04:23, 1 February 2024Blur (hist | edit) ‎[527 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Blur |type= Spell |subtype= Defensive Buff |user= Air Templar |duration= (2*Level)/10 Hours |castingCost= 20 Mana |tickCost= |pulseCost= |range= Caster's Group |delay= |requirements= |syntax= Cast 'Blur' }} This spell blurs both the caster and his group, causing them to appear out of focus, and more difficult to strike. So blurred, a person has a chance to evade both attacks and magical spells, though a groupmate's spells will always manage to land...")
  • 04:21, 1 February 2024Air bubble (hist | edit) ‎[455 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Air Bubble |type= Spell |subtype= Utility Buff |user= Air Templar, Air Scholar |duration= Level / 2 Hours |castingCost= 55 Mana |tickCost= |pulseCost= |range= Caster's Group |delay= |requirements= |syntax= Cast 'Air Bubble' }} This spell calls forth a bubble of air to surround the caster's group, allowing them all to breathe and travel under water. This spell may be renewed before expiration. Primary Attribute: Intelligence")
  • 04:15, 1 February 2024Lightning brand (hist | edit) ‎[716 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Lightning Brand |type= Spell |subtype= Weapon Buff |user= Air Templar |duration= Level / 6 Hours |castingCost= 60 Mana |tickCost= |pulseCost= |range= Target Weapon or Arrow, Target PC or Mob |delay= |requirements= |syntax= Cast 'Lightning Brand' <target> }} Lightning brand infuses a given weapon with a powerful electric charge, so that each blow struck with it deals lightning damage. It may also be cast upon an arrow, so that the shot carries the c...")
  • 04:10, 1 February 2024Dancing sword (hist | edit) ‎[731 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Dancing Sword |type= Spell |subtype= Utility, Weapon use |user= Air Templar |duration= Level / 10 Hours |castingCost= 100 Mana |tickCost= |pulseCost= |range= Target Inventory Weapon |delay= |requirements= |syntax= cast 'dancing sword' <weapon> }} Catching a weapon of any sort in deft tendrils of air, this spell will cause that weapon to strike out at any opponents the caster faces. It will fail on any item that naturally floats, and the caster mus...")
  • 04:05, 1 February 2024Lightning bolt (hist | edit) ‎[548 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Lightning Bolt |type= Spell |subtype= Attack, Cantrip |user= Air Templar, Air Scholar |duration= Instant |castingCost= 15 Mana, can recover mana greater than its cost |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Lightning Bolt' <target> }} This spell shoots a single bolt of lightning at its target, damaging them. The shock may cause the victim's muscles to seize up; if so, they will miss his next melee...")
  • 04:00, 1 February 2024Detect invis (hist | edit) ‎[359 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Detect Invis |type= Spell |subtype= Utility |user= Most magic users |duration= Level/2 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Detect Invis' }} This spell allows the caster to see all players, mobiles, and objects that are invisible. Primary Attribute: Intelligence See also: INVISIBILITY")
  • 03:58, 1 February 2024Fly (hist | edit) ‎[450 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Fly |type= Spell |subtype= Utility, Defensive |user= Air Templar, Air Scholar |duration= Level/2 Hours |castingCost= 10 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Fly' <target> }} This spell imbues the target with magical flight, even if they already have wings. Characters who are flying magically are not subject to being tripped, and will enjoy a reduced cost of movement. Primary Attribute: Inte...")
  • 03:55, 1 February 2024Shield (hist | edit) ‎[386 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Shield |type= Spell |subtype= Defensive Benediction |user= Most magic users |duration= (Level+8)/2 Hours |castingCost= 12 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Shield' <target> }} The spell of shield grants a slight bonus to the target's armor class, making them marginally harder to hit. Primary Attribute: Intelligence See also: ARMOR CLASS")
  • 03:55, 1 February 2024Armor (hist | edit) ‎[399 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Armor |type= Spell |subtype= Defensive Benediction |user= Most magic users |duration= |castingCost= 5 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Armor' <target> }} The Armor spell grants a slight bonus to the target's armor class, making them marginally harder to hit. Primary Attribute: Intelligence See also: ARMOR CLASS")
  • 03:42, 1 February 2024Form of the phantasm (hist | edit) ‎[599 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Form of the Phantasm |type= Form |subtype= Offensive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= 20 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Phantasm' }} By assuming this form, air templars can rapidly teleport behind their opponent, to strike an additional blow with each of his weapons every round that he maintains this form. While maintaining this form, the air templar's additiona...")
  • 03:41, 1 February 2024Form of the cyclone (hist | edit) ‎[544 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Form of the Cyclone |type= Form |subtype= Offensive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= 15 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Cyclone' }} The form of the cyclone combines the meditative fighting style of swordmasters with the magics of air. By darting nimbly in between his opponents, an air templar can lure them into attacking each other and their groupmates, avoiding a...")
  • 03:40, 1 February 2024Form of the zephyr (hist | edit) ‎[694 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Form of the Zephyr |type= Form |subtype= Defensive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= 10 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Zephyr' }} The form of the zephyr combines the meditative fighting style of swordmasters with the magics of air. By distracting their opponents with illusions, air templars can use this form to cause them to fail to use the third and fourth attack...")
  • 03:37, 1 February 2024Subvocalize (hist | edit) ‎[1,285 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Subvocalize |type= Skill |subtype= Utility, Passive, Stealth |user= Air Templar, Air Scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} The proper study of air magics has traditionally included command over sound, whether thunderous in nature or projected at a distance. A portion of these studies is therefore dedicated to instruction in the art of subvocalizing spells, a technique wh...")
  • 03:34, 1 February 2024Arc shot (hist | edit) ‎[537 bytes]Undaedalus (talk | contribs) (Created page with "{{skill |name= Arc Shot |type= Skill |subtype= Attack, Archery Skill Upgrade |user= Air Templar |duration= |castingCost= 20 Mana |tickCost= |pulseCost= |range= Target PC or Mob (special) |delay= |requirements= a bow, the Archery skill |syntax= automatic }} Air templars may use their considerable mastery of the flows of air to guide an arrow around corners, striking enemies even outside of direct line of sight. This ability is automatic; archery is perfo...")
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